Most Aggravating Games/Game Mechanics

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badgersprite

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Sep 22, 2009
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Annoying, aggravating, the hate-mongering demon spawn of demented clown sadists. Call them what you will. We've all played them - those games that resulted in us having to duck out to the store to buy a new controller, because the one we were using now has bits of disk or cartridge lodged in it.

Was it teeth-grindingly horrible gameplay mechanics? A particularly loathesome main character? A stupidy McStupidpants plot twist of utter stupidity that totally ruined the story? A horrible, unbeatable level they forced you to repeat a thousand times until your thumbs snapped and you RAGE QUIT? Or was it just the worst, most unplayable game of all time with no redeemable qualities whatsoever?

Note: I know this topic seems to be inviting hot burny flames of fiery death and malice, but do try not to let it degenerate into that, and don't take it personally if one of your favourite games is mentioned. Okay, that's the disclaimer done! Allow me to get things started!

Final Fantasy XII. I'm a huge fan of the Final Fantasy series. To this day, I slobber all over Fantasies VII through X with gay abandon, and I even managed to laugh (and oggle) my way through X-2 without the campy sillyness of it making my brain explode. So imagine my shock and horror when I found the game series I loved had degenerated into mutilated clone of Ragnarok Online! Hey, check it out, I'm going to run around this desert area and poke a lot of cartoonish animals with my pointy sword in exchange for loot and EXP. And, look, now I'm running around a different desert area, poking a lot of cartoonish---eck...Oh, and, at risk of agreeing with everybody, Vaan is so insipid and unlikeable that he makes Cait Sith look charming and useful, but he fortunately fades into the background with a whiplash speed that makes me wonder why Square-Enix ever thought of including him as a farcical 'Main Character'.

As far as stupidy, stupidy, stupid of the Our Lady of Stupid Order of the Cult of Stupidity storyline twists go, True Crime: Streets of LA lost any right to have the words 'True' and 'Crime' in the title when I found myself shooting at the ghostly form of a Chinese dragon shooting flames at me, only a few stages in. Abruptly, I realised I wasn't playing the game I'd paid good money for, and I needed some ice to cure the sting of being thoroughly violated. The annoying game mechanics and tedious side missions had been grating on me since my efforts to play it as a reverse Grand Theft Auto backfired multiple times, and then they yanked the story right out of my hands in the stupidest of ways by deciding, "Actually, no, it's not a crime game, it's--" shit.

Anyway, as you can probably tell, it doesn't take much for a game to get on my nerves. I do, in fact, have a very short fuse when it comes to games, and the game mechanic that toys with my thin shred of tolerance more than any other (that I can think of) is the 'Pointless But Compulsory Racing Component!' (because I have the reflexes of a drowned rat). The PBCRC makes use of the ticking clock plot device with all the grace and subtlety of a neon pink elephant stampeding through my room on fire...and about as successfully as said elephant could design a game.

Mind you, this isn't true in all games. Assassin's Creed, for example - a game designed for speedy and accessible free running - made great use of its game mechanics in the 'capture the flag' side missions, as did (many) earlier Spider-Man games, where swinging around on rooftops offered lots of awesome, lulzy fun. But in GTA:IV, where the cars handle like fridges riding unicycles and have this curious proclivity to explode in balls of fiery death and forcing you to repeat this endlessly until you succeed? AARGH! *bloodvesselbursting* This wasn't the worst or even most annoying part of the game, but it was the exact moment where I got the distinct feeling that the game designer hated me and wanted me to go away.

There are a number of other games I could add to my list (for example, I've developed the theory that anybody who buys me a video game based on a movie is secretly telling me that they despise me and they hope I throw myself off a bridge) but my post is already exceedingly long and I'm starting to feel like a hairy-eared old man rocking back and forth in his chair shaking his cane and shouting at some passing kids for no good reason, so I'll step aside and open the floor to you now. Come on in and share your pet peeves in gaming! They don't have to be the worst games, but what are the ones that have just irritated the crap out of you, or suddenly ruined themselves for no good reason?

Rant away! =D
 

blackfrancis567

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Oct 18, 2008
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forced stealth sections there just stupidly pointless and oblivion just the whole game. oh wait men in black for ps1 that game just hated humanity
 

Jekken6

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Aug 19, 2009
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Timeshift was one of the worst pieces of shit in existence. It was just horrible. Got a refund for it.
 

lordswift1

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Sep 7, 2009
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Games that are unforgiving are ones with crappy save points or limited saves. Nothing worse than doing really well on a section and then dying for a silly reason or bug and having to play through it all again.
 

Chechosaurus

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Jul 20, 2008
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blackfrancis567 said:
forced stealth sections there just stupidly pointless and oblivion just the whole game. oh wait men in black for ps1 that game just hated humanity
Ahhh... Men in Black. I remember I rented it, played it for about 15 minutes before returning it to the rental shop demanding a refund or a replacement game that wasn't so awful. (well I personally didn't because I was like 8 but I made a fuss to my dad so he did it for me. haha)

The one that gets me the most is in close quarters games where you're only real attack is X,X,X.
 

SpAc3man

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Jul 26, 2009
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Harry Potter and the Philosophers Stone was terrible. I still cant believe they were allowed to release such a miserable game
 

badgersprite

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Sep 22, 2009
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SpAc3man said:
Harry Potter and the Philosophers Stone was terrible. I still cant believe they were allowed to release such a miserable game
Oh yeah. And the MIB game too, just goes to show it doesn't matter how good a movie is, the game that's based on it is going to fill the world with hate. Honestly, I think the movie industry is trying to punish video games for the Mario Bros., Street Fighter & Mortal Kombat movies by releasing endless quantities of crap 'based on movie' games.

It's war!
 

lordswift1

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Sep 7, 2009
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Terminator Salvation what a terrible game. But one game that is so easy to get 1000GS in. I missed out on getting the last one because i didnt realised i had to finish the game on hard to get it and i had already finished it on normal. I was not going to play through that crap again :)
 

badgersprite

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Sep 22, 2009
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FallenJellyDoughnut said:

Long enough wall-o-text? You could atleast cut back some of the descriptions.
That kind of eliminates the point of ranting. XD
 

Fists

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Apr 16, 2009
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The movement/camera angles of tales of money island, I downloaded the free first section for pirate day and the controls were hideous. For those who have'nt tried it its click and drag movement with an eye level camera in 3D.
 

oppp7

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Aug 29, 2009
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There's that part of games where you have to protect some idiot npc that stands there and does nothing. In Guild Wars they did this continuously, and the npcs were easy to kill and couldn't heal themselves. In fps games they get in the way of your bullets.
 

Bungalow

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Apr 15, 2009
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Ninja Gaiden 2, stupid exploding shruikens from off-screen.

Although it's kind of redundant getting annoyed at the difficulty, that's it's main selling point. Well aside from six-axis jiggle physics nowadays.
 

SaunaKalja

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Sep 18, 2009
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The "get spotted = game over" parts of any game. Especially in the later Splinter Cell the Lambert guy would just go: "What the hell, Fisher? The mission is over". Pow! Just like that. Also sneaky parts in games where they obviously don't belong.

Any overpowered or one-hit-kill-the-whole-army units or abilities in strategy games. Like the super weapons in C&C, or somesuch.

In TF2; snipers headshotting you "through walls" (due to the lagging hitboxes or whatever), facestabbing spies and the scriptclown demomen who can detonate their stickybombs the moment they fire them.
 

FallenJellyDoughnut

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Jun 28, 2009
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Bungalow said:
Ninja Gaiden 2, stupid exploding shruikens from off-screen.

Although it's kind of redundant getting annoyed at the difficulty, that's it's main selling point. Well aside from six-axis jiggle physics nowadays.
You mean boob jiggle physics or just jiggling the controller? if the first option, go play a capcom game.
 

Sebenko

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Dec 23, 2008
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Those damn minigames in oblivion.

Before I bought Oblivion, everyone said that the lockpicking was better than in Morrowind. They were wrong.
 

Bungalow

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Apr 15, 2009
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FallenJellyDoughnut said:
Bungalow said:
Ninja Gaiden 2, stupid exploding shruikens from off-screen.

Although it's kind of redundant getting annoyed at the difficulty, that's it's main selling point. Well aside from six-axis jiggle physics nowadays.
You mean boob jiggle physics or just jiggling the controller? if the first option, go play a capcom game.
Strangely a bit of both there:

http://www.escapistmagazine.com/news/view/94494-Ninja-Gaiden-2-to-Support-Sixaxis-for-T-A
 

Blackadder51

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Jun 25, 2009
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SpAc3man said:
Harry Potter and the Philosophers Stone was terrible. I still cant believe they were allowed to release such a miserable game
I liked that game......

OT: Forced stealth sections that are implemented badly,

The Getaway im looking at you