Fortunately, the US has been doing better at that in recent years than WWII, but not that's not always so.vivaldiscool said:Because military planes at least try to attack military targets?sheic99 said:Why is bombing no longer horrendous when it comes from US planes?Tiamat666 said:Sisyphus, you have no idea what you're talking about and your morals are just about on-par with Bin-Ladins. Congratulations.Sisyphus0 said:It's a war game about, oh let's see, WAR. Fuck, are you stupid? Terrorism is another form of war, it's not especially evil, it's actually effective in many circumstances. Having some guys shoot a bunch of civilians in an airport is no different from playing an American soldier and shooting a bunch of people trying to protect their country. "Oh deary me, playing someone from another country killing people from this country is horrible!!!! But playing someone from this country killing people from other countries is fine."Hardcore_gamer said:Your playing a terrorist gunning down civilians?
No offense, but are they trying to make censorship boards ban there game?
This sort of mission feels entirely unnecessary, and it won't add enough to the game for it to we both the bad name it will undoubtedly give gamers.
As far as I'm concerned there should be no censorship in games, movies, music, books, anything. At most there should be warnings for those who don't want to see certain things, but for those who are mature enough to view REAL LIFE in its entirety, they shouldn't be prohibited from experiencing it.
Hardcore_gamer, your views are cowardly and pathetic, as well as woefully hypocritical. You are not a hardcore gamer.
A game is NOT a movie. Story telling isn't a main part of games. It's an extra. A nice one in some cases, but still an extra. Advancing the story writing in a game won't advance the games' medium at any rate. There have been tons of games with good stories. No one sought to copy them. People (well most of them anyway) do not buy and play games for their story (otherwise Planescape: Torment would have been a very famous game)sheic99 said:I highlighted the most important word in your post. The sole point of this kind of scene in all forms of media is meant to build drama. This is the game industry trying mature the medium a bit. The only way for the story telling to advance to a serious level is by ruffling a few feathers. I hope that IW doesn't pull this scene from the game.Georgeman said:I feel that this scene is unnecessary. Nothing that couldn't be handled by a cutscene. Point proven further by the fact that it can be skipped, just like a cutscene. I hope that this ISN'T the extent of what Modern Warfare 2 has to offer, that is, military drama replacing gameplay. And seriously, how much more negative publicity do games need? (Oh wait, there can never be enough)
IW isn't developing their game with the sub-17 crowd in mind. They're developing it to be played by adults. As robrob posted above, only a quarter of gamers (in NA at least) are under 18 [http://www.theesa.com/facts/pdfs/ESA_EF_2009.pdf]. But IW shouldn't be responsible if parents want to get their kids a game that they have no business playing.Tiamat666 said:I think it's a pretty safe bet that at least every third person to play this game will be <17.
So, movies and books can depict modern violence, but games can't? Why?I think what disturbs me most about this is that it's too close to what is really happening right now, especially in the middle east, almost every week. In Fallout 3 you have the option to nuke a town and take out alot of people in the process, but it plays in a fictional world where the setting and the plot is very detached from reality.
But terrorists mercilessly gunning down people happens all the time in our real world. And here we are, wealthy western boys with our functional democracy, sitting infront of our PCs and consoles in our cozy living rooms, playing a game where we are the terrorists killing people... just to get some "emotional kick" out of a game. While around the world very real innocent people are suffering that fate on a regular basis.
I don't know. The contemporary nature of the event in conjunction with having the player act it out on the wrong side of morality, to me feels like violence porn. At best, it's extremely bad taste.
No, you're not. But the protagonist can be evil, or an antihero. I think if games are going to come into their own as fiction, they should stop just aping movies and try to find their own way of tackling subjects even as controversial as this one.In books or films you're not usually put in the role of the one commiting atoricites.
Tell that to Mass Effect, Gears of War, Beyond Good & Evil, Half-Life 2, any Final Fantasy game, Batman: Arkham Asylum, Legacy of Kain: Soul Reaver, none of which would be nearly as famous or widely purchased were it not for their stories.Georgeman said:A game is NOT a movie. Story telling isn't a main part of games. It's an extra. A nice one in some cases, but still an extra. Advancing the story writing in a game won't advance the games' medium at any rate. There have been tons of games with good stories. No one sought to copy them. People (well most of them anyway) do not buy and play games for their story (otherwise Planescape: Torment would have been a very famous game)
In movies or books there's actors and you don't have any choice at all. You identify alot more with what goes on in a videogame because you're the one in control, especially in first-person mode. The comparison you're making is flawed because they are very different mediums. Interaction is a very powerful thing. I mean, you acknowledge this yourself;CantFaketheFunk said:So, movies and books can depict modern violence, but games can't? Why?
right here.CantFaketheFunk said:Sure, IW could just have made this a cutscene, but then they'd just be aping a movie. By making the player do it, by asking the player to play the role of somebody doing something that it makes unmistakably clear is reprehensibly evil, that's something that a book or movie could never do.
I have to completely disagree with you here. The game is not a documentary. It's a game and it lacks decency. Yes, "decency" is a terrible thing to say or expect these days. Only pussies and grandma use that word. But I still believe in something like that and to me it's indecent to make a joke about someone at his funeral. It's indecent to act like a handicapped person infront of someone who is handicapped. It's indecent to play on the shortcomings or misfortunes of others, right in their face, and this is what this game does.CantFaketheFunk said:You're absolutely correct that this is stuff that happens around the globe today, but I think it's for that exact reason that games and developers shouldn't be afraid to tackle it.
Schindlers list shows you the atrocities commited by the Nazis by showing you what the Nazis did. It doesn't require you dress up in SS-uniform and accompany a Jew to a gas chamber to make it's point, does it? Would you consider it appropriate if Spielberg allowed some cinema visitors to do just that before seeing the movie? So that they can better appreciate what was happening back then?CantFaketheFunk said:If movies had never sought to make people uncomfortable or make them feel bad, we'd never have a film like Schindler's List.
Yes, it is. Which is why games should use that difference to their favor in telling an impactful story. They shouldn't just aspire to make movies-lite, they should aspire to use the strengths of the medium to their advantage.Tiamat666 said:In movies or books there's actors and you don't have any choice at all. You identify alot more with what goes on in a videogame because you're the one in control, especially in first-person mode. The comparison you're making is flawed because they are very different mediums. Interaction is a very powerful thing. I mean, you acknowledge this yourself;
No, the game is not a documentary. Movies and books about the setting don't have to be documentaries; why does a game?I have to completely disagree with you here. The game is not a documentary. It's a game and it lacks decency. Yes, "decency" is a terrible thing to say or expect these days. Only pussies and grandma use that word. But I still believe in something like that and to me it's indecent to make a joke about someone at his funeral. It's undecent to act like a handicapped person infront of someone who is handicapped. It's indecent to play on the shortcomings or misfortunes of others, and this is what this game does.
You're missing my point entirely.Schindlers list shows you the atrocities commited by the Nazis by showing you what the Nazis did. It doesn't require you dress out in SS-uniform and accompany a Jew to a gas chamber to make it's point, does it? Would you consider it appropriate if Spielberg allowed some cinema visitors to do just that before seeing the movie? So that they can better appreciate what was happening back then?
Agreed.CantFaketheFunk said:Yes, it is. Which is why games should use that difference to their favor in telling an impactful story. They shouldn't just aspire to make movies-lite, they should aspire to use the strengths of the medium to their advantage.
I'm not arguing against this.CantFaketheFunk said:No, the game is not a documentary. Movies and books about the setting don't have to be documentaries; why does a game?
This is what I have a problem with. This doesn't work in this way. It's a contradiction. During that scene, the player is playing as the villain. How is he supposed to feel "genuine anger and hatred" towards what he himself is doing at that very moment? That's a warped proposition. It doesn't make sense. And it's unnecessary. You can provoke strong feelings without requiring the player to act out the "evil-side" of it. That's why to me this is practically a "snuff-scene" and a promotional stunt. Wow, you get to play the bad guys and murder helpless civilians, awesome! And apart from it being morally bankrupt, it's indecent for letting us play out the terrible thing that is happening to people right now.CantFaketheFunk said:..., but its entire purpose is to make gamers feel genuine anger and hatred toward the villains of the piece.
Of course they can do that. But why do they have to do it by putting you on the wrong side of the argument? As I said, it doesn't make sense.CantFaketheFunk said:Movies are allowed to make you uncomfortable and portray atrocities. Why aren't games allowed to make you uncomfortable?
I was under the impression you were playing as an undercover FBI agent. I may be wrong.Tiamat666 said:This is what I have a problem with. This doesn't work. It's a contradiction. During that scene, the player is playing as the villain. How is he supposed to feel "genuine anger and hatred" towards what he himself is doing at that very moment? That's a warped proposition. It doesn't make sense. And it's unnecessary. You can provoke strong feelings without requiring the player to act out the "evil-side" of it. That's why to me this is practically a "snuff-scene" and a promotional stunt. Wow, you get to play the bad guys and murder helpless civilians, awesome! And apart from it being morally bankrupt, it's indecent for letting us play out the terrible thing that is happening to people right now.
A question: Have you played Shadow of the Colossus?Tiamat666 said:Agreed.CantFaketheFunk said:Yes, it is. Which is why games should use that difference to their favor in telling an impactful story. They shouldn't just aspire to make movies-lite, they should aspire to use the strengths of the medium to their advantage.
I'm not arguing against this.CantFaketheFunk said:No, the game is not a documentary. Movies and books about the setting don't have to be documentaries; why does a game?
This is what I have a problem with. This doesn't work in this way. It's a contradiction. During that scene, the player is playing as the villain. How is he supposed to feel "genuine anger and hatred" towards what he himself is doing at that very moment? That's a warped proposition. It doesn't make sense. And it's unnecessary. You can provoke strong feelings without requiring the player to act out the "evil-side" of it. That's why to me this is practically a "snuff-scene" and a promotional stunt. Wow, you get to play the bad guys and murder helpless civilians, awesome! And apart from it being morally bankrupt, it's indecent for letting us play out the terrible thing that is happening to people right now.CantFaketheFunk said:..., but its entire purpose is to make gamers feel genuine anger and hatred toward the villains of the piece.
No, I don't buy into the artsy justifications for having this.
Of course they can do that. But why do they have to do it by putting you on the wrong side of the argument? As I said, it doesn't make sense.CantFaketheFunk said:Movies are allowed to make you uncomfortable and portray atrocities. Why aren't games allowed to make you uncomfortable?
Tell me then, how do I constantly hear how great are the games' other assets but never the stories? And Beyond Good & Evil shouldn't be on that list, because it was a flop. I think that all of those aforementioned games would be damned fine without a need for a story.JeanLuc761 said:Tell that to Mass Effect, Gears of War, Beyond Good & Evil, Half-Life 2, any Final Fantasy game, Batman: Arkham Asylum, Legacy of Kain: Soul Reaver, none of which would be nearly as famous or widely purchased were it not for their stories.Georgeman said:A game is NOT a movie. Story telling isn't a main part of games. It's an extra. A nice one in some cases, but still an extra. Advancing the story writing in a game won't advance the games' medium at any rate. There have been tons of games with good stories. No one sought to copy them. People (well most of them anyway) do not buy and play games for their story (otherwise Planescape: Torment would have been a very famous game)
I honestly don't think a single one of the games I listed would have been successful (or in some cases, even possible) had they not had compelling stories to go along with them, including Gears of War. In fact, I don't know a single person who bought Gears of War specifically for the multiplayer.Georgeman said:Tell me then, how do I constantly hear how great are the games' other assets but never the stories? And Beyond Good & Evil shouldn't be on that list, because it was a flop. I think that all of those aforementioned games would be damned fine without a need for a story.
Gears of War? The multiplayer. Mass Effect? The fact that it was a space opera ringed well for quite a few people. And Half-Life 2 took quite a ride on the back of its predecessor which didn't have much in the way of story (Initially it also sold less but over the time and with price drops and the whole Steam Mcguffin it did exceed its predecessor in sales) Batman Arkham Asylum? Duh, it's Batman. (In other words a good game using a famous iconic hero. It wouldn't be all that successful if it wasn't Batman) I won't answer about Soul Reaver because I don't know all that much about the game. As for Final Fantasy, I can safely attest that the feeling of exploring an interesting world is far more memorable than a story or characters.
My point still stands. I almost never see stories copied (especially not the greatest ones), but I often see gameplay ideas stolen right and left.