Kahunaburger said:
SajuukKhar said:
Define "enforceable."
Can someone get banned from IWNet for using an aimbot? Sure. Can someone get prosecuted for modding their .ini? Haha, nope.
If they stipulate you cannot modify any part of the game code beyond what they describe/permit or if that code causes behavior that has been forbidden, you CAN be prosecuted.
http://en.wikipedia.org/wiki/Glider_%28bot%29
This case establishes the precedent that gamers do not "own" their games at all, for anyone still clinging to that claim (for the United States anyway). This is also why Publishers are racing towards games as services, to sidestep that whole "Contract of Adhesion" problem they encounter when selling games as if they were regular products ("Off the shelf").
It makes enforcing their EULAs nearly impossible in court, beyond normal laws.
Expect that to change in the next console cycle, if there is one.
As a personal aside: The age of Eternal Rentals is virtually here, I'm sorry to say.
So if you don't want to get jacked by abusive publishers and their increasingly dictatorial policies, then don't support them.
Lately, I see a growing number of people talk about how principle is meaningless/impractical; or how they blindly throw around words like "entitlement", while prices continue to rise, and the customer continues to lose more and more securities/rights.
Yet, in reality, adhering to principles and not supporting those who want to force changes you don't need nor want, is the ONLY practical petition for change you have.