Moments when you stop taking the villian seriously.

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Del-Toro

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Aug 6, 2008
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I don't take cartoonishly evil villains seriously. The best villains may do bad things, but they typically mean well and their side may be well argued enough to make you wonder if things would be so bad if they won. The Zeon come close to being an example, but all they do is drop colonies on things and wipe out most of the human population, including the people they are supposedly trying to free. So close, but the Federation makes you look like assholes because that's what you are.

EDIT:
It's wierd, but for some reason one of my favourite villains is the Dr. Eggman of Sonic X and the SA games. He is evil, but when push comes to shove he'll willingly clean up his own messes, and he approaches the whole "fighting good" thing a lot like a game.

Absolute favourite villan though: Palpatine and the Sith. Seriously, what's so great about the Jedi? They don't make anything better or different and they've torn the galaxy apart in their retarded little wars at least twice.
 

rokkolpo

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Aug 29, 2009
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jwien001 said:
Zant in LoZ: Twilight Princess. He was a cool, badass villain up until you encounter him in the Twilit Palace, when he starts flailing around and whining like a baby.
he was genuinely scary before that scene.
with his intro music.
 

master m99

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Jan 19, 2009
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RyanKaufman said:
You know why I don't take any villain seriously? Because if they're obviously the villain, then it's obvious what they're going to do, and subsequently, there is no serious tone with them. Bowser I never took seriously because he looked so stupid in the early 3D games which were the first Mario games I played. Honestly, if I don't know who the villain is, and then he kills the main character (I'd let you try to guess 4 games that have this) then if there's a sequel with him/her/it in it, I'd definitely take them seriously. Unfortunately, I haven't found that. Oh and no, not the bullshit "Who's controlling you?" "It is me Spiderman!" "Doc Oc? You're behind this?" and then Venom attacks Carnage. If you understand the reference, hooray, if you don't, oh well.
hold on...i think iwas just remanising about this game about 5 mins ago, thats a little weird =S
 

Quid Plura

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Apr 27, 2010
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When the villain seems to be some super ultra-human thing. Making the villain look more human does it for me. For example, most games have the starting point of some epic super villain doing injustice to the hero, and then the hero, through a long struggle, finally shows up at the villain's place and defeats him.

All the while, the villain is reduced from something larger than life to something you can beat. He never makes mistakes, but because you, the hero, are so awesome, you can beat him anyway. Have the villain make some mistakes, show that he is human. Should keep a game interesting. (Same for heroes.)
 

Dango

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Feb 11, 2010
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For those of you that watch Bleach

Well for one thing, he has pink hair. And I took him less and less seriously every time he yelled out how superior he was, which was about every 2 minutes. I really, really hated him. I still felt bad for him when he died, though, since getting stabbed through the hand and then the heart over the course of several hundred years would absolutely suck.
 

archvile93

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Sep 2, 2009
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ssgt splatter said:
Usually when they have a terrible evil laugh or they get so wrapped up in their "success" or monologue that they fail to notice things that are blantenly obvious; best example that I can think of is Frank Fontaine at the end of Bioshock...and since the game has been out for three years by now, if you haven't played it yet then you aren't going to so...when he knocks you down to the floor and starts talking about how he sent you to the surface, brought you back to show what you were, what you were capable of and that life you thought you had which was something he just made up and had implanted in your head and blah blah blah, he doesn't notice the 10 or so Little Sisters comming out of the vent behind him, very noisy too, and stick him with their needles. A real life Goliath is brought down by someone smaller than David. I loved the game all the way up to that point. Now don't get me wrong, I loved the boss fight with Fontaine it was just that little thing afterward that sort of made it feel like I was cheated a little bit.
I stopped taking him seriously when he tries to have you killed but fails to notice that every time you die you just respawn, ensentially making you immortal.
 

icame

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Aug 4, 2010
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The first time you see seymour in FF10, his hair is so physically impossible it's funny.
 

Get_A_Grip_

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May 9, 2010
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Every James Bond movie ever.

"Now, Mr. Bond instead of shooting you in the head right here right now, I am going to create a rather elaborate trap with a few major flaws in an unguarded room with an unlocked door."
 

Socius

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Dec 26, 2008
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I stop taking them seiously when they kill their own hencemen to show their badassness. thats just stupid and lame!

 

Ironic Pirate

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May 21, 2009
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Any villain, as soon as they kill henchman. For one thing, that makes the rest of them angry at you, it doesn't make them "fear" you. It's also a waste of a henchman.

If you really have to kill them, send them on a moderately useful suicide mission. If they survive, do it again.
 

The_ModeRazor

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Jul 29, 2009
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When they don't shoot the good guy in the head.
When in Max Payne 2
Vlad simply shot Max in the head and left him there (after all, people don't just come back from being shot in the forehead with a desert eagle at a distance of 1.5 meters), and didn't fuck about much. I was pleasantly surprised. Obviously, this is Max Payne, so he just shrugs it off.
What was my point? Fuck, I dunno. So yeah, if a villain stops acting pragmatically, that's when I stop taking them seriously. Unless they're like the Joker, but those characters are rarely pulled off well.
 

natster43

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Jul 10, 2009
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Well there are a couple villains that I do not take seriously.
I'll explain one villain who I stopped taking seriously with the latest installment of the series, Albert Wesker.
Throught the Series Wesker is always manipulating the events from behind the scenes. He even goes as far as faking his own death just to gain more power (and British accent) and be able to escape from the mansion without anyone knowing.
He then uses Ada to get samples of the viruses and stays behind the scenes, working in the shadows to get what he needs. Even in Umbrella Chronicles, he is the reason Chris and Jill were able to accomplish their mission in Russia. And in 4, he stays at his base and uses Ada and Krauser to get the Las Plagas sample.
The 5 came out and they ruined his character. They changed him from manipulating the events from the shadows, to a power hungry super villain bent on destroying the world, and even made that one plot about how he was made by Umbrella or something. They took a cool, mysterious character, who used other people to get what he needs and would probably kill you when you were of no use, to a silly cartoon villain obsessed with power and his plan to destroy the world.
 

Yeslek Ssomllur

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Jul 18, 2010
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In video games, when they become a pushover.

Like playing through waves of terrifying zombies in Dead Space, building up to a climactic battle with a planet sized entity called the "Hive Mind," finally being confronted by it, and shooting him eight times in the nostril before he explodes. I kept expecting him to get back up bigger and more pissed, But Mr. Clark just ran into the shuttle and I was like "WHAT? THAT'S IT?" I'd expect more from one of my favorite games.

I like villains that just refuse to die. Melbu Frahma from Legend of the Dragoon for instance. After his third form you were just like "Yeah! Take that!" then he gets back up with that bullshit tornado attack and you're all like "F*CK YOU, MELBU ASSHOLE!!! I"M OUT OF HEALING POTIONS! YOU CAN'T JUST INSTA-KILL MY BEST FIGHTER!!! AAAAARRRGGHH!!"

Or something like that.
 

Baron von Blitztank

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May 7, 2010
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Moments when the villain has the hero right where he wants him, is holding the gun to the hero's face. Yet he just stands there and monologues for 5 minutes so that he can fail and act like he never saw it coming.

Also when the villain has a breakdown moment. Like Lozorovich in Uncharted 2.
 

DutchAssassin8

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Mar 11, 2010
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when they're explaining their evil plans to the captured hero who will inevitably escape and stop it because now they know how! the villains are pratically saying: "Oh, boy! Don't escape and press this self-destruct button because if you do i'll get really mad! *WINK_WINK*"
oh and btw:Self-destruct buttons! Only for top secret governement stuff!
 

The Geek Lord

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Apr 15, 2009
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Aylaine said:
When all he wants to do is blow up the world or kill everyone. I really like when villains have more motivation then just genocide or power. They're fine as concepts for villainous usage, but unless there is more motivation behind them when applied to a villains main focus then ''just because'', then it usually kills it for me.
THE ARCANA IS THE MEANS BY WHICH ALL IS REVEALED[/p3]

... Right, anyways.

-Vaclav from Tales of Legendia managed to miss an ENTIRE FUCKING MOUNTAIN with a GIANT DEATH LASER.
-Van from Tales of the Abyss was a complete moron.
He wants to make sure the world stops following the score, which will lead humanity to destruction. So he decides to kill everyone and replace them with clones.
-Widdershin from Tales of the World: Radiant Mythology was pretty pathetic, too. "Hey, I'm going to FORCE everyone to become part of MY world! Because... Immortality!"

In fact, Tales villains in general are dipshits.