The crabs and mantises from Metropolis Zone on Sonic 2 are far too well placed.
The pirahnnas in Hydrocity in Sonic 3.
The pirahnnas in Hydrocity in Sonic 3.
I did realize that after a few attempts at leashing them, but it just made it more of a hassle than I thought it needed to be. Although, now that I think about it, I guess they needed to add some sort of challenge so that you couldn't just leash-kick every enemy you saw.Mistermixmaster said:AT God said:I hate the enemies that dodge leashes and kicks in Bulletstorm, so boring just to shoot them.You two do realize that if you put a bullet or two in their leg they couldn't dodge for like 5 seconds, right?rhyno435 said:EXACTLY!! They hype up the "leash and kick" method, and give you all these options, and then add enemies early in the game that dodge your attempts. And these enemies persist throughout the entire game. I still managed to get all of the Skillshots, but it would have been much easier if they couldn't dodge.The game even tells you this once you start meeting the dodging ones...
Anyhow, my vote goes to those Goddamned Bats [http://tvtropes.org/pmwiki/pmwiki.php/Main/GoddamnedBats]. ANY enemy that fit into this trope is most likely gonna annoy the hell outta me.
Hmmm point well made. The Fallen were indeed damn near impossible. Kinda forgot about them.bliebblob said:Really? I never had much trouble with them on any difficulty. They do have that annoying leaping attack like the red guys in the beginning (lust?) but they make a sound before they do. Just never stay in the same spot for too long and you will see them miss their leap all the time. Ditto for the ranged attack.Madara XIII said:Feh, I'll tell ya what's a real *****. Enemies that know how to fight just as well as you and are even more resilient than you yourself.Necromancer Jim said:Any flying enemy in anything ever.
Particularly the Cazadors of Fallout New Vegas and their ability to mysteriously disappear and stay hidden until I use an antivenom (at which point they see how many stingers they can fit in my face).
By this I mean The Abyss Warriors from Devil May Cry 3.
http://i291.photobucket.com/albums/ll302/MateuVTK/Devil%20May%20Cry/Devil%20May%20Cry%203/Abyss.gif?t=1242062154
JESUS H. CHRIST, those guys are relentless. Damn near impossible to take in a group of more than 3 and to make matters worse, Vergil annihilated a dozen of these so freaking easily.
as seen here
<youtube=TQW2CRNbbyQ&feature=fvsr>
That tells you what I'm going against. An evil twin bro, who can make your toughest enemies look like freaking paper dolls >=[
Fun fact: if you hit them with cerberus icechunks start appearing through them, no idea why though.
Now those angel-ish guys (fallen?), those were pretty annoying. Simply because they dragged the fight on forever by rarely opening their shield and hiding in walls. Near the end there are a few who you don't have to kill to open a door so I just walk by them. Block that, jerks.
Also: greed, the guys who summon more guys. The answer is simple: focus on them first. But on dante must die they have so much health that by the time you killed them they summoned a freaking legion.
OH damn man. I was scared like a little ***** when I ran into them and didn't know how to beat em.Flailing Escapist said:Those goddamn Iron Maidens in Resident Evil 4
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They already look shit-yourself-crazy but then they twitch all around like they're on LSD.
And have you ever had one jump on you?
I shit myself every time.
THAT WAS EXACTLY WHAT I WAS GONNA SAY!!!! I HATE THOSE MOFO STRANGLER GUYSirishstormtrooper said:Probably the exploding guys from the Dead Space series. Them or the stranglers from Uncharted 2 co-op.
http://www.vgcats.com/super/?strip_id=41Thumper17 said:Zubats in Pokemon.
Annoying shits, I JUST WANT TO LEAVE THE CAVE.
He's harder in KH2.Infernai said:Anyone who's played Kingdom hearts 1 will agree with me on this one:
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