Moments in games where there was no danger...

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Perfice

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Jan 18, 2011
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Justin Tarrant said:
ultrachicken said:
Shadow of the Colossus. I had a sneaking suspicion that the next colossus MIGHT be in a lake, and I haven't touched the game since.
There are 2 in lakes. They are not that bad though. I enjoyed them.
Dammit, Justin you stole my line!

Drakmeire said:
I have fun with this in games. If I am in a crumbling building and I know that I have no time limit I will wait and laugh, like in left 4 dead, you can just stand in front of the evacuation chopper and it will never leave. but then again there are A LOT of zombies.
a better example would be the burning house in Zelda Twilight princess that I'm pretty sure never burns until you leave.
Edit: sorry misread.
I was very creeped out by the regeneraters in Resident Evil 4. la la la non scary zombie, oh that one's kinda creepy, BLAM! not so scary without your face are you? *walks away* *thing springs back to life and jumps at me* OH GOD! WHAT DO I DO NOW!?!
You misread again, he said there was NO danger.
 

Whitenail

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Phlakes said:
Every second in Minecraft, you have that feeling where when you're going around on the surface and you thi- SSSS BOOOOOM.

There could always be a Creeper around. In fact, there's one right behind you now.
DON'T SCARE ME LIKE THAT!

Aside from Minecraft I'd have to say most multiplayer shooters, at least something like Black Ops will have a steady stream of gunfire and music to keep the action steady and calm the effect, in a game like CS: Source where there's virtually no sound not made by players you can never be too careful.
 

Perfice

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I was scared for my character in a good amount of the Dead Space games even when I KNEW there were no enemies from playing it multiple times. Amnesia is another good one.
 

AvsJoe

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I could never shake the feeling that I was unsafe inside safe rooms in the first Resident Evil. I always had the sneaking suspicion that there would be a "safe" room with a zombie alpaca out of fucking nowhere! Alas, I never did get very far in that game so I have no idea if there is a booby-trapped (zombie-trapped?) safe room.
 

Dimensional Vortex

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Ganthrinor said:
Fatal Frame.

Dunno, I just can't do it. Something about that game really got to me and I never finished it.
Yea I hear that one is really scary, I hear they are going to release a fourth one on the PlayStation 3...exclusively.

If you're playing a good Horror game it should be making you feel that ALL the time, at least on your first play through. Penumbra got me when: I had just escaped some monster thing that possibly was going to kill me, I escaped through a ventilation shaft. I was crawling ever so carefully and I see out into a room on my left, it has glowing X-Rays in the back, humanoid X-Rays but disfigured still. The eerie red glow only exacerbated things as when the light flashed I saw a monstrosity lying at the table, motionless. Man that part was freaky.
 

Carbonic Penguin

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First time I played Metroid Prime 2: Echoes... The starting area, in the base filled with pesticide, giant bugs and corpses containing logs of how they got overrun... I was so scared... When the zombies came... I passed the controls to my brother... and didn't play again for a year... (This was my first time playing Metroid... I did have very dim memories of watching my dad play the original though)
 

bigredlyms

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Carbonic Penguin said:
First time I played Metroid Prime 2: Echoes... The starting area, in the base filled with pesticide, giant bugs and corpses containing logs of how they got overrun... I was so scared... When the zombies came... I passed the controls to my brother... and didn't play again for a year... (This was my first time playing Metroid... I did have very dim memories of watching my dad play the original though)
going along with this, when i play metroid fusion i can remember countless times that i have to walk through an area that i know in the FUTURE will contain a really difficult boss, but i still expect them to jump out. one in parrticular i can think of, a long corridor in which later on the SA-X chases you.
 

The Wykydtron

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Sep 23, 2010
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Left 4 Dead saferooms, the amount of friendly fire was always a legit concern on expert at least even when there was no zombie danger. Some dick can just shoot you for lols (and it is always me)

You'd think that playing with friends would help... But it only gets worse...
 

Vrex360

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The second Beserker in Gears of War.

I ran away from her when I first saw her and I hid in the upstairs area above the Courtyard where she was and even though she couldn't get to me, I was scared like crazy the whole time. I could hear her roaring and snarling down below so even though from a gameplay standpoint I was at no risk (she can't even make it through the door), I was afraid.
 

huigho1215

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Any Underwater section in a game, It's the fear of drowning.

The one that sticks out te most for me right now is in FFX while it's impossible to drown I was still on edge when:

you had to fight the zombie dragon thing while swimming through Via Purifico
 

Senaro

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Endless Ocean for the Wii. Once I get into the open ocean where whales start showing up, I freak out a little bit, even though you can't even take damage in this game.
 

Purplecoyote

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Basically every game made my Frictional Games (Penumbra series and Amnesia), also the Fatal Frame series.
 

SomeLameStuff

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Fatal Frame...

It scares the living SHIT out of you, even when the thing you see can't hurt you.
 

garoose

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Omikron009 said:
Games almost never scare me, but Dead Space 2 managed to be the first game to do so when...

You go back on board the Ishimura. The areas were changed just enough to be both mysterious and disturbingly familiar. Unfortunately, they blew their chance for an extremely creepy encounter with your first enemy by making the first necromorph you fight a brute, which charges at you from down a long hallway. Not only could you see it coming from a mile away, brutes were way too easy in Dead Space 2. The reason they were difficult in the first game was because you always had to fight them in close quarters. In the second game you generally had a fair amount of breathing room when you fought them, which made the fights too easy.
Yea I agree with you completely..
When I arrived on the Ishimura there was a true feeling of dread and I was seriously on edge. That was the first time all game where there was a long enough break in the constant onslaught of necros for the terror to really start creeping up on me. But then that big ol' clumsy brute came out and instantly erased the feeling.

For me in Dead Space and Dead Space 2 I constantly feared for isaac and looked upon every vent with terror.

And don't even get me started on Amnesia >:1

 

Ophi

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In games that use permadeath, such as a Nuzlocke run of Pokemon or any Fire Emblem run, I'm always terrified and expecting the worst even when I dramatically overpower the enemy.

Also, despite colossi actually being quite weak in Shadow of the Colossus, I really, really, really, really tried my hardest to avoid unnecessary danger.

On PvP servers on World of Warcraft, I am always paranoid despite outnumbering the enemy faction 20 to 1 (lol Mal'Ganis), being max level and relatively skilled at PvP, and being able to fly away from any danger with an instant cast.
 

Au Naturel.

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Ganthrinor said:
Fatal Frame.

Dunno, I just can't do it. Something about that game really got to me and I never finished it.
I couldn't play that game. I really wanted to, but it was very frightening. It was difficult to move anywhere because of the fear. Scariest game I have ever played.

Though, as always, I vote for Yume Nikki. There is no danger. You cannot die! But the atmosphere in the game, and what you encounter, the thoughts that go through your head all tie together to make it intensely disturbing. But curious... You want to explore, to prod further to hopefully gain insight into what caused Madotsuki's misery. The game tells you nothing. It only leaves trails of rampant symbolism that always keeps you guessing at the terrible things that plague her mind.

I really want to finish my playthrough. But the last time I played I began projecting it into my own reality and I couldn't walk anywhere without seeing the twisted, curious environments. I hope to go through it in the summer time, or maybe I'll try again this weekend. Maybe.
 

ultrachicken

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Justin Tarrant said:
ultrachicken said:
Shadow of the Colossus. I had a sneaking suspicion that the next colossus MIGHT be in a lake, and I haven't touched the game since.
There are 2 in lakes. They are not that bad though. I enjoyed them.
I have a crippling fear of sea animals that are bigger than me, as well as large bodies of water. So, no thank you.
 

da-geezer

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The original Silent Hill did it for me. That mix of real/alternate worlds and the radio static... generated an atmosphere of not if, but when.

Good shout on the Fallout 3 areas that were particularly spooky when there was no obvious reason why; I was quite freaked out by the Dunwich building, and being not entirely sure what was going on. The reference in Point Lookout was rather clever too.

The first time I got caught completely off guard was good ol' Rescue On Fractalus; I genuinely thought there was no reason why the downed pilot had a green helmet on and OH MY GOD MAKE IT GO AWAY!