Su.zaku said:
Amnesia stories and the 'ultra-nationalist Communist-Nazi Russians' handwave that plagues nearly every modern war game, seriously people stop picking on the Russians as starting every single fucking problem in the future.
Well, the world is divided as East Vs. West right now. Russia has a massive military machine and was only briefly making any real attempts to reform culturally (after Desert Storm and it's collapse). If you look at events like their assasination attempt in Ukraine to influance an election in their favor, the invasion of Georgia, their threats of using nuclear force against Poland for a US missle interception base there, and of course cutting off oil to the EU for a while, you'd see why they do not exactly have the most steller reputation. Incidently none of what I say there is rhetoric, look it up.
China is another major bad guy today, because not only are they building up a major military force, including the navy and screening elements (submarines their their Yuan class), they are also making speeches about wanting to conquer the world for "living space" and racial dominance. If you do a search for "chinese, satellite, lasers" you'll also find a ton of articles about the Chinese using lasers to blind satellites. Then of course you'll find another incident which was the talk of the land before 9/11 where the Chinese were engaging in direct techno-piracy (as if their patent violations and such aren't enough, much has been written about their robber economy). What the Chinese did was force a US plane over international waters to land, take the pilots prisoner, and then scavenge through the plane to steal as much US aerunautics technology as they could. 9/11 wound up overshadowing this, especially seeing as the pilots were released at least, but it did happen.
The point here being that if your going to pick a bad guy in the modern world for an all out war, as opposed to some kind of battle against insurgents, you only have so many options. Private Military contractors are used because of our current morality about demonizing our enemies, such non-existant groups represent a neutral threat that isn't going to offend anyone based on their policies, when companies are concerned about such things.
You have to remember that the US's major weakness is our morality, we tend to care what other countries think (to some extent) and listen to their whining, and allow it to influance our policies. Nations like China, and Russia do not. Painting us as bad guys for doing something bugs us, if you say something like that to the Russians or Chinese they just laugh it off and do whatever they are going to do. Imagine for a second how differant it would have played out if the US had tried to kill a world leader to influance an election and people started BAAAWing about it, never mind if we actually came out and told a country to do what we say or we'd nuke them (this in referance to Poland). Strength isn't a factor since when you get down to it we're still (for th emoment) the most powerful nation on earth.
Not meaning to engage in too much of a political rant, but it's impossible to avoid when your talking about the plot of certail real world groups (or analogies to them) being used in video games. There are reasons for it, connected to what is actually going on out there if you pay attention.
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To answer the central question of the thread though, I'd actually like to see more quests that don't involve the whole "Kill Foozle" thing. The plot being to kill some big bad guy at the end tends to work for video games, so I understand why it's used so often. However I believe there have been numerous games over the years... looking towards things like some of the Ultima Games (IV and VI specifically) where reacing some end boss was not the central premise or objective of the game. A few titles like "Darklands" and "Space 1889" managed to involve various bosses, but without making any of them the real purpose, with the actual objective in the game being to obtain fame and fortune, and move between various seperate storylines, completing them all being the "win" for the game so to speak as you become legendary heroes remembered through the ages for your numerous deeds. Even the original "Might and Magic" was able to mix things up, where the endgame was basically to find out what was in "The Inner Sanctum" in the central of the Astral Plane. It was about discovering knowlege, not about killing anyone in paticular, though it DID lead into the other games increasingly revolving around some Foozle named Sheltem.