MMORPGs you would like to see

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lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Get Myst Online back online!

If not that, then I think a Mirror's Edge MMO in a massive city involving lots of adrenaline laced handoffs, with various players paying other players to safely deliver goods to them. This would work with a "Heat Meter" where various parts of the city may recognize and hunt you. Dying via bullets halves your cash. This would only work with the focus being on running AWAY from, not fighting, the police. Basic economy, with cash being used to buy better equipment and such.

God, I'm such a dreamer. But it would be so cool to actually throw the packages from building to building.
 

Xeros

New member
Aug 13, 2008
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Heppenfeph said:
Pokemon, I think if it is done properly it could be awesome!
I have been waiting for a Poke'mon MMO for so long! I'd also like to see what a Pikmin MMO would be like.
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
10,077
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Give me EVE Online, but set it on Earth in the 17th century. And don't say "Pirates of the Burning Sea". That game was no EVE.
 

ROBO_LEADER

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Nov 5, 2007
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If I were to make an MMORPG it would be an action and exploration based MMO where there are no people to speak of. It would be about robots searching every planet they could find for some trace or some clue as to what happened to humanity. Instead of leveling up abilities at some trainer, The player would salvage parts and equipment that they could incorporate into themselves, and and the player could increase the effectiveness of those abilities and how many they can have at once by creating/modifying a new frame for their character. People who wanted to smash stuff would design a frame that was more durable and larger, but they would do this at the expense of having less storage space or room for new salvaged parts. A player who wants to focus on gathering resources could build a high-capacity frame that sacrifices the number of upgrades they could do in exchange for a laser or drill attached to one of their arms. Support-oriented players could build a high capacity frame with components like welding torches or other repair abilities.

The primary enemies would be leftover security robots on colonies and a group of robots who try to fight off salvagers believing that the colonies have some sort of deep significance that goes beyond just a living place for humans.

Holy crap I have to make a design document or something for this.