What I hate is the trend this trend (coming from consoles and casual gamer accessability I guess) to mark EVERY FRICKIN' THING the player can do.
It pissed me off first in Batman: Arkham Asylum, I think, and most recently in Bulletstorm. Every single time you come across a half-height ledge, the game tells you "press key to jump over". Every button you can press or lever you can pull is marked from miles away "press key to use". Press here to kick, press there to slide. What is that, is the game playing me or what?
Also, I don't care about dead-man-switches. If there's a cutscene where my character has to shoot something or someone, don't bother letting me press LMB. Except if I have choices or options. If the cutscenes just waits for me to press a button, it feels like its only making sure I didn't drift off.
Oh yeah and it's not good gamedesign if two cutscenes are joined by a part where I just walk 20 feet from A to B. Don't bother, just make that part of the cutscene.
It pissed me off first in Batman: Arkham Asylum, I think, and most recently in Bulletstorm. Every single time you come across a half-height ledge, the game tells you "press key to jump over". Every button you can press or lever you can pull is marked from miles away "press key to use". Press here to kick, press there to slide. What is that, is the game playing me or what?
Also, I don't care about dead-man-switches. If there's a cutscene where my character has to shoot something or someone, don't bother letting me press LMB. Except if I have choices or options. If the cutscenes just waits for me to press a button, it feels like its only making sure I didn't drift off.
Oh yeah and it's not good gamedesign if two cutscenes are joined by a part where I just walk 20 feet from A to B. Don't bother, just make that part of the cutscene.