Morrowind Advice

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Sebenko

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Dec 23, 2008
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Eukaryote said:
Now go to Mournhold, you will find a woman looking for a husband, and a SHOPKEEPER(not the guy by the temple) who is depressed after losing his wife. Hook them up and you get the Bipolar blade, a VERY good two-hander that freezes enemies in place.
Except that there's a random chance element in that quest, so even if you hook her up with the right guy, you might not get the sword.

Find an eggmine between Tel Fyr and Molag Mar. On the mainland northeast of molag mar. Inside is a dead warrior with a daedric dai-katana (Two hander made of the best material in the game.) Go to balmora, get some invisibilty potions, go upstairs in the mages guild and use the invisibility potions to steal the soul gems on the table behind the wood elf. Sell all but the most valuable one for as much money as you can (Mournhold is the best place to sell, merchants have lots of money), then use the money and the soul gem to enchant the sword with a fun spell, like absorb health (go to an enchanter, don't use your own enchant skill. It will fail).
 

stinkypitz

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Jan 7, 2008
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My advice is to read some of the in-game books and try to understand the world of Vvardenfell a little better through its lore and history. This helps immensely with immersion and enjoyment of the game as you actually know what it is your are doing and why. Also, look around for some mods, as there are some great ones out there, especially the texture replacers that make it look MUCH better than before. Also, save a LOT.
 

tjarne

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Oct 15, 2009
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A good starter guild is The Imperial Cult. Both fighting and talking quests, also you can skip quests.
Dont join the Imperial Legion unless your sure about it. You wont be able to talk to guards without having your "uniform" on.
Dont use medium armor without the expansions.
The Vampire system is kinda meh. Altough clan system are nice.
Dont use mods on first playtrhough. I didn't use them at all but the advise is the same as in Oblivion.
 

Onyx Oblivion

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Sep 9, 2008
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Don't join House Telvanni, they're not very beginner friendly. Hell...magic isn't beginner friendly.

>>>Learn the difference between slashing, chopping, and thrusting.<<<
 

Pimppeter2

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Dec 31, 2008
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JC175 said:
Use the UESP wiki. (I'd post a link but I'm on my way out). just google it

It has everything

Edit: http://www.uesp.net/wiki/Morrowind:Morrowind
 

ImprovizoR

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Dec 6, 2009
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Damn I envy you. I remember that feeling when I first played Morrowind. Awesome feeling exploring the world for the first time. Just a couple of tips from me: Choose The Tower sign (helps a lot if you like to steal stuff) and choose House of Hlaalu in Balmora (there are 4 noble houses you can join and become a noble or something). And yeah, books, read the books. They are actually very fun reading material.
 

Sebenko

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Dec 23, 2008
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Eukaryote said:
Also, once you are über, go to Tel Fyr(I think that is the one you need to manually traverse to(unless you are like me with tons of levitation scrolls and an auto-walk button) and make your way to (Divyath?) Fyr and kill him.
Except that he's essential to the main quest (both methods), meaning you can never do that.

Onyx Oblivion said:
Don't join House Telvanni, they're not very beginner friendly. Hell...magic isn't beginner friendly.

>>>Learn the difference between slashing, chopping, and thrusting.<<<
Telvanni isn't friendly, but most of the quests don't need that much magic anyway.

ImprovizoR said:
choose House of Hlaalu in Balmora
Hlaalu sux. Telvanni win. In telvanni you get sweet new spells. And you live in a mushroom. A MUSHROOM, DAMMNIT!
 

Nevyrmoore

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Aug 13, 2009
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Sebenko said:
Hlaalu sux. Telvanni win.
Are you joking?! To quote a certain person, "House Redoran has honor and righteous battle. Telvanni has subterfuge and treachery. Hlaalu has money and strippers."
 

Librarian Mike

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May 16, 2008
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The only advice I can give is to make sure you set an alarm to tell you when to eat, go to class/work, sleep. Seriously, this is one of those games that will pull you in.
 

Skratt

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Dec 20, 2008
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Save often.
Don't let the micro-managed details ruin your game experience.
Concentrate on 1 offensive weapon type for best melee combat results.
Concentrate on 1 armor type for best defensive results - the better your skill, the more armor points you get out of a particular peice of armor, and it changes as your skill goes up.
Watch out for scribs - they can paralyze and kill you.
 

Zydrate

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Apr 1, 2009
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JC175 said:
So in TL;DR summary - have any tips for a noob who is basically looking to comprehend the game and how it all operates?
Create 2 or 3 "starter" characters so you can learn the mechanics, controls, class-types, and a few handful of quests.
Start with a tank-n-spank warrior to learn how combat and leveling works. Then try a magic user/thief-type if you want to get every so slightly more complicated.

Once you find a character-type you're comfortable with, make another character and try to optimize it's starter stats and signs to get the most out of the class.

This is pretty much what I do on every RPG I start on.

And one final note; If you've played oblivion? The map is not as friendly. You actually need to READ to see where you're going.
 

tiredinnuendo

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Jan 2, 2008
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Most of my early attempts to play Morrowind began with me robbing the great house vaults in Vivec *blind*. It took care of gear issues and money issues, and training for it usually got your sneak up pretty high. Just make sure you plan the heist out all the way (i.e. Have a mark set in front of either Creeper or the Mudcrab merchant and a recall spell ready) and prepared to be weighed down. House vaults have lots of stuff.

For less specific advice, the best thing to consider first is what sort of character you'll want to be, and figure out a few stats to boost in order to achieve that. Boosting one stat to 100 isn't all that hard. For instance, if you want to be the thief type, get sneak up to 100 pronto. If you're more for weapons, pick your weapon type (I liked longblade) and boost that. Spells, as others have observed, are a bit difficult. The biggest reason being that mana (called magicka or something but whatever, it's mana) doesn't regen unless you sleep or take a potion. I used to make several sets of rings which I would carry that would have various effects (shock ring, fire ring, poision ring, etc) and switch to that when needed. Also, if you go the enchanted items route, you don't need to wait for your guy to do the animation with his hands, the spell just goes off.

A note on levelling. This is important.

You level up every time you advance a *primary* skill ten times. (I'm fudging the terminology here, it's been years, but stay with me). You can advance the secondary and minor skills as much as you want without a level up. Each skill has an associated "stat" that governs it (i.e. Sneak, I believe, is governed by Dexterity). Whenever you level up, you'll have the option to raise stats, and you'll notice that certain stats will have a modifier on them (x2, x3, etc). Obviously, you want to raise important stats quickly.

All that is a jumble of facts, here's me trying to tie it together in layman's terms.

Let's say, for example, that Sneak is a major skill for your character. Let's say Longblade is a minor skill. Let's also say that Sneak is governed by Dexterity and Longblade by Strength. I can't remember if they actually are.

If you increase Sneak by ten levels but do nothing else, you'll have a x5 modifier to Dexterity when you level up, but nothing else modified at all. If, however, you increase Long Blade by ten first, then raise Sneak by ten as well, you'll have a x5 modifier for both strength and dexterity. Combining this knowledge with the fact that Balmora has trainers in all the guilds that can raise your skills for a fee, this can be a good way to boost the stats you need boosted.

As a final word, it's hard to really fuck up in Morrowind. Sure, it's possible to make your character so powerful that he's unfair, and most people usually do the first time, but unless you kill a vital NPC (and the game will warn you if you do) you can usually fix most problems you'll run across. Hell, even if you do kill most of the vital NPCs there's usually still a way to win the game. But I don't recommend it.

- J
 

tiredinnuendo

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Sebenko said:
Eukaryote said:
Also, once you are über, go to Tel Fyr(I think that is the one you need to manually traverse to(unless you are like me with tons of levitation scrolls and an auto-walk button) and make your way to (Divyath?) Fyr and kill him.
Except that he's essential to the main quest (both methods), meaning you can never do that.
He's not vital to at least one method I can think of.

http://www.youtube.com/watch?v=Tpsy__V8YHU

- J
 

Liberaliterr

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Mar 24, 2009
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Ah I remember the feeling I got when I first started Morrowind all those years ago, it was funning playing through and learning things for myselfa dn generally getting countless hours of play out of it before I became experienced witht the different systems and functions in the game.
 

Zydrate

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Apr 1, 2009
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Tel Fyr is only useful in one Main Quest and a Telvanni quest or two. After that, wipe him out and enjoy the armor.

My opinions on the houses?

Hlaalu; New player friendly. Most quests are in cities, meaning they're some Silt Strider rides away. The rest has been said before. They got the money.

Redoran; Second best. Some of the mid-to-end quests are a bit annoying to deal with however, which has always deterred me from joining it. It also wants a lot of walking, but generally on roads and not far from Ald'Ruhn or whatnot.

Telvanni; Not player friendly. Requires specific spells at a given moment, specifically levitate. And low-level levitation is slow as hell. Also warrants a shit load more footwork than Redoran, and takes you off the beaten path. You might spend hours wandering around your objective and find it right when you're about to quit, which only makes you MORE frustrated.

To be fair, haven't played it in years. I also mod the hell out of it.
Come back to me when you want advice on Oblivion, which I've played... a lot. And recently.
 

DuplicateValue

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Jun 25, 2009
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Seeing as everone's giving advice, what would be a good weapon to specialise with? I'm planning a sneak/mage type.
 

Zydrate

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DuplicateValue said:
Seeing as everone's giving advice, what would be a good weapon to specialise with? I'm planning a sneak/mage type.
Long Blades work fine even with thieves. But there's some beefy short ones, so that should be fine.
 

Spectrum_Prez

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Aug 19, 2009
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There are a lot of spells in the game that can be used and abused, but the great thing is that you don't have to be a mage to access the enchanters and spellmakers unlike in Oblivion, and thus anyone can have some nice doodads to play with. Ones to really exploit include Sanctuary and Chameleon, while all the teleportation spells and a lot of the Alteration spells that affect movement really come in handy as a cast on self effect. You can fund your ridiculously expensive enchantment purchases by selling enchanters high value items that you otherwise wouldn't be able to get a good deal on. When doing this, before you go into the enchantment menu, open then close the barter menu first. After you enchant something, the NPC will then have the money you paid them in their bartering limit. Or, you could just enchant stuff yourself with the help of a little....

Alchemy is overpowered as well because effects stack like crazy. Here's a little hint: the strength of the effects of your potions is dependent on your attributes like Intelligence, which, *gasp*, luckily you can use potions to fortify. I'll let you figure out the rest yourself.

If you want to level really easily, level up your Destruction skill and find that one NPC that sells the Drain Skill spell. Once you've bought that spell, go find a Spellmaker and create a Drain on self 100pts for 1 sec spell for whatever skill you want to level. Then, find a trainer and cast this spell right before opening dialogue with them, and they will assume that your level in that skill is 0, thus greatly reducing the cost of using the training option.

Oh right, as someone else mentioned in this thread earlier, when NPCs give you directions to a location, pay very close attention to what they say. The game does not give you any indicators for where quests should take you, and location markers don't work the same way they do in Oblivion. That said, if you don't find something where it's supposed to be and you're sure you've followed directions to a tee, get creative and try to see how those same instructions might otherwise be interpreted. In a worst case scenario, you'll have to do some real searching occasionally.

Finally, figure out a cheap quick solution for dealing with numerous low-HP enemies that will attack you from the sky. You'll need one.
 

Daruth_Winterwood

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Aug 29, 2009
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If your going more fighter oriented be an Orc. Choose Heavy Armor and large blades.Join House Redoran. Choose the either Lady or the Warrior as a star sign. If and when you wanna be a vampire try to be embraced into Clan Quarra.

If your going a more thief type be either a Wood elf or a Khajiit, depending on whether you want to half really low beginning hit points(the lowest in fact) or the inablity to wear shoes. Join House Hlaalu. Choose Small Blades and Light Armor, possibly ranged weapons. Go either the sign of the thief or the tower. Vampire clan of choice is Berne.

Mage type, High elf or Breton depending on whether you can handle magicka weaknesses or not. Pick and mix spell classes as you will but don't leave out desctruction or enchantment. Sign of either the apprentice or if your feeling bold atronach. House Telvanni. Vampire clan of choice is Aundae.

Jump everywhere.

Hold down swing to do the most amount of damage and click rapidly to do the least(Damage is not random in this game).

Boots of Blinding speed are thieves best friend.

DO NOT STEAL FROM SHOP KEEPERS(or at the very least don't try to sell shopkeepers their own goods)

Go pearl diving, it's the shit.

A full suit of Daedric armour does not exist. You must find individual pieces or at least a spare helmet if you into wizard slaying.

For Power gaming, Enchant is your best friend

There's an awesome vampire mod by some guy named Cortex. I think. Find it. Get it. It is awesome.

Don't get into a fist fight with Vivec.

Find and do all of the Daedric shrine quests theres heaps and they yield good rewards.

The two richest merchants in the game are the mudcrab merchant(of all my years playing this game I have never found the damn thing!!! He's somewhere in the archipelago west of vivec.)
and creeper who lives with a bunch of orcs in erm whatever that towns called. I haven't played this game in years.

Levitate is you friend

Press ` to access console. Type TGM to activate god mode.

Player-> set(enter skill) (enternumber) I can't remember where the spaces are supposed to go between the skill and number and set but I'm pretty sure multi worded skills are just one word.

All else fails. Go to the game options and crack the difficulty to easy. Not as retarded as the difficulty slider in Oblivion and Fallout3. But will at least make the game playable at first.