Most annoying/time consuming boss fight ever?

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bliebblob

Plushy wrangler, die-curious
Sep 9, 2009
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JasonKaotic said:
To be honest, I think the one, true, factual answer to this thread is Yiazmat from Final Fantasy XII.
The boss takes 4 hours to kill, and has instant death attacks.

I challenge you to name a more tedious boss. I dare you.
I see your Yiazmat and raise you a final vergil fight in devil may cry 3 on dante must die (highest) difficulty. A succesful attempt "only" takes around 1-3 hours, however I have it on reliable source that Yiazmat can be beaten by punching in the right gambits and going out for a few hours.
Vergil 3 on the other hand requires almost monk-like focus and olympic level reflexes from the very first second until the last, as he can take out all your health in literally a blink. Keeping this up was mentally so exhausting I simply couldn't try more than once a day.

And than there's the grinding. I have no idea how much preparation is necessary to even attempt Yiazmat but for vergil 3 you ideally need a full stack of health potions (20) and holy water (30). Health potions are 20000 each and holy water 30000. The fastest way to grind money I found was to do vergil 3 on easy perfectly, which took about 15 minutes and got you 10000. Applying some math tells me that comes down to 32,5 hours of doing vergil 3 on easy. Depending on your daily routine that can easily take weeks. To be fair the health potions are not 100% necessary but without them it's even harder and grinding the potions probably takes less time than practicing until you don't need them.
 

Headdrivehardscrew

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Aug 22, 2011
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A dear friend of mine didn't quite the concept of weapon upgrades in Dark Souls, so he ended up fighting and eventually killing the Asylum Demon with a standard, non-upgraded dagger.

"It felt really good when the Demon fell!", he said, but he was a shivering, crying mess going through what seemed to be a nervous breakdown.

He was a bit miffed when I explained the purpose of weapons upgrades to him, but he still went on to finish the game. And he enjoyed the ride like pretty much nothing else he's played up to that point.
 

Suijen

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Apr 15, 2009
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CoL0sS said:
Dragons like Firkraag and Shadow Dragon in Baldur's Gate II can be pretty overwhelming when fighting unprepared (and yes, I am aware there are very easy ways to kill them like dozens of snares and traps or chromatic orb). Also Kangaxx :)
The horror. Those sobs were immune to EVERYTHING...except trap spamming and magic missile.
 

Lady Lucky

Bullet Dodger
Sep 4, 2012
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Honestly, I found the Juggernaught fight in Wolverine's Revenge to be annoying.
Not the most polished game and it was half way decent until I got to that part...
That clenched it for me.
 

Warachia

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Aug 11, 2009
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T_ConX said:
The third boss in Star Ocean: The Last Hope that was a bit of a pain. I spent an hour fighting the thing. Not 'dying and restarting', but in a single HOUR LONG BATTLE. Was I playing the game wrong? Maybe. The fact that this guy does it in under four minutes makes me think so.


And that's why I stopped playing SO:TLH.
I don't remember that thing, even though I apparently beat it, I gave up on the next boss, who has a ridiculous amount of HP, defence, and a weak point that was random whether or not you hit it (which as far as I know only the android could so if you didn't bring him you're screwed).
I gave up after an hour and a half, like you it was one long fight, I used every single healing and revive item you could have at that point, and still lost because it's just a fight of attrition.

Coming in for a close second was that magic user demon worshipper with the laser eyes, although that's because of how cheap that fight is when he uses the laser eyes, he can lock you into a combo that will kill you, if he doesn't you have barely any HP left, and if you activate that hyper mode that makes you immune to stun and knockdown, he can just instantly kill you because so long as the laser touches you, you take damage, in a second he can deal out 10K and you just lost. He also constantly spawns minions.
 

I_Sinanju _I

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May 3, 2011
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I always had trouble with getting the tortoise colossus to flip over in Shadow of The Colossus. I was just really bad when it came to him walking over the geysers.
 

Tallim

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John Pepperell said:
The damned demi-fiend(from nocturne) bonus boss in Shin Megami Tensai Digital Devil Saga 1 it gives the random encounter music because to him that is just what you are(If you do anything wrong 9999 damage gets slammed straight to your whole party, as a midlevel attack from nocturne) and to win you pretty much have to rely on luck of having one of member of your team put to sleep while having a certain skill that makes all skills miss when your are asleep.
Nail on the head there. I'd also add in Trumpeter from Nocturne. To be fair *most* of the Nocturne bosses are either annoying or time consuming. Beelzebub and his frustrating fly status effects that can't be cured :/

It's astounding how much easier Persona games are than the main series yet they still don't quite get into "easy" territory.


End boss of Ikaruga, hope you are really good at smart bomb reflection relay! 1CC that game was awesome.
 

Razentsu

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Jun 21, 2011
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Nyx felt like a really long fight in Persona 3. It was enjoyable, but damn it was a long fight.
 

Emperor Nat

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Jun 15, 2011
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I remember reading about a boss in an MMO (I'm not sure which, I think Everquest but I could be wrong) which was essentially impossible. It was teamed up on by several guilds, beating on it for several hours, and when the company running it (I think SOE, again could be wrong) saw that it was about to die they shut down the server for a while, buffing it in the next patch.

Hang on, this is on cracked, imma go find it...

/search

It was the original Everquest, run by SOE, a boss called Kerafym the Sleeper.

It took 3 hours, they got it down to 22% health (bearing in mind that it had two spammable instand-death attacks and was immune to the vast majority of damage), then Sony shut it down.

I think that's arguably the record holder for "Most Annoying, Time Consuming boss fight ever."
 

Terrible Opinions

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Suijen said:
CoL0sS said:
Dragons like Firkraag and Shadow Dragon in Baldur's Gate II can be pretty overwhelming when fighting unprepared (and yes, I am aware there are very easy ways to kill them like dozens of snares and traps or chromatic orb). Also Kangaxx :)
The horror. Those sobs were immune to EVERYTHING...except trap spamming and magic missile.
And cloudkill-outta-fuckin'-nowhere.

A good way to solve most any problem.
 

Ardure

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Nov 23, 2009
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Shade of Aran WoW:BC ... not difficult at all in raw mechanics and strategy but someone always managed to kill the entire raid. This was the boss that when "Flame Wreath" i cast no one inside of it is supposed to move. So its counter intuitive instead of moving out of the fire you are supposed to stand in it and wait till it goes away. It always baffled me that in so many boss fights people would stand in the fire and die but in the ONE boss fight where you are not supposed to move EVERYONE moves and kills each other.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
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Mordekaien said:
Gurdy from Binding of Isaac, it seems like he takes forever to put down,
He never moved, so if you had five bombs, he went down like a rock.

Of course, it was rare to have five stray bombs. :p

OT: Playing a high-level thief in Elder Scrolls games with a focus on soft-skills (my favorite builds) meeting a high-health boss:

<youtube=AREJHFfIAdA>

(The spaghetti is the boss's health, if you didn't catch it.)
 

Azeal

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Sep 19, 2012
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Sephiroth from the original KH. In KH2, all you need to do is block the quicktime events, and you pretty much are ok. In the original game; once Sephiroth hit 2/3 hp, he would use a move that put you at 1 hp and no mana, then he would leap across the arena to whack you a new one. Only way to stop hit was to catch him in a combo, was pretty hard to do when he would jump across to the other side of the map to use it. I think I only beat him because I got lucky...
 

Tdoodle

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Sep 16, 2012
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WinkyTheGreat said:
Darth Vader in The Force Unleashed II
Completely forgot about that, good call.

It's not been too bad in replays, but when I first fought Ghetsis in Pokemon White and he brought out his Hyderigon he completely wrecked me.
 

Zen Toombs

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Nov 7, 2011
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kman123 said:
There was that Elizabeth Green in Prototype that was a *****. I was dealing so little damage I thought I was doing it wrong Probably was.
Same here. ANd I looked it up, and for the most part you probably weren't. There are a few tricks, but the fight is pretty dumb regardless.
 

Twilight_guy

Sight, Sound, and Mind
Nov 24, 2008
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kman123 said:
There was that Elizabeth Green in Prototype that was a *****. I was dealing so little damage I thought I was doing it wrong Probably was.
That.

The boss has a move that essentially one-shots you if are standing near it and will use it without remorse. As a result, you have to stand behind cover a lot and hide. This is complicated by the unending horde of small enemies that are sent after you during the fight as well. To hurt the boss you first have to destroy several key protective points (that are damaged very slowly) before she becomes vulnerable for a brief window of time. The net result is that the huge amount of life has to be wilted away by the occasional hit and run move that you can get in between waiting for her one-shot to pass and trying not to get blind-sided by the smaller enemies. Either it takes a frustratingly long time or you get killed in a few seconds. Poor design is poor.
 

auron200004

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Oct 12, 2010
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In Search of Username said:
The Four Kings in Dark Souls. They're in the middle of an area they are disproportionately tough for (they're probably the toughest enemies in the game despite appearing halfway through); there's no bonfire (checkpoint) nearby so you have to fight through a mass of enemies to get to them each time you fail; they all spawn separately but if you don't kill the first one fast enough the second will just spawn in while he's still there and you'll be gang-raped; the timing on all their moves is really annoying when trying to get the hang of dodging them, and they have this one AoE move that's virtually impossible to get away from in time.

Seriously, that fight took me so fucking long. But, as usual with Dark Souls, it was really damn satisfying when I was done with it.
It all depends on what your build is. Mine I had a lightning enchanted battleaxe, light armor, and the darkwood grain ring. If you can close the distance between you and them (which I could) and hammer them hard and kill them before the next one shows up, they're not bad at all.

Now, Ornstein and Smough with my build...ugh...
 

dancinginfernal

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Sep 5, 2009
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The Monster Hunter enemies in MGS: Peace Walker.

Until I farm soldiers to get my tranq weapon up to 5-ish, I'm just stuck taking 20 minutes at a time just to get a B. :I