Modern games that will become classics in the future.

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Bad Jim

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Nov 1, 2010
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Hawki said:
Since people are including the 2000s as modern games, I guess I can nominate the following:

-Diablo II
-Morrowind
-Majora's Mask
Don't encourage them, please. Or before you know it Super Mario Bros 3 will be on the list.
 

Danbo Jambo

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Sep 26, 2014
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I actually think The Witcher 3 is riding a wave of trend now, and that it's far less interesting, and a far duller experience than a lot of people will realize until a few years down the line.

I very much think that TW3 will go the Skryrim route of people seeing how repetitive and lacklustre it is on return in a few years, as opposed to it becoming a future classic.
 

Athennesi

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Jul 28, 2016
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Danbo Jambo said:
I actually think The Witcher 3 is riding a wave of trend now, and that it's far less interesting, and a far duller experience than a lot of people will realize until a few years down the line.

I very much think that TW3 will go the Skryrim route of people seeing how repetitive and lacklustre it is on return in a few years, as opposed to it becoming a future classic.
It's almost been a year and a half since it was "riding a wave of trend" and the developers offered a huge patch support since the release. Plus it's DLC and Expansion are considered among the best with B&W surpassing any new game this year( where we've seen a lot of strong titles of respected IP's, as in 2015) when it comes to critical reception.
And you can see journalists are still writing articles on it and developers of coming titles are already stating they've been influenced by WH( Horizon, FF XV, AC...).
You're welcome to your opinion, but facts really don't support what you're saying. It's very different then how it was with something like 2014's GOTY Inquisition, while Skyrim owes a whole damn lot to it's modding community.
 

Danbo Jambo

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Sep 26, 2014
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Athennesi said:
Danbo Jambo said:
I actually think The Witcher 3 is riding a wave of trend now, and that it's far less interesting, and a far duller experience than a lot of people will realize until a few years down the line.

I very much think that TW3 will go the Skryrim route of people seeing how repetitive and lacklustre it is on return in a few years, as opposed to it becoming a future classic.
It's almost been a year and a half since it was "riding a wave of trend" and the developers offered a huge patch support since the release. Plus it's DLC and Expansion are considered among the best with B&W surpassing any new game this year( where we've seen a lot of strong titles of respected IP's, as in 2015) when it comes to critical reception.
And you can see journalists are still writing articles on it and developers of coming titles are already stating they've been influenced by WH( Horizon, FF XV, AC...).
You're welcome to your opinion, but facts really don't support what you're saying. It's very different then how it was with something like 2014's GOTY Inquisition, while Skyrim owes a whole damn lot to it's modding community.
A year and a half is nothing though mate. Folk were still drooling over vanilla Skyrim for far longer than that, console owners especially.

I think it's a very key game in terms of the impact it's had, but on reflection all it's really done is remind people how much actually having a story and some depth to a game, rather than just places to explore, make it enjoyable. As a stand-alone game to come back to and enjoy in years to come, I really don't think it will age well.

Time will tell.
 

Amigastar

Any Color you like
Jul 19, 2007
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I predict:
Civilization VI (even if its not out yet)
Doom
GTA V
Divinity Original Sin
Pillars of Eternity
Street Fighter V (maybe)
 

Fox12

AccursedT- see you space cowboy
Jun 6, 2013
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Ezekiel said:
Fox12 said:
Illustrated that it's possible that the audiance will miss large aspects of the game- and that's okay
I don't like how cryptic the series is. Reading through the wiki articles to follow quests is a convoluted chore. You'll never find all the secrets yourself and you're only making them harder by not referring to the wikis, since you're forced into another NG+ with stronger enemies every time you finish. I still remember being upset about failing to save Siegmeyer from the chaos eaters multiple times when Dark Souls was still new to me. I'm afraid to progress in my third Dark Souls III playthrough, because I may screw up the Yuria of Londor quest, which forced me to upgrade my character more than I wanted (to acquire the dark sigils) and I don't know when I'll feel like playing it a fourth time, especially with the DLCs coming. It also ties into the Anri of Astora quest. I gave up (for now) trying to understand the wiki articles and bought Dragon's Dogma instead. It was less overwhelming in Demon's Souls, since it was a smaller game.
I'll admit that if I had one huge criticism of the Soul's games, it would be the character side quests. Many of them are so convoluted that I don't know how you would know to do them all. It was especially bad in Demon Soul's, where side quests depended on world tendencies, which were never fully explained. I'm pretty sure it was actually impossible to get all of them done in one playthrough. The issue wasn't subtlety, it was wonky quest design.

I thought that Bloodborne did a way better job of handling side characters, but then they went and fucked it up again in DS3. In Bloodborne there was still a lot of subtlety and branching story paths for the characters, but you were never in any danger of missing someone important.

Otherwise, though, I like the fact that Fromsoft never forces you to do their sidequests. Too many games try to draw attention to their awesome set pieces and action shots. They'll even rest control away from the player so that you can admire all the hard work they did. Fromsoft never does this. They put tons of hard, painstaking work into details that they know you may never see. That's how dedicated they are. Cainhurst Castle and The Painted World of Arimais are some of the best levels Fromsoft has ever produced, and you can completely miss them. I like being able to replay the game and discover new secrets. I like being able to go back and notice new details, or make a new decisions during a quest line. I love the fact that Fromsoft doesn't beat you over the head with their ideas or characters. It's refreshing. I can understand why it would bother some people, but I wouldn't have it any other way.