I was about to rage at all the wimps here crying "I kin heel to 100% evry turn, but da boss shuldn't git a single heel!" But you actually make a rational point. Thank you for being a voice of reason amongst raving pansies.Panzervaughn said:healing itself, in small ammounts, like leeched from hitting YOU, i can deal with, or if you failed to stop him from casting, thats fine.
If its just "woop, 100% hp again." thats infuriating bullshit. one round of combat just negated the last 20. yay.
Personally, I hate Enrage timers, at least the logic behind it. If a boss is getting obliterated, and is at 10% health within 4 minutes, he won't do a damn thing different, but the second an extra minute goes by, whether he's at 1% or 100%, "NOW I DESTROY YOU ALL!"
Also, Hard Modes, for much the same reason. In WoW, two Hard Modes back in WotLK were engaged by leaving up a series of possibly dangerous objects, strategically placed around the "leader" of the area. WHY wouldn't you destroy them before attacking the boss? Oh, and another was engaged by pressing a goddamn giant red button that says "DO NOT PRESS" We're supposed to be "heroes," not retarded DeeDee clones going "ooh, what does dis butten do?"
Lastly, persistent, increasing damage, aka "Soft Enrage Timers." Ones that have a means to wipe the increasing part away and start back at square one are fine, but if you have to deal with keeping everyone up while the damage just never stops rising, it just takes something away from the fight.