j-e-f-f-e-r-s said:
You're acting as if Bioware are still a separate entity from EA, and this was their own decision.
It's not. Bioware is now a subsidy of EA. EA bought them, EA controls them, Bioware is essentially just another in-house EA studio which happens to have its own name.
This decision wasn't Bioware's. This is clearly an EA decision.
Lastly, there is a difference between not releasing mod tools for a game, and actively banning people from using mods in said game. I don't believe Valve released modding tools for the original Half-Life, but they still supported people who came up with great mods for the game. Half-Life 2 even moreso. If you can explain to me how Counterstrike is a bad thing for the industry, I'd be very amused.
Actually no I'm not, despite Bioware being owned by EA they COULD tell EA to fuck off.
This "the second a dev is bought by a publisher everyone in the studio becomes mind slaves to every whim of the publisher" thinking is BS, and not how reality works.
Its the result of old-school Bioware fans desperately trying to put the blame solely on another company in a very vain and transparent attempt to save their nostalgic image of how Bioware was when faced with the reality of how Bioware really is. EA is part of it yes, but the decision is NOT EA's alone, bioware and thier staff is just as much to blame as the EA heads.
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Also I never once stated or implied mods are bad for the industry. All I have ever stated is that a company has the right to dictate how something they own is used by someone else.
Would it be cool if Bioware allowed mods? yes.
Could people possibly make better things using said mods? yes.
Do I think Bioware should allow mods? yes.
Is Bioware's saying "we don't want mods" and banning people over it some violation of consumer rights? no, because the game belongs to them and they can do with it as they please.
Is this Origin's fault? no