Think back to several years ago. When every game was ambitious towards being unique in its own way. People were having fun with Halo 3, Bad Company 1, and Call of Duty 4. They all have their own kinds of gameplay that are completely different from each other. Yet each one is still fun. Specifically I'm going to talk about single player. Call of Duty 4 was a great game for single and multi-player. Most importantly, COD4 knew what it wanted to be: A realistic fps with a plot that was feasible and gameplay mechanics that weren't completely absurd. (Except for noob-tubes). Then Infinity Ward tried to capitalize on the shocking parts of COD4 by making MW2 nothing but shocking moments, epic set pieces in the levels, and unrealistic epic shootouts. My point is that unlike COD4, MW2 didn't know what it wanted to be. Some parts it was realistic, but other places I wouldn't have been surprised if my next mission would be in a secret military base on Neptune. The whole campaign was basically a Michael Bay film: Lots of plot holes that you aren't supposed to question because you should be watching things blow up. MW2 was one of the best selling games of all time. So now developers are more concerned about making a MW2 clone that sells well instead of making a game with a something unique that separates itself from the rest of the pack. Bungie and the Dice team have made a few major steps with BC2 and Halo Reach. Remember how one of yahtzee's things is: "Like God of War but..." or "Like GTA but...". Now almost every game falls under "Just like the MW2 campaign except...".
Anyone else agree?
Anyone else agree?