MMORPGs you would like to see

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GunnerGraye

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Dec 30, 2008
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Toastngravy said:
Delivered.
http://www.exanimusthegame.com/

Mind you the game development was put on hold on Oct. 19th of last year, but it is returning eventually. I believe the news is still there if you wish to read it yourself.
Thank you. :)
But yes, I have seen this. and I mean something that looks as though its actually going to come out. It seems to have been in the works for a very long time and I have little to no hope of it actually coming out.
 

Charli

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Nov 23, 2008
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I hate to say it but...I agree, a pokemon MMORPG could quite literally be the end of civilization. If done properly...

Me 'personally' I'd like to see an Oddworld MMO. Just for the environments really. I'm not original enough to think up anything that hasn't already been done or wouldn't work.

'_' Or I am and I'm just holding out til I get a job.
 

Ursus Astrorum

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Rahnzan said:
Michael_McCloud said:
Rahnzan said:
Imagine you're a lone marine, no one special, no one important, no one to be missed, trapped in a science vessel somewhere in deep space loaded with captured and tortured zerg...
You mean Space Hulk?
I mean Space Oh-my-crap-even-the-little-zerglings-can-open-me-up-like-a-sardine-can-I-wish-to-God-I-had-more-ammo-Hulk.
Now that would be fun. Not the Zerg, though. Put an Imperial Guardsman on a Tyranid-infested carrier and you've got a great game.

Just imagine: After hours of running in fear from simple gaunts, you stumble into a hangar and a carnifex smashes through the wall. You can't kill it, at least not with your gun. Your only option is to run like hell and outsmart it.

Good god, I need to write this down.
 

Rahnzan

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I'm not a b
Michael_McCloud said:
Rahnzan said:
Michael_McCloud said:
Rahnzan said:
Imagine you're a lone marine, no one special, no one important, no one to be missed, trapped in a science vessel somewhere in deep space loaded with captured and tortured zerg...
You mean Space Hulk?
I mean Space Oh-my-crap-even-the-little-zerglings-can-open-me-up-like-a-sardine-can-I-wish-to-God-I-had-more-ammo-Hulk.
Now that would be fun. Not the Zerg, though. Put an Imperial Guardsman on a Tyranid-infested carrier and you've got a great game.

Just imagine: After hours of running in fear from simple gaunts, you stumble into a hangar and a carnifex smashes through the wall. You can't kill it, at least not with your gun. Your only option is to run like hell and outsmart it.

Good god, I need to write this down.
I'd rather be able to kill anything in the game, since starcraft is about mass disposal of a lot of grunts (ok call it combat). I dont like those games that have bosses without hitpoints. Weakspots, no thanks. Rocket launchers that just make a shiney surface explosion but supposedly injure are also a no go for me. If I point a rocket at an armored T-Rex, it's GOING to die, and there is GOING to be a big chunky hole gushing out gallons of blood. Yes carnifex are armored, but let us remember that a lone shooter is vastly different from the actual tabletop and PC games we are referencing. Balance for playability is key..and one of those things I would enjoy is a bit of realism. Tank shell + Previously mentioned T-Rex = Dead armored T-Rex.

Everything in the game HAS to be killable with the option to use strategy and tactic to make it more easily killable, which sould be prefered, since it should be damned hard to kill it.

The difference between strategy and puzzles is that strategy isn't something you have to do, it just helps you succeed. I'm not a big fan of running away from a fight until eventually I get the creature into the damaged reactor where I pull one of 3 switches in order until the reactor explodes on the things face.
 

Ursus Astrorum

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Rahnzan said:
I'm not a b
Michael_McCloud said:
Rahnzan said:
Michael_McCloud said:
Rahnzan said:
Imagine you're a lone marine, no one special, no one important, no one to be missed, trapped in a science vessel somewhere in deep space loaded with captured and tortured zerg...
You mean Space Hulk?
I mean Space Oh-my-crap-even-the-little-zerglings-can-open-me-up-like-a-sardine-can-I-wish-to-God-I-had-more-ammo-Hulk.
Now that would be fun. Not the Zerg, though. Put an Imperial Guardsman on a Tyranid-infested carrier and you've got a great game.

Just imagine: After hours of running in fear from simple gaunts, you stumble into a hangar and a carnifex smashes through the wall. You can't kill it, at least not with your gun. Your only option is to run like hell and outsmart it.

Good god, I need to write this down.
I'd rather be able to kill anything in the game, since starcraft is about mass disposal of a lot of grunts (ok call it combat). I dont like those games that have bosses without hitpoints. Weakspots, no thanks. Rocket launchers that just make a shiney surface explosion but supposedly injure are also a no go for me. If I point a rocket at an armored T-Rex, it's GOING to die, and there is GOING to be a big chunky hole gushing out gallons of blood. Yes carnifex are armored, but let us remember that a lone shooter is vastly different from the actual tabletop and PC games we are referencing. Balance for playability is key..and one of those things I would enjoy is a bit of realism. Tank shell + Previously mentioned T-Rex = Dead armored T-Rex.

Everything in the game HAS to be killable with the option to use strategy and tactic to make it more easily killable, which sould be prefered, since it should be damned hard to kill it.

The difference between strategy and puzzles is that strategy isn't something you have to do, it just helps you succeed. I'm not a big fan of running away from a fight until eventually I get the creature into the damaged reactor where I pull one of 3 switches in order until the reactor explodes on the things face.
I see your point there, to a degree. I wasn't really thinking of a very intricate puzzle as I was thinking run through the halls screaming "OH SHIT" until you trick it into charging at a nearby airlock/window. It would be mildly reminiscent of the first berserker encounter from GoW, only faster paced.

It would also be an idea to make it killable, but make it incredibly hard to do.

And rockets? In a game that's supposed to inspire fear and adrenaline rushes? That's not good at all.

Alright, maybe have one launcher. With two rockets. You get to use them whenever you want, but you don't get any more after that.
 

SladeJT

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Jan 19, 2009
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A Nintendo MMORPG.

Think of the Super Smash Bros. series, but you can choose what world your character is from, what species/gender and skillsets according to the world you chose, and naturally appearance.

The world you are all in is like a collage of all the worlds you can choose from. You start off in your respective area, but you can choose to finish that area first or wander into other world-sections.

Basic plot of the game is that the multiverse is collapsing.
 

ElegantSwordsman

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Jun 17, 2008
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I would kill for a MechWarrior or Front Mission MMO. Hopefully it'd be full on simulation type game taking into full account the amazing wealth of backstories of their respective intellectual properties not some lame arcade action game like Mech Assault turned out to be.

Wing Commander would be great too. Freelancer came close, there were a few good private servers back in the day, but it really needed a story and missions, more like Starlancer had. And no, I don't want EVE Online. I want a sweet space simulator, not an ore mining simulator where you train skills by logging out.
 

Booze Zombie

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A zombies versus humans turn-based strategy, massively-multiplayer, online, roleplaying game.

So, a ZVHTBSMMORPG is what I would like to see.

I as one of the great necromancer lords vurses the armies of modern man, with altars of soul focus and rabid cultists at my command and legions of zombies as my army.

It'd be very epic, I think.
 

MorganL4

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May 1, 2008
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Heppenfeph said:
Pokemon, I think if it is done properly it could be awesome!
ive had the same thought for a long time. they would have to make it about $10 monthly fee just because of the age of the target demographic, but I think that pokemon was MADE to be transformed into an MMORPG just because of the design, if im not mistaken the game link cable was originally created for pokemon ( not positive but i had never heard of them until pokemon came out.} so, already it was intended as a multi player, and massively multi is even better, and they could do it easier too, have different areas for different level trainers have the various leauges be expansions, make it so that you had to have a certain level trainer and certain level pokemon to compete in gym matches ect........

the only problem is the game rights are owned lock stock and barrel by nintendo, and as much as they are making on the wii, they have no need to even consider branching out into a pc market. so Maybe, just maybe next gen nintendo system will have mmorpgs, and if they do I garuntee the first one is gonna be pokemon, im sure someone there has atleast thought of it. Ill ask my friend, he works at the Nintendo of America HQ
 

Ursus Astrorum

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Rahnzan said:
Quick google. Yes like space-hulk, only with less survivability. Starcraft practically IS warhammer, with a little less rediculous proportions. Sorry bout that, not big on boardgames.
Aye, no problem. As an FYI, Starcraft in its original form was heavily based off of Warhammer 40K, as seen with the Zerg and Terran marines.
 

Valiance

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Michael_McCloud said:
Rahnzan said:
Imagine you're a lone marine, no one special, no one important, no one to be missed, trapped in a science vessel somewhere in deep space loaded with captured and tortured zerg...
You mean Space Hulk?
I'm not the only one who's played that game?

Also, yes, I'd love to see a Mechwarrior one if it was done well. Picture Mechwarrior 2: Mercenaries except everyone has their own Merc teams. You can hire other players. Combat is riveting and exciting. Combat is not autoattacking, pressing "1," leftclicking, or logging off for 5 days until you can use a better 'Mech. Custom 'Mechs would be good too, but I don't know how they'd implement that, so I'd just ask for a very large variety. I could imagine it being very good. And monthly patches or whatever can just be "new technology" with different weapons and 'Mechs.

Wingcommander Privateer as an MMO would also be incredible. Pokemon makes perfect sense. Can't think of much others. Maybe Dynasty Warriors if done right.
 

Squarewave

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Apr 30, 2008
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I'd like to see a fantasy/sci-fi mix ,like final fantasy 7/shadowrun/starwars

As someone else said, action based, enough with the target auto-attack hotkey, global cooldown, another hotkey system. Its 2009 it should be possible to have combat as interactive as a online fps in a mmo by now

Get rid of the retarded class/level based system, go with a skillbased. If I get tired of healing I should be able to pick up a great sword and skill it up and the cost of reducing another skill.

Don't put the economy fully in the hands of the players. It's been proven time and time again players will go out of the way to destroy any chance of a fair or balanced economy
 

sneakypenguin

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Star wars battle front MMO, I think it would be fun to form your own guild/squads and be able to coordinate over a large scale, but we don't have the tech/internet speeds to handle that.
 

Ursus Astrorum

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Valiance said:
Michael_McCloud said:
Rahnzan said:
Imagine you're a lone marine, no one special, no one important, no one to be missed, trapped in a science vessel somewhere in deep space loaded with captured and tortured zerg...
You mean Space Hulk?
I'm not the only one who's played that game?

Also, yes, I'd love to see a Mechwarrior one if it was done well. Picture Mechwarrior 2: Mercenaries except everyone has their own Merc teams. You can hire other players. Combat is riveting and exciting. Combat is not autoattacking, pressing "1," leftclicking, or logging off for 5 days until you can use a better 'Mech. Custom 'Mechs would be good too, but I don't know how they'd implement that, so I'd just ask for a very large variety. I could imagine it being very good. And monthly patches or whatever can just be "new technology" with different weapons and 'Mechs.
Sounds lovely. The Jade Falcon clan's going down, though.
 

Valiance

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Jan 14, 2009
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Michael_McCloud said:
Valiance said:
Michael_McCloud said:
Rahnzan said:
Imagine you're a lone marine, no one special, no one important, no one to be missed, trapped in a science vessel somewhere in deep space loaded with captured and tortured zerg...
You mean Space Hulk?
I'm not the only one who's played that game?

Also, yes, I'd love to see a Mechwarrior one if it was done well. Picture Mechwarrior 2: Mercenaries except everyone has their own Merc teams. You can hire other players. Combat is riveting and exciting. Combat is not autoattacking, pressing "1," leftclicking, or logging off for 5 days until you can use a better 'Mech. Custom 'Mechs would be good too, but I don't know how they'd implement that, so I'd just ask for a very large variety. I could imagine it being very good. And monthly patches or whatever can just be "new technology" with different weapons and 'Mechs.
Sounds lovely. The Jade Eagle clan's going down, though.
Jade Falcon? :)
 

Ursus Astrorum

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Mar 20, 2008
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Valiance said:
Michael_McCloud said:
Valiance said:
Michael_McCloud said:
Rahnzan said:
Imagine you're a lone marine, no one special, no one important, no one to be missed, trapped in a science vessel somewhere in deep space loaded with captured and tortured zerg...
You mean Space Hulk?
I'm not the only one who's played that game?

Also, yes, I'd love to see a Mechwarrior one if it was done well. Picture Mechwarrior 2: Mercenaries except everyone has their own Merc teams. You can hire other players. Combat is riveting and exciting. Combat is not autoattacking, pressing "1," leftclicking, or logging off for 5 days until you can use a better 'Mech. Custom 'Mechs would be good too, but I don't know how they'd implement that, so I'd just ask for a very large variety. I could imagine it being very good. And monthly patches or whatever can just be "new technology" with different weapons and 'Mechs.
Sounds lovely. The Jade Eagle clan's going down, though.
Jade Falcon? :)
*clonks self* Aye, Jade Falcon. Forgive me, I was 12 when I last played the game... I don't even remember the other side's name, other than its animal was a wolf...
 

Valiance

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Jan 14, 2009
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Michael_McCloud said:
Valiance said:
Michael_McCloud said:
Valiance said:
Michael_McCloud said:
Rahnzan said:
Imagine you're a lone marine, no one special, no one important, no one to be missed, trapped in a science vessel somewhere in deep space loaded with captured and tortured zerg...
You mean Space Hulk?
I'm not the only one who's played that game?

Also, yes, I'd love to see a Mechwarrior one if it was done well. Picture Mechwarrior 2: Mercenaries except everyone has their own Merc teams. You can hire other players. Combat is riveting and exciting. Combat is not autoattacking, pressing "1," leftclicking, or logging off for 5 days until you can use a better 'Mech. Custom 'Mechs would be good too, but I don't know how they'd implement that, so I'd just ask for a very large variety. I could imagine it being very good. And monthly patches or whatever can just be "new technology" with different weapons and 'Mechs.
Sounds lovely. The Jade Eagle clan's going down, though.
Jade Falcon? :)
*clonks self* Aye, Jade Falcon. Forgive me, I was 12 when I last played the game... I don't even remember the other side's name, other than its animal was a wolf...
You got it. Mechwarrior 2 had Jade Falcon and Wolf.
 

coldfrog

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Dec 22, 2008
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A guy I work with and I have been thinking about/working on a Metroid/Castlevania style MMO, primarily action based with RPG elements. Since he claims he has access to an engine that should handle the stress of online multiplayer games with ease and knows Lua, and I've got several ideas for maps, bosses, worlds, etc. we think that over time this could evolve into something worthwhile. I've got a lot of the concepts for gameplay planned out, but this will take a lot of time.