gideonkain said:
RAGE may have had graphic issues, a shallow story, uninspired game play, cookie cutter missions....but those bandits sure knew how to juke and dodge.
My only graphic issue with Rage was that it does have some major texture pop-in (part of their snazzy new MegaTexture feature that apparently is the most awesomest thing ever - but only if you have 4GB+ of video memory...ugh...) but my issue wasn't really the game. It was all the dipshits who posed solutions to the issue and out of 30 "how-to's" to fix the issue, only one had the correct value at all. Go figure.
But yes, the AI in Rage was awesome. And more importantly, balanced. So many games these days make "easy" level 10% easier than "nightmare" and think they're balanced. Easy should be dead fucking simple easy, Hard should be a genuine challenge involving at least 20 retries, and Normal should be exactly 50% dead center in between. This can't be THAT hard. Anyhow, in Rage they hit this perfectly - not only does enemy health + damage scale, and even spawn counts, but even their tactics and their choice of deployables change with difficulty. On one mission where you have to plant some demo charges near Subway Town, once you grab the TNT, if you're playing on easy you can basically slap down a pair of turrets to your right and then just shotgun the mutants as they climb the balcony in front of you. On nightmare, they start to spawn from the ceiling and go for your turrets first so their friends can make it to you alive and kick your ass. Not only that, but they don't even wait to kill the turret - they're so smart they just knock your turret over and then let it sit there, and go straight for you instead (because turrets in Rage become totally useless once knocked over.)
The uninspired story was pretty awful, but many of the dev interviews stated outright that their goal was to make a good shooter that had "RPG Elements" rather than an RPG. Considering the guns (and especially the Ammo - Dynamite Crossbow Bolts FTW!), the enemies, the tactics, and the solid combat racing (because there's only so many times you can shoot an Authority Elite in the face with an Electro Bolt before you get bored, heh) I still don't understand why Rage didn't do any better than it did.
Then again, I'm also apparently one of 5 people on earth who liked Brink (though the AI wasn't nearly as good in Brink) so I suppose I'm just strange anyway.