I was playing through X-Men Destiny t'other day and had been enjoying it despite the horrendously loose story progression and fuck-ugly character models when I stumbled upon the first real boss fight in the game. It took me three tries to beat on account of the fact that every time I got to the third stage of the battle the camera suddenly went into fixed angle mode meaning it was constantly snapping between focuses when I was trying to dodge attacks, sending my character right into the attack I was trying to dodge and me into a frothing rage.
I eventually beat him and then had a very similar experience with the second last boss, both times I came close to just quitting the game altogether but I wanted to keep going because I enjoyed what I was doing throughout the rest of the game.
So my question to you is: What moments in video games you otherwise loved almost made you walk away from the whole thing, either due to unnecessary difficulty or just piss-poor design?
I'd just also like to throw in:
The spinning blade walls in God of War
The flying missions in San Andreas
I eventually beat him and then had a very similar experience with the second last boss, both times I came close to just quitting the game altogether but I wanted to keep going because I enjoyed what I was doing throughout the rest of the game.
So my question to you is: What moments in video games you otherwise loved almost made you walk away from the whole thing, either due to unnecessary difficulty or just piss-poor design?
I'd just also like to throw in:
The spinning blade walls in God of War
The flying missions in San Andreas