Most Frustrating (Non-Boss) Enemies in games!

Recommended Videos

Ihateregistering1

New member
Mar 30, 2011
2,034
0
0
I'm sure most of these have already been mentioned, but...

Those damn exploding corpses that you find in the Lost Bastille section of Dark Souls 2. Yeah they're not too bad when you're expecting them, but one slip-up and you're basically screwed.

Sectopods in X-Com: Enemy Within (they weren't too bad in Enemy Unknown). They got patched in EW to give them much higher defense, which means that, even though they are the largest and slowest enemies in the game, your guys miss them like it's their job. REALLY annoying.

X-Com: Apocalypse, they had this one dog looking enemy that just ran at your guys at about 90 MPH and then exploded. SOOOO annoying.

Gears of War 3, the Gunkers (I think that's what they were called). I hated these damn things. If you were too far away, they hit you with their artillery shots (and on hard and above, running out of cover to avoid them was basically suicide). When you got closer, they hit you with their tentacle that ignored cover. The big problem was you would endlessly get into the "you're down, ally revives you. Oops, you're down again, ally revives you. Oops, down again!! Ally revives..." and so on. God I hated those things.

The Fetishes in Act III of Diablo 2. Fast, hit you with poison and fire, shot poison arrows at you, came at you in crazy huge numbers, and to top it all off, they often had a Shaman with them that would revive them when they died.

Reavers (StarCraft 1). I mostly just hated these things because I thought the idea of them having "magic" explosives that didn't harm their guys but harmed yours was pretty ridiculous. I was glad they got removed in SC2.

Baldur's Gate had some really bizarre balancing, including multiple units that could basically single-handedly destroy you (since if your character died it was instant game over). Probably none was worse than the Mind Flayers (Illithids) who you basically just had to pray you'd get lucky and their mind control efforts would fail.
 

DragonsAteMyMarbles

You matter in this world. Smile!
Feb 22, 2009
1,206
0
0
First off, we have the common Pokémon you find everywhere. Rattata, Bidoof, Sentret, Poochyena and whatnot are bad enough, but they are considerate enough to stick to long grass.

Then you get caves. And what do we find in caves?
ZUBATS. EVERYWHERE.

I almost wept for joy upon finding there weren't any Zubats in Black and White - though Woobats aren't much of an improvement.

Secondly, there's this little murder machine, from almost any given Final Fantasy.
First time you meet one, you're probably in an out-of-the-way dungeon more than halfway through the game. Encounters can be tough, but not too punishing - then there's Tonberry.
Aww. Little guy's got a widdle knife and... he's not dying. Why isn't he dying? What is this thing made of?!
WHY WON'T YOU-- wait, is he getting closer? I'm getting a bit creeped ou-- WHAT WHAT THE SMEG IT JUST ONESHOTTED ONE OF MY GUYS WHAT IS GOING ON
NO NO STAY AWAY STOP IT HEEEEELP
[Game Over]

Or something like that.
 

RavingSturm

New member
May 21, 2014
172
0
0
Champ packs in pre-nerf inferno mode DIablo3. They had random abilities and enrage timers like the bosses. Its annoying especially if the champ pack is made up of really crummy monsters like those goblinoids, frog-burrowing things or giant mosquitoes. They're not bosses but they definitely kick the asses of the former in terms of difficulty depending on the abilities they spawn.
 

JohnnyDelRay

New member
Jul 29, 2010
1,322
0
0
Just been playing The Evil Within, barely halfway into it but those invisible bastards are giving me a very hard time. The first one is a piece of cake. Then you get a whole room full of them. Absolute wastes of ammo, trying to spot them and hope for a hit. Still don't have a decent strategy for them, or trained eyes yet to pick them out from the background.
 

SKBPinkie

New member
Oct 6, 2013
552
0
0
These bastards from Halo 4.



They had way too much health for how fragile they looked, and for how often they retreat. Plus, they resurrect knights if you chose to kill those dudes first. AND, they fuckin' throw your grenades back at you. Fuck that BS.
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
FrozenLaughs said:
Cazadores in Fallout NV. I'll fight a Deathclaw before a Cazador.
These...Hey, here's a thought: Lets populate the area directly to the south of the starting village with a bunch of these!

---

Any Pokemon with 'Effect Spore' as its ability annoys me. It just seems like a sore looser kind of thing: I KO your Pokemon in one move only to find out it gave mine a bad case of the PRLZ.
 

FPLOON

Your #1 Source for the Dino Porn
Jul 10, 2013
12,531
0
0
The Mushroom XIII...

OT: The Neoshadows... From Kingdom Hearts... Re:Chain of Memories...

Basically the only non-boss enemy that can card-break you with an 8 and, unless you have an 8, 9, or 0 ready in your deck, prepare to get fucked unless they throw a 2... and, even then, if there are more than, at least, 2 of them at a time, then at that point, you should just either make a deck with nothing but 9s and, maybe, 0s or just make a sleight-spam deck, preferably a "Sonic Blade"-based sleight-spam deck because that's how broken just one of the overall sleights...

Other than that... I'm actually drawing a blank here...
 

joest01

Senior Member
Apr 15, 2009
399
0
21
Arnoxthe1 said:
Ninja Gaiden 2's Incendiary Shuriken Ninja.



Holy balls, these turds are so bad, you have to spam moves that give you invincibility frames to avoid being plastered with explosive shurikens that can stun lock you almost every time they explode AND do some serious damage.
QFT

on MNM those bad boys were just incredibly annoying.

Other notables: the creepy enemies in RE4 where you had to snipe 3 or 4 hearts while they were coming at you. The 'sploding mummies in DS2. And fresh from this mornings session of Bayonetta2 on infinite climax, the horseman with the long burning sword. I suck at the horses in Bayonetta, I miss their kicks. Add his sword and this guy is pretty much at 360 degree range. Very hard for me to reliably avoid. Especially while AOE archers are raining down on you...
 

Rattja

New member
Dec 4, 2012
452
0
0
Well basically any enemy in any game that has some kind of knockback effect on their attacks. Especially bad is it if you are playing some sort of melee character where the enemy attack range is longer than yours so you constantly get knocked out of range and have to shuffle back in place.
Getting knocked up in the air, around the place, behind things, out of platforms or down a cliff, it just makes my blood boil just thinking about it.
 

GabeZhul

New member
Mar 8, 2012
699
0
0
Shoggoth2588 said:
FrozenLaughs said:
Cazadores in Fallout NV. I'll fight a Deathclaw before a Cazador.
These...Hey, here's a thought: Lets populate the area directly to the south of the starting village with a bunch of these!
In a way I always thought those bastards served as a way to take the player down a peg, to show that they are not the king of the hill early on in the game. That said, I hated those bastards for a different reason.
I always played snipers focused on sneaking (except the one time I RPd a pacifist... who was also a sneaky sniper... hard to break the habit). Because of that I generally had little trouble with the bastards once I found a silenced rifle (hell, even Ratslayer was enough).
The reason I hated them wasn't because they were dangerous to me, but because they made any companions completely useless for the rest of the game by a single sting. You see, because of a bug (that may or may not got patched out later), the cazadors' poison never went away from companions, meaning that after a single sting they would be dead in hardcore mode, and in normal they would get knocked out, get up, the poison ticks and bam, they are knocked down again. Sure, it is fixable with mods (or even with some console-fu), but it was a complete nightmare on my first playthrough and it left a pretty clear impression on me...
 

Silvanus

Elite Member
Legacy
Jan 15, 2013
13,054
6,748
118
Country
United Kingdom
Mister K said:
For me it is Malboro from Final Fantasy X. If this guy hits you with his bad breath (which causes EVERY negative effect on you party) you may as well put the controller down, go get a snack and return to load your last save.
Oh god, this. It's ironic that the "calm lands" should be one of the most rage-inducing areas in the game (until putting First Strike and Flee on a single character, just to make sure I could get away).
 

Shoggoth2588

New member
Aug 31, 2009
10,250
0
0
I don't know if it's just me but it seemed like enemies in Halo were really bullet spongy. It wasn't a huge issue in Combat Evolved since there was a simple sort of system whereby plasma-beats-shields, bullets-beat-flesh but from 2 on it just seemed like the weapons were de-powered and re-powered almost at random so that by Halo 4 I'm either using melee attacks on enemies, killing them in vehicles or, I've run out of ammo for another arguably useless gun while fighting a group of enemies...on easy.

I really didn't like fighting humanoid enemies in LoZ - Skyward Sword either. The only exception was Ghirahim's final form but most other enemies (or maybe it was just my incompatibility with the wiimote) were able to automatically block any of my incoming attacks, even if I attacked in a pattern that should have landed a hit.
 

Rofl Harris

New member
Dec 13, 2010
52
0
0
Feral ghoul reavers in Fallout 3. I'd happily sacrifice 100 Tenpenny Towers' full of civilians if it meant never having to deal with those fuckers.
 

rosac

New member
Sep 13, 2008
1,205
0
0
Toblo1 said:
Final Fantasy IV: Trap Doors. One shots a team member RIGHT at the start of a battle, and you can't tell the difference between them and normal doors.
cast reflect on your whole party, then laugh. Saves so much hassle (and one shots the door)
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
The Splumonkeys in Don't Starve. They follow you around, stealing items from you in one of the most dangerous areas in the game. Try and fight back and they'll all barrage you with their poo from well outside your attack range until you die. Such a pain.
 

sageoftruth

New member
Jan 29, 2010
3,417
0
0
Ihateregistering1 said:
The Fetishes in Act III of Diablo 2. Fast, hit you with poison and fire, shot poison arrows at you, came at you in crazy huge numbers, and to top it all off, they often had a Shaman with them that would revive them when they died.
Yeah, those guys were a real pain, especially if you didn't have some form of crowd control. I had a blast with them, however, when I tried playing a javelin Amazon. I threw a plague javelin at the one in the front and laughed as all of the others ran through the poison cloud and kicked the bucket before they could reach me.

It's even more fun with the undead ones, since they just spontaneously explode right in front of you.

This is actually making me want to go play it right now. I haven't touched Diablo II in years.
 

Cartographer

New member
Jun 1, 2009
212
0
0
Phageborn Colossus in Genetic Archives in Wildstar.
Tougher than anything else in the entire instance, these monstrosities are just there to wipe your raid.
No boss on the first floor or any subsequent floor is as annoying as these %^$£&^!!!
 

Mimic

New member
Jul 22, 2014
108
0
0
Souls series: crystal lizard - more so in Demon's Souls and Dark Souls 2 than Dark Souls 1. And those 2 damn Anor Londo Archers.

Zelda series: I'm replaying Ocarina of Time for 3DS after last playing it years ago on n64 and the memories are flooding back to me of how much I hate those fire/ice keese.
 

Prince of Ales

New member
Nov 5, 2014
85
0
0
In FF7 there was an enemy type (Bohemoth or something?) in the last dungeon that sometimes cast L3-Flare; annoying since the level cap was 99 >_<

Diablo 3 vanilla. Before they removed it, yellow mobs would sometimes spawn with the "Invulnerable Minions" prefix. If you're really unlucky they'd also spawn with Horde.

Rabid Stalkers in Borderlands 2 can go die in a fire.

Also those knight things in the original Legend of Zelda that couldn't be hit from the front. Screw those guys.