Morrowind as Life Affirmation

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Dec 31, 2007
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Great post.
I spent a load of bucks to upgrade my rig for running Oblivion. When I started playing I thought "how great TES had become!". But in the long run I felt like: repetetive dungeons, repetetive enemies, crappy quick-travel, just a dumped down Morrowind on very easy-mode. Even Shivering Isles wasn't any better.
 

Jai galaar

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Nov 26, 2007
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mintfresh said:
Morrowind was great, in no other game would the bandits in the cave next to the starting town be able to kill you. On the other hand, it also allowed you to become so amazingly powerful you felt like a god, it never forced you one way or another. There were only two things that should be kept from oblivion; fast travel, and the dark brotherhood quests (the only quests I enjoyed in oblivion as much as I had enjoyed morrowind).
I'd only keep the DB, myself. The Morrowind transport system was more realistic...and I kept missing mark and recall on Oblivion.

But I still remember sitting there in a hidden library in Vivec, digging through the notes and then just sitting there in shock. That's about when my char decided to commit deicide.
 

mintfresh

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Jai galaar said:
I'd only keep the DB, myself. The Morrowind transport system was more realistic...and I kept missing mark and recall on Oblivion.
True, I think what I'd prefer is a multi-mark system, similar to the ones some people made mods to provide in Morrowind. I like being able to zip back and forth between important locations at will. Maybe they could have it so that you can place more marks the more your skill goes up, say one mark point for every ten points?
 

Wolvaroo

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I remember spending hours at a time looking up on clear nights trying to spot all the constellations.

Or the feeling of finding that one super rare book in a series you've been searching ages for.
 

robfoughtrome

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Dec 28, 2007
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morrowind is up there with smash bros melee and deus ex as one of my all time favourite games. funny that i had a fairly similar start to you. i remember getting it for christmas about 5 years ago on the xbox, along with unreal championship. i was so psyched for morrowind after reading many reviews praising the game, so stuck it in the moment i got it. wandered about seyda neen, the starting town, was wow'd by the water (best in-game water of its day, hands down!), but had absolutely no clue what to do. every person i spoke to seemed to babble nonsense whilst simultaneously having a dislike to me for some unknown reason. i remember being told to go meet some contact in a city. whipped out the paper map... my thoughts were along the lines of 'what the hell is this game, it cant be expecting to walk all that way?!' so i investigated a little further, and discovered that giant insect thing which was morrowind's answer to the bus, but of course i had no money.

"fuck this game, its ridiculous!" and stuck unreal championship in. aha. linearity, my solid home. i never knew id miss you so much. so i spent the rest of the day playing UC.

later that night i felt that same calling to go back to morrowind. one last time before i stuck the bastard on ebay in exchange for a copy of 'bland shooter 12 - introducing latest innovation: a triple barrelled shotgun'. so i stuck morrowind back in the xbox. pained by the ridiculous loading time, i thought i was back for one last laugh in the hope i might murder the village's population before quitting. of course i attempted that and got my backside slammed up in jail for it. so, on the edge of giving up completely, i stepped outside of the village a little. THWACK. some oddly dressed bloke just hurtled into the ground in front of me. investigating the body i find a spell, and applying it to myself i leap 2000ft into the air, only to meet the same fate of the poor chap who used it and landed in front of me. well, that was cool i guess. i ventured a little further, sighting a farm in the distance. off i wandered. sure, i couldnt take out a village, but one farmer wont be any hassle. getting nearer, i drew my rusty dagger. "HEY YOU" a man approaching me said. it turned out he wanted 50 pieces of my non-existent gold or he would kill me. the game had turned to night by now and the realisation that i was being mugged by some in-game chav scum with an axe at around 2 in the morning was slightly eerie, and not just because of the position i was in, but because this is what it took for me to realise that this game was beyond anything i had played in years. im not sure if unreal championship, let alone any other game, went back into my xbox for a good 2 weeks after that.

now im itching to play it again siiigh.
 

Gigantor

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Dec 26, 2007
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Robfoughtrome- that bit with the chap falling out of the sky really stuck in my mind too. Sadly I had to stop typing at some point, or the review would have tipped the 18,000 word barrier. It's when you search his body, find the scroll and some sort of note warning you what will happen if you use it, think for a second, use it, jump...you're about 2 miles away in mid-air when it occurs to you 'wow- how's the game gonna' stop me getting killed from THIS?' And you continue to wonder that until your corpse smashes into the ground and liquifies your brain. And then you realise that Morrowind's not like other games because if you get into trouble, it's not going to lift a finger to help you. Sometime's it's even going to GET you into trouble on purpose, just so it can chuckle at you.

Brilliant stuff. The worst thing about it that stuck in my mind was a very persistent 'dirty disc error' that meant it crashed whenever I looked at my inventory, or looked at the map, or moved my character.
 

AlexanderAstartes

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Jan 1, 2008
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Oh man, I just got Oblivion and now I want to go play Morrowind again. I too shared a tranquil moment or two next to the mud crabs, watching the rain falling on the sea. Before they noticed me and went on to knaw at my leg. I still have nightmares about cliffracers...that horrific squawking...
 

alexhayter86

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Feb 13, 2007
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Anyone else played Arx Fatalis? Its a much more condensed game than Morrowind, but still really feels like a game where you can make your own adventure and be punished and treated like a ***** when you explore its rich world.

There are so many moments I remember in it which stick out as golden gaming. Discovering the ancient Dragon deep within the near-impossible to reach caves... and to have your ass whooped again and again for daring to attack it. Stealing the key which unlocks the gate to the outside world... only to open the door and have your character freeze to death.

On the night of my last high school end of year ball, I came home drunk and loaded up Arx Fatalis. I plunged my young wizarding knight deep into the underbelly of the subterranean world, running past hordes of monsters as they chased me in the night. Then I came across I giant hole, occupied by a huge, pulsating worm. It took me about 10 minutes to slay the beast, but I finally did it, then entered the hole and descended deeper into the abyss. Because I was drunk, I don't really remember how I got there, but I eventually found myself at the very bottom of the world, in group of chambers full of ancient lava pits and iron forges. I was chased by some bizarre monster who scared the daylights out of me. I think I killed it, tripped it down into the lava or something.

The rich history of that imaginary world really reminded me of the ancient Dwemer world of Morrowind: when you come into contact with the last survivor of that ancient race, its a really cool feeling, and evokes Tolkien's technique of having a past far more grand and fantastical than the present.
 

Gigantor

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Dec 26, 2007
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I hope to never hear the phrase 'Then I came across I giant hole, occupied by a huge, pulsating worm' again in my life. I find it disturbs me in novel and unusual ways.
 

Sanguinans Sabulum

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Sep 13, 2007
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I liked Morrowind too, but this nostalgia is almost making me sick >_<

Morrowind is also one of the only games that almost forces you to abuse the game system or cheat. Yes, picking a random direction and just walking in it was fun for the first hour, up until you ran across just about any monster or enemy, which proceeded to disembowel you instantly. If by some rare chance you were high enough level/good enough to kill stuff, you would end up with some 's meat, about 30 gold, and some plants to show for it at the end of that hour. The only way to really advance was to, as someone above mentioned, abuse the game by getting in an area impossible to reach by the AI, and then killing guards or other high-level things for their items. Or stealing that soul gem in the mages guild in Balmora. Or randomly killing store owners and stealing all their stuff.

The quests were nice, but I honestly preferred Oblivion's more straightforward, "go here and do something" than MW's "I want you to find something halfway across the world map, hiding under a rock in a place that is not marked anywhere, especially not on the map that came in the game box, and that will force you to finally give up in frustration and look online for where it is" quests.

Also, the graphics were painful because you had to turn the gamma up a ton in order to play. Why? Because (don't lie) once you found the boots of blinding speed, you never took them off. Ever.

The Keening and Sunder were a daggar and a hammer. Which was cruel, because the only weapon spec anyone used was longsword or maybe axe. That brings me to another point: everyone's end game character looked pretty much the same. A warrior that occasionally dabbles in magic because his backpack was filled with things like, "scroll of the Apocalypse" and the vendors sold "Liquefy Thy Enemies" spells.

Finally, I'm really just bitter because I nearly failed highschool looking for those goddamn daedra shrines.
 

alexhayter86

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Feb 13, 2007
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Sanguinans Sabulum said:
I liked Morrowind too, but this nostalgia is almost making me sick >_<

Also, the graphics were painful because you had to turn the gamma up a ton in order to play. Why? Because (don't lie) once you found the boots of blinding speed, you never took them off. Ever.
Ha I know exactly what you mean, that did get quite annoying, and a little game breaking.

Sanguinans Sabulum said:
The Keening and Sunder were a daggar and a hammer. Which was cruel, because the only weapon spec anyone used was longsword or maybe axe.
I hear you again. It was ironic because my entire time spent leveling up my longsword abilities was wasted. Which was like a month's work.
 

Traiden

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Dec 13, 2007
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I guess I am one of the few thief's in Morrowind, that practiced alchemy... uhhhg collecting the right things for my water walking potions was a pain. I had to get a silver dagger to kill ghosts to harvest the ectoplasm to cancel the stat draining effect that the other component of the water walking potion was a pain. I spent weeks on training my magic by finding a 'safe' place to sleep so I could train my illusion magic and stealth in peace.

The fact that it is illegal to sleep anywhere inside town was a hindrance if you where caught. Aha, waking up half healed to the sounds of war cries as you were chased halfway to the Dwemer ruins and back only to be gutted like a slaughter fish...

Once I found the right components for my water breathing potion I spent the better part of my time exploring many of the wreaked ships around the many cliffs of Morrowind. I found many a strange beasts hindering my path, all of whom where crap octopus hybrids and schools of slaughter fish big and small. Cliff-racers I found can get caught in trees and shot until they would resemble a pincushion if the arrows did not disappeared when they hit.

I still play it today, my Wood Elf works hard to collect his harvest and sells his failed potions to the nearest shop when he comes to a small port town then has his many daggers repaired. It is always helpful to have at the least four of the same weapon, and don't forget to filch some fresh bread to eat. It improves your alchemy.
 

Gigantor

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Dec 26, 2007
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Sanguinans Sabulum- you say 'The Keening and Sunder were a daggar and a hammer. Which was cruel, because the only weapon spec anyone used was longsword or maybe axe.' That was kind of my point. It sums up the contempt Morrowind treated you with that, even when you got the game's ultimate weapons, you'll barely able to use the bloody things. It's a massively and consistently flawed game, but it makes you feel like you earn your place as saviour of the world, even if it's just through beating the game mechanics. I never really got that feeling with oblivion, which has rather more of a 'greatness thrust upon you' air about it.
 

Basho

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Dec 20, 2007
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Morrowind was great, but it took me tearing my achilles tendon and thus spending three weeks in front of my PC to complete it and that was with the wiki. Amazing depth. I couldn't get anywhere until I found the magic sword hidden in the first town, then finally I made it past the Racers to a town with glass armour in the shop. One theft later, I was set. Morrowind was a game that could be completed in 45 minutes (google the speadrun), but sucked you in to a new life.

Oblivion is not as tough out of the box, but with some mods (such as remove fast travel) it is every bit as good as Morrowind. My review of it highlighted the depth of the quests, you can find that here:

http://www.outsidecontext.com/2006/04/06/oblivion-review-pc/

I love both games, but given the choice I would choose Oblivion.
 

GloatingSwine

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Nov 10, 2007
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Basho said:
Morrowind was a game that could be completed in 45 minutes (google the speadrun), but sucked you in to a new life.
Not, clearly, in one segment (ie. one run without save/load/optimising speed), but I've seen Morrowind completed in a shade over seven minutes.

I prefer Oblivion as well, in the end. The level scaling is annoying, but only really because it makes high end gear feel less special, but everything feels more refined by time, most of the useless crap skills are gone now, (memories of having seven utterly useless language skills in Daggerfall....), and the skills that are there are improved by having additional effects at 25 point intervals, rather than just being a straight linear scale.
 

rougeknife

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Jan 2, 2008
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This article brings back allot of good memories. The first encounter I ever had with morrowind was on the day of its release, when the games store was running a copy of it. They where just letting people create characters and walk around Seyda-Neen tried it out and was extremely impressed, no, enthralled. I excitedly asked the store manager in my pre-pubesent voice what computer was needed to run it only to find that my own was woefully inadequate. I went home a little unhappy with something my PC could run, but my mind was abuzz with possibilities purely from just creating a khajiit and walking outside into the big bad world. My love afair with the game began on that day.
Several months later while on holiday I visited a freind up in Queensland, he had moved from Sydney to Townsville shortly after we finished primary school, over a thousand miles away (bout 2400 km's, convert it as you will.) First day was spent in the sun. Second day, I found out he had Morrowind. I said I had always wanted to try it, he said have a go, go nuts. For hours I played, entranced. Luckily, he was content to let me play, occasionally poping into the office to watch or help out. The next day I was heading back home. Morrowindless.
Time passed. Another friend of mine (closer to home) got an xbox and we would play almost daily. One day, bored of our Halo co-op escapades, we had a look through his collection. Most of the games where never played, or played very little. And there it was, still wrapped up with the pricetag on it.
For months we played on and off, looting and selling everything not bolted down or on fire. The only people left alive in Seyda-Neen where the people outside (to hard to tackle all at once, and there was the bounty) customs(same reasons) and in the tradehouse(Needed somewhere to sell our hot goods). Every house had had its inhabitants killed in the night then gutted of all goods. The tradehouse swelled with the items of the town. I remember getting shitty at him for doing god knows what now while I was sleeping in my own bed on night.
But we never finished them main quest, (Sold the papers given at customs and never bought them back)or moved any further beyond molagar mar to the east or Gnar Monk to the North. However, We literally played the game to death, specifically, the xbox fried while the disk was still in. Warranty covered it all, but two weeks after it was finally retured with a new copy of our favourite game my good mate moved away, though not to far, but I could no longer walk up to his place for company, a bean bag and a world that by now had had roughly a tenth of all its wealth looted, at least in the southern towns.
As time went on our friendship waned over the distance and lack of msn, and I didn't play the game again.
Time...
...passes
My grandparents up the coast have got a shiny new computer, better than my old one still unable to play morrowind. While looking for games to play in a store of the same cain I got my first taste of morrowind in, I find the game again.
In the 10 dollar bargain bin. Time really passed.
I installed, and started to play.
When I played Morrowind before, it had always been in the company of a freind and I knew my playing time was limited. This time, though I had only a week before i went home, i was completely free to do what I wanted. Before, the game felt huge, now, it felt like the bloody universe. I remember getting bonemold armour, and a matching skirt with diakatana and walking around the country side like a golden, skirt wearing grimbloody reaper.
From that day forth I would relish the prospect of nana's baked chicken and morrowind when I next ventured up the coast.
It was not until my final years of schooling that I got a new computer. I needed it for the subjects I was doing, but I made sure as hell that the money my parents gave me for purchasing it where well spent with my own hard earned dollars. My this time, Oblivion was just around the corner, half life 2 had passed along with many other great games. I had alot to catch up on.
But went I finally assembled my new beast and got the dam OS working, the irst thing I installed with a freshly purchased GOTY edition of Morowind complete with Bloodmoon and Tribunal. Since that day, I've played it through more times than I have Deus Ex, never feeling I've completed it but ever satisfied, and not once has it been un-installed. I've taken off other games, Oblivion has been on and off many times(not due to the HD space mind you) but Morrowind? Never.

Shit, its into the AM over here and I've been writing for over an hour now. I'm two beers down and tonight will be dreaming of running through Solstheim's winter wonderland landscape, bunny hopping passed the tree's as hundreds of wolves, bear and other nasties try to murder me. Sorry for any errors, I'm felling positively rooted right now, stilled hungover from newyears :D

Traiden said:
I guess I am one of the few thief's in Morrowind, that practiced alchemy...
HA, every time I play it I go as an alchemist who steals his ingredients. Its like laundering money, you take the ingredients unlawfully, turn them into perfectly legal potions then sell them. Take a tone of ingredients from the hapless shopkeeper and sell them back to him in a bottled form! It just felt so good doing it, hard to explain.
 

Sanguinans Sabulum

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Sep 13, 2007
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Gigantor said:
It sums up the contempt Morrowind treated you with that, even when you got the game's ultimate weapons, you'll barely able to use the bloody things. It's a massively and consistently flawed game, but it makes you feel like you earn your place as saviour of the world, even if it's just through beating the game mechanics. I never really got that feeling with oblivion, which has rather more of a 'greatness thrust upon you' air about it.
I agree you with Gigantor in that Oblivion made you feel sorta like a blessed child, in that you were able to do anything anything almost perfectly, and everyone treated you like the second coming of Jesus. My problem with Morrowind was in the game's mechanics, which I feel Oblivion really improved on in a lot of ways. I know that almost nobody liked the whole scaling mob system in Oblivion, but I felt that it allowed for more player skill during the battle (if you turned the difficulty up high) while still allowing the player to know that they can, in fact, win the battle if they try hard enough. Morrowind was based more on grinding, as Traiden's anecdote shows, or exploiting the game system to win higher level encounters.

A lot of time I put into Morrowind felt wasted afterwards, either searching for quest locations or epic items fruitlessly, or getting gold in what seemed to be the wrong manner. When I first started, I made a horribly bad orcish fighter. Naturally, when I learned I could steal shit, I did exactly that: stealing everything that wasn't bolted down in people's houses and then pawning it all off. Eventually, I made what I considered a small fortune, and bedecked myself in steel/iron armor/weapons. This was a lot of fun, I must admit, at the time, but once I learned about better ways to make money, it sorta soured the whole thing. Like I mentioned before, there's a soulgem for instance that's just waiting to be stolen easily in the mage's guild in Balmora that's worth like 60k or something crazy like that, and you can get glass or ebony armor pretty early on by whoring the bow. So in essence, doing the little fun stuff like stealing plates and glasses and murdering random peasants (and by "murder" i mean peacefully trade with...yeah...) just seemed pointless and a waste of time compared to what the game allowed you to do. /rant

In terms of how you were treated by the game though, you're right. Morrowind does it best. You're not some fancy adventurer, you're just some F.O.B. that got lucky, and the game hated you for that. Enough of this, "we expect you to save the world even though you're only level 1" nonsense, I want to earn my right to save the world dammit!
 

Kaisharga

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Dec 5, 2007
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I think this thread (which is kind of misspeaking, it's more the first post) has inspired me to give Morrowind another chance. I got entirely discouraged when I attempted to join the thieves' guild, and they said, hey, go steal this diamond. I was like, hey, that shouldn't be a problem, I'm a clever guy.

Little did I know about the psychic guardsmen. Oh, I spent so much time in jail. I think once for even opening the old woman's back door, but that's okay because the door was still unlocked when I got let out of the slammer. I got imprisoned again for opening the chest, but the diamond was decidedly not there when I was released on parole.

This would have been okay if the guy at the guild had acknowledged my failure, and said either "Okay, so you're not cut out to be one of us" or "You messed up, boy, but here's something else that you might be able to do to make yourself look useful." Alas, it was not to be: He merely reiterated the quest objective speech, blithely oblivious to the state of events as it occurred. Some thieves' guild.

Even remembering that occurrence pisses me off. If you won't let me thieve, why ask me if I want to? Jerks. I guess a 'solution' to this task probably involves some sort of item granting invisibility, but cripes--for a starting character? Seriously now. Not all of us want to be warlords or warlocks.

Right, where was I? I'd better stop remembering the story if I want to make good on my saying I'm giving the game another chance.