Modern Warfare 2: Does it live up to the hype?

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D_987

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Jun 15, 2008
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To be honest whilst there are some amazing moments in the MW2 campaign, the story-telling is abysmal - half the time I have no idea what's going on or why I am there and the game jumps viewpoints far too often for the player to really build a connection with the characters. Just my opinion. It's still very good though.

EDIT: It all feels very "go here, do this" - whilst in CoD4 you felt part of an almost independent squad. There are no missions that really seem to match your objective at the beginning.
 

Bat Vader

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Mar 11, 2009
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Undercover said:
Holy shit I'm actually drooling.

Pavlov was right!
Really, wouldn't you need to be subjected to this more than once to have an conditioned response to it?,
 

Vanguard_Ex

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Mar 19, 2008
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LegendaryMan said:
Vanguard_Ex said:
LegendaryMan said:
Just look at the comparison with Modern Warfare

http://bulk2.destructoid.com/ul/154183-modern-warfare-pc-compared-to-modern-warfare-2-pc/chart-noscale.jpg
Because as we know, PC-only gamers are the children of God sent to save us from idiocy.
Oh wait, no. No, in fact they contain some of the most pathetically whiny people known to man. Suck it the fuck up, console versions of the CoD games have been fine without dedicated servers. Good review Joe.
What the fucking fuck are you talking about.I never shed a single word on this subject yet you accuse me of shit like supporting the guys at Boycotting due to a lack of Deticated server.
I never said anything i just posted a fucken comparison you idiot.
Yes, and of course posting that means you support it -_- When you say 'Just look at the comparison with Modern warfare' you're saying that it is worse, especially accompanied with that image. Jesus fucking christ.
 

Vanguard_Ex

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Furburt said:
Vanguard_Ex said:
Because as we know, PC-only gamers are the children of God sent to save us from idiocy.
Oh wait, no. No, in fact they contain some of the most pathetically whiny people known to man. Suck it the fuck up, console versions of the CoD games have been fine without dedicated servers. Good review Joe.
Look, would you like it if Bungie or Rare or some other game developer that develops mostly for consoles came up to you and said 'Hey guess what, you now have to spend half an hour installing all console games, patches much be acquired manually and you have to spend 15 minutes downloading custom .wav files every time you enter a server!'

PC is not better than console, neither is console better than PC. They're just different.

PC gamers like things that are long winded and customisable, but these things can often be buggy and unfinished (STALKER, ArmA II)

Whereas console gamers prefer things that are polished and well designed, but sometimes at the expense of user creativity.

P2p works on consoles because console players like ease of use and functionality. However they don't work on PC because it takes away the customization. In short, don't foist your problems on us and we wont foist ours on yours. And we can all be just gamers.
/rant
Uh, yeah, I know? In fact if you look back at some of my posts in past PC vs Console threads you will see my opinion on the whole 'opposition'. I'm not foisting problems on anybody, perhaps you should read what someone has said thoroughly and make sure you understand it before you waste time and effort on the wrong person.
 

Vanguard_Ex

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Furburt said:
Vanguard_Ex said:
Furburt said:
Vanguard_Ex said:
Because as we know, PC-only gamers are the children of God sent to save us from idiocy.
Oh wait, no. No, in fact they contain some of the most pathetically whiny people known to man. Suck it the fuck up, console versions of the CoD games have been fine without dedicated servers. Good review Joe.
Look, would you like it if Bungie or Rare or some other game developer that develops mostly for consoles came up to you and said 'Hey guess what, you now have to spend half an hour installing all console games, patches much be acquired manually and you have to spend 15 minutes downloading custom .wav files every time you enter a server!'

PC is not better than console, neither is console better than PC. They're just different.

PC gamers like things that are long winded and customisable, but these things can often be buggy and unfinished (STALKER, ArmA II)

Whereas console gamers prefer things that are polished and well designed, but sometimes at the expense of user creativity.

P2p works on consoles because console players like ease of use and functionality. However they don't work on PC because it takes away the customization. In short, don't foist your problems on us and we wont foist ours on yours. And we can all be just gamers.
/rant
Uh, yeah, I know? In fact if you look back at some of my posts in past PC vs Console threads you will see my opinion on the whole 'opposition'. I'm not foisting problems on anybody, perhaps you should read what someone has said thoroughly and make sure you understand it before you waste time and effort on the wrong person.
Well I'm sorry that I don't have time to crawl through your post history at the moment, I'm a busy man. To the batmobile Da-na-na-na-na-na!
Forgiven, even though I wasn't asking you to.
 
Jun 11, 2008
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joe182 said:
-DISCLAIMER-
I played this for a weekend and a friends, who 'acquired' the game early, I am NOT encouraging piracy in any way, I will be buying this legitimately on release.​



When Call of Duty 4 was released in November, 2007, no-one could have predicted just how big the game would become. It became the game that all other FPS games, and even some 3rd person shooters (Such as Gears of War) would be compared to, and in my opinion, nothing even came close to taking its place as the best FPS on the current market. This left Treyarch with some mighty big boots to fill when it came to the release of the next game in the call of duty series, Call of Duty 5; World at war.
Unfortunately, they failed to fill those boots, with a mediocre campaign and a forgettable multiplayer, the main draw being its extra mode 'Nazi Zombies'. However while this was going on, CoD 4's servers were still packed full of players, and the game was just as, if not more, popular than before CoD 5's release. News came of Modern Warfare 2 came, fans became excited and so the hype began, and this is the first point i will address.

Does Modern Warfare 2 live up to the hype?
In short, yes, absolutely. Modern Warfare 2 surpasses any and all expectations you may have, it takes CoD 4, strips it down to the framework, and then builds it back up with 10'' thick steel plating. Veteran CoD 4 players will feel right at home in modern warfare 2, as the basic gameplay remains the same, especially online, but I'll start with the campaign.

Call of Duty 4's campaign mode was one of the best FPS campaigns I've ever played, so naturally I came into Modern Warfare 2's campaign expecting more of the same, and thats what I got. From the assault course at the start (called 'The pit' in MW2), to the epic, action-packed sequences dotted throughout, it's what CoD 5 should have been. Now, I'm going to try to keep the review as spoiler-free as I can, so I'm going to try to restrain from going into the story, just know that its amazing, it has more twists and turns than a roller coaster, and you're gonna' be shocked and surprised more than once throughout your first playthrough. Some of the best moments in the CoD 4 campaign were it's set pieces, and IW definitely knows this, these action packed set pieces are back in MW2, and they're bigger and better than you could ever imagine. We're talking climbing up snowy mountains, hugging the walls as as you inch your way across a ledge. An epic rooftop chase through the streets of Brazil as you clamber over rooftops, jumping gaps and dodging enemies as you rush to get to a chopper thats 30 seconds away to leaving without you. Snowmobile chases, driving boats down waterfalls as you try to outrun a chopper, motherfucking Space... And thats just the tip of the iceberg.

No game even comes close to the levels of tension and adrenaline you'll feel throughout the whole campaign, there are no 'dry' moments, it's packed the whole way through, and the most intense 5-ish hours I've ever had whilst playing a game. When it finally does come to a close, and its a fucking epic close, theres a huge cliffhanger, and an even bigger twist.. but you'll find that out yourself after fighting your way through snow, desert, crowded streets, airports, scrapyards, Washington DC, and more.

Now, the part that everyones been wanting to hear about, the Multiplayer.
The multiplayer in CoD 4 was one of its main selling points, millions played it and it became 'the game' to play. You were not geeky if you were a prestige 10 55 on CoD 4, you were awesome. It's one of the only games you can freely talk about in front of people and not feel like a geek for doing so, and as such there were huge hopes for MW2's multiplayer, and all of these hopes and expectations have been met, and then smashed into a million pieces, and once again, the bar has been raised for FPS games released in the next few years.
Again, it takes the winning formula from CoD 4, and expands on in tenfold.
There are 5 primary weapon types in MW2, consisting of Assault rifles (9 weapons in total), Sub machine guns (5 weapons in total), Light Machine Guns(5 Weapons in total), Sniper Rifles(4 weapons in total), and the Riot Shield, which is a total of 24 primary weapons.
Then there are the secondary weapons, consisting of Machine pistols (4 weapons), Shotguns (6 weapons), Handguns (4 weapons), and Launchers (5 weapons), a total of 19 secondary weapons. This means that all in all, MW2 has 43 weapons.. each with it's own set of challenges, attachments (excluding launchers and the riot shield) and camo's, you don't need me to tell you that this is huge.. But I'll do it anyway;
Its huge.

Most weapons can have attachments, such as silencers, acog scopes, holographic sights, thermal scopes, extended magazines, rapid fire, Akimbo (dual wielding), grenade launchers and shotguns, heartbeat sensors, and much more. Creating your perfect weapon layout could take hours, and when you throw in the 16 perks, each with an unlockable 'Pro' version which adds an extra effect, the possibilities are endless. I know a lot of people were wanting customizable players, but honestly, I think not including this was a good idea, it would just be too much customization.

A new addition is the customizable kill streaks, with 15 killstreaks in total this more than triples the amount found in CoD 4, but you wont have access to all of them from the off. Firstly, you must unlock a killstreak, this is done by gaining a certain amount of levels, which will grant you a point to use to unlock a killstreak of your choice. You can have a total of 3 kill streak rewards active at once, and again, each has it's own set of challenges.
As well as kill streaks, you get death streaks, which is a nice addition for those games where you just seem to keep dying. On top of all this customization, you now get a 'call sign' that appears whenever you kill an enemy, or do something (like capturing a point) online. These call signs contain a title, an emblem and our name. The title and emblem are fully customizable, and you'll gain more and more of each as you complete challenges and rank up. An example of unlocking a title or emblem would be calling in 5 airstrikes in a match, this would unlock a title, and an animated emblem showing a plane, or something along those lines. Again, this is a great new addition, and you have a great feeling of accomplishment when you have a really kick-ass callsign, or when you unlock a title that no-one else has.

The maps are varied enough to keep you interested for hours upon hours, and I quickly began choosing my favourites ('Terminal' is awesome), and least favourites. The maps are taken from the campaign, so you'll find yourself noticing areas you've played through before, such as the narrow streets in 'Favela', the frozen, snowy landscape in 'Sub base', and the dry desert in 'Afghan'. The size of the maps varies from fairly large maps such as 'Quarry' and 'Derail', to small maps such as the very Shipment-esque 'Rust'. The gameplay is chaotic and exciting, just as it was in CoD 4, but with the added kill streaks thrown in it becomes a whole different ball game, you'll be sneaking around one minute, then calling in a stealth bomber the next, showering your enemies with bombs, gunfire from choppers, and even a Nuke.

It would take days to fully summarise this game, but this has been my attempt at shortening down all of the good points this game has, I honestly can't think of any negatives, at all, and that's a first for me.
Modern Warfare 2 takes everything that made CoD 4 so popular and multiplies it by a million, and all of you PC gamers planning on 'boycotting' it are going to miss out on one of, if not the best gaming experience I've ever had. If you buy only one game this year, make it MW2, because trust me, you won't regret it.

Yes I'm sure we will miss out on a bit but the game would of been made so much better if they didn't removed the bits that they did.

Yes I am sure it will be great but I'd rather not take the shit from a developer removing stuff that has been there since the first game effecting killing part of the experience.

Good review though maybe a bit more paragraphs to make it easier to read.
 

joe182

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Feb 18, 2005
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Furburt said:
Lovely. I'm still not buying it though.
Erm, thanks? I wasn't asking you if you were buying it, I was stating my opinion of the game, if you're gonna post meaningless sentences, kindly restrain yourself from clicking the 'post' button :)

Anyway, less bitching about the game, more constructtive criticism please :) hehe.
 

joe182

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Feb 18, 2005
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Furburt said:
joe182 said:
Furburt said:
Lovely. I'm still not buying it though.
Erm, thanks? I wasn't asking you if you were buying it, I was stating my opinion of the game, if you're gonna post meaningless sentences, kindly restrain yourself from clicking the 'post' button :)

Anyway, less bitching about the game, more constructtive criticism please :) hehe.
Refer to post 26 for expanded opinion.
yeah I saw that, but that doesn't make the one line comment before it necessary.
 

joe182

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Feb 18, 2005
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Furburt said:
joe182 said:
Furburt said:
joe182 said:
Furburt said:
Lovely. I'm still not buying it though.
Erm, thanks? I wasn't asking you if you were buying it, I was stating my opinion of the game, if you're gonna post meaningless sentences, kindly restrain yourself from clicking the 'post' button :)

Anyway, less bitching about the game, more constructtive criticism please :) hehe.
Refer to post 26 for expanded opinion.
yeah I saw that, but that doesn't make the one line comment before it necessary.
I was low on time. Then I found out I wasn't.
okay :) AAAAANYWAYYY, back on topic.
 

EMFCRACKSHOT

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May 25, 2009
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A good review, but it didnt change my opinion on the game. I still think its going to be better than god =D
I leave for my midnight opening in 40 mins =D
No sleep for me tonight
 

David_G

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Aug 25, 2009
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Really nice review, I'm hoping to get it once it's released or at least a few weeks after that.
 

AndyFromMonday

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Feb 5, 2009
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The console version is good. Can't say the same about the PC version...

Ahh well, hopefully Bad Company 2 will be there to fill in the hole Modern Warfare 2 left.
 

Jaqen Hghar

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Feb 11, 2009
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Sooo... it's a shooter, and it's only five hours? That is all I need to know. Not that I had planned on buying it, but if I heard it was like... fifteen hours of pure genius then I might have reconsidered once it got cheaper. But you just confirmed what I already knew, so no thanks.
Nicely written review though. Maybe a bit to "praisy", but you got all the information across.
 

sln333

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Jun 22, 2009
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I think you did a nice job of discussing a massive game in a medium sized review. I can tell you're excited. I am too and await tomorrow.
 

Lord Beautiful

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Aug 13, 2008
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joe182 said:
-Zen- said:
Just to be certain, there aren't any respawning enemies in the campaign, are there? The main reason I really didn't like Call of Duty 4 was that unless you were constantly charging the enemy and employing run-and-gun tactics, they respawned, leaving pop-and-squatters like myself kind of fucked.
Nope, not at all :) one of the many small Improvements they've made that add up to one huge difference.
Glorious. I might actually enjoy this, then.

Thanks for the information, good sir.