Most Over-Used Plot In Games.

Recommended Videos

zombays

New member
Apr 12, 2010
306
0
0
Malidictuim said:
99% of the humans in space being AMERICAN.
Why does everyone insist on making AMERICA the dominant nation in the world?
Why can't it be Australia for once?! We're a superpower! Honest! We have our own continent and everything...
In Halo Reach there's Hungarian people, and if you buy the SPanish version of Reach they speak Spanish! TADA!
 

Malidictuim

New member
Dec 5, 2007
59
0
0
zombays said:
Malidictuim said:
99% of the humans in space being AMERICAN.
Why does everyone insist on making AMERICA the dominant nation in the world?
Why can't it be Australia for once?! We're a superpower! Honest! We have our own continent and everything...
In Halo Reach there's Hungarian people, and if you buy the SPanish version of Reach they speak Spanish! TADA!
Looks like I'm buying Halo Reach after all!
Also, Australian officer guy in Section 8 was a pleasant surprise, even though Australia is a Duchy of the United States Empire in this particular universe. (By the way, Section 8 is actually pretty good if any of you haven't played it. )
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
13,769
5
43
"He killed the person(s) that I care about. I will now kill him."
 

Ethylene Glycol

New member
Sep 21, 2010
83
0
0
Any plot in which the primary antagonist for most of the game turns out to be the hero's father/brother/nephew/cousin/former roommate/best friend/etc., who has been controlled/corrupted by the real Big Bad.
 

Therumancer

Citation Needed
Nov 28, 2007
9,909
0
0
Su.zaku said:
Amnesia stories and the 'ultra-nationalist Communist-Nazi Russians' handwave that plagues nearly every modern war game, seriously people stop picking on the Russians as starting every single fucking problem in the future.
Well, the world is divided as East Vs. West right now. Russia has a massive military machine and was only briefly making any real attempts to reform culturally (after Desert Storm and it's collapse). If you look at events like their assasination attempt in Ukraine to influance an election in their favor, the invasion of Georgia, their threats of using nuclear force against Poland for a US missle interception base there, and of course cutting off oil to the EU for a while, you'd see why they do not exactly have the most steller reputation. Incidently none of what I say there is rhetoric, look it up.

China is another major bad guy today, because not only are they building up a major military force, including the navy and screening elements (submarines their their Yuan class), they are also making speeches about wanting to conquer the world for "living space" and racial dominance. If you do a search for "chinese, satellite, lasers" you'll also find a ton of articles about the Chinese using lasers to blind satellites. Then of course you'll find another incident which was the talk of the land before 9/11 where the Chinese were engaging in direct techno-piracy (as if their patent violations and such aren't enough, much has been written about their robber economy). What the Chinese did was force a US plane over international waters to land, take the pilots prisoner, and then scavenge through the plane to steal as much US aerunautics technology as they could. 9/11 wound up overshadowing this, especially seeing as the pilots were released at least, but it did happen.

The point here being that if your going to pick a bad guy in the modern world for an all out war, as opposed to some kind of battle against insurgents, you only have so many options. Private Military contractors are used because of our current morality about demonizing our enemies, such non-existant groups represent a neutral threat that isn't going to offend anyone based on their policies, when companies are concerned about such things.

You have to remember that the US's major weakness is our morality, we tend to care what other countries think (to some extent) and listen to their whining, and allow it to influance our policies. Nations like China, and Russia do not. Painting us as bad guys for doing something bugs us, if you say something like that to the Russians or Chinese they just laugh it off and do whatever they are going to do. Imagine for a second how differant it would have played out if the US had tried to kill a world leader to influance an election and people started BAAAWing about it, never mind if we actually came out and told a country to do what we say or we'd nuke them (this in referance to Poland). Strength isn't a factor since when you get down to it we're still (for th emoment) the most powerful nation on earth.

Not meaning to engage in too much of a political rant, but it's impossible to avoid when your talking about the plot of certail real world groups (or analogies to them) being used in video games. There are reasons for it, connected to what is actually going on out there if you pay attention.

-

To answer the central question of the thread though, I'd actually like to see more quests that don't involve the whole "Kill Foozle" thing. The plot being to kill some big bad guy at the end tends to work for video games, so I understand why it's used so often. However I believe there have been numerous games over the years... looking towards things like some of the Ultima Games (IV and VI specifically) where reacing some end boss was not the central premise or objective of the game. A few titles like "Darklands" and "Space 1889" managed to involve various bosses, but without making any of them the real purpose, with the actual objective in the game being to obtain fame and fortune, and move between various seperate storylines, completing them all being the "win" for the game so to speak as you become legendary heroes remembered through the ages for your numerous deeds. Even the original "Might and Magic" was able to mix things up, where the endgame was basically to find out what was in "The Inner Sanctum" in the central of the Astral Plane. It was about discovering knowlege, not about killing anyone in paticular, though it DID lead into the other games increasingly revolving around some Foozle named Sheltem.
 

Manji187

New member
Jan 29, 2009
1,444
0
0
You are the ONLY ONE who can save the world, the day, the kingdom, the princess, the financial system...whatever.
 

Nieroshai

New member
Aug 20, 2009
2,940
0
0
The most overused sub-plot ever? Where everyone nitpicks about how tried-and-true plot devices the average person isn't tired of seeing happen again in new creative ways need to be gotten rid of because not only must we have the new, but we must also never revisit the old successful formulas. Heard of "archetypal myth"? Nearly EVERY good story ever written hass elements of archetypal myth, be it a story of revenge, a quest story after , or saving the princess and/or kingdom from forces that want to own them.

I say that telling old stories well is better than telling new stories and hoping for acceptance just because they're new. Also, try coming up with a plot for a game. I bet you ANYTHING your plot ends up very similar to something already out there, whether you were trying or not. There are very few actual types of quests you can possibly send someone on, and only so many reasons.

That being said, I already feel the comments: well can't something old be bad too? I never said to the contrary, what I said is that the average person isn't tired of getting revenge on evil corporations yet, and wants another go at saving the princess to boot.
 

Dastardly

Imaginary Friend
Apr 19, 2010
2,420
0
0
Every plot boils down to the following:

Protagonist -> Opposition -> Conflict -> Victory

In the same way that all Mexican foods (as marketed in America) consist of:

Tortilla -> Cheese -> Meat -> Vegetable

The good stories work to mask the formula with other twists and turns, arrange them differently, or set up a standard expectation only to snatch it away at the right instant.

THE PROBLEM:

Too many writers think that a drastic change of SETTING makes the story better. Different era, different tech, different species, different style of magic, different form of martial arts, and so on. Those things don't make the story, and I think it's THESE that are more overused than anything. You can't help but overuse certain elements of good storytelling--that's how it became good--but you can guard yourself against thinking a "different coat of paint" somehow makes the same story different.
 
May 5, 2010
4,831
0
0
Easy: "Everyone except America is douche. Go kill they for apple pie and glory." Ok, most "modern" shooters aren't actually that stupid, but honestly: Haven't we killed enough Germans/Russians?

Sn1P3r M98 said:
You are the last of your kind. Aliens are invading earth. Use your superhuman awesomeness to single handedly win the war.
OK, can you actually name a game besides Halo that has that plot? Because that's only one game. I mean, Resistance is a little like that, except for...certain elements...that might involve spoilers....

You don't actually win the war. By the end of R2, things are actually pretty fucked up. Including Hale.
 

raunchious

New member
Jun 29, 2009
35
0
0
How about Guy running from his dark past? You play as guy, yet you don't know what his dark past is, just that he's haunted by it and it's real bad. And he's turning over a new leaf by....killing people?

See Grand Theft Auto, Silent Hill 2, Gears of War, Red Dead Redemption, Final Fantasy IV
 

Red Right Hand

Squatter
Feb 23, 2009
1,093
0
0
Keava said:
[Insert jRPG plot here] They are all the same, all bad and nonsense with bunch of teenagers facing all kinds of evil the world ever known.

Red Right Hand said:
Any plot where you are the only fucking person who could possibly save the world, even though your character is pretty much average at best. Pretty much Mass Effect 1 & 2. Not that they're bad games, just that aspect of the plot pisses me off.
Actually in ME you weren't average. All the background somewhat showed your superior survival instinct, leadership skill of wits that let you get through one of the most bloody missions you were embarked on. You start as the best soldier humanity can field. And in ME1 the world is saved by the fleet, you just expose and fight Saren.
Fair enough about Mass Effect 1, I suppose. I just felt that in Mass Effect 2, while it says you are the best, most of the other characters are just as good as you. Just what I felt about the game mind.
 

LightspeedJack

New member
May 2, 2010
1,478
0
0
Someone has killed/kidnapped my daughter/wife so now I must save them and in the process enforce stereotypes of women being powerless and men being the big strong macho dominant role. (Disclaimer: I do not agree with this).
 

JEBWrench

New member
Apr 23, 2009
2,572
0
0
Sir John the Net Knight said:
Ahem...

[img src=http://th01.deviantart.com/fs29/300W/f/2008/056/f/7/Princess_Zelda_TP___v_07_by_link_theguy.jpg][/spoiler]

[b]That[/b] is the most overused plot in gaming. I don't think you can ever attempt to argue against it.[/QUOTE]

You know the one on the right? She actually pulls the hero's ass out of the fire quite often.

Thus making it not so much overused, I would think.
 

kidwithxboxlive

New member
Aug 24, 2010
568
0
0
John Marston
Sven und EIN HUND said:
Daxter343 said:
Hero A must save Princess B, and occasionally Extra Character C.

...ok so it's not a bad formula, but it is overused.
Stole the words from my keyboard. You're right, it isn't a bad formula and done well it can yield an excellent game (Resident Evil 4, Mario 64)
Red Dead Redemption
(John Marston saves Family, While killing friends and goverment. Solved
 

repeating integers

New member
Mar 17, 2010
3,315
0
0
Anything centred around WW2, I simply cannot stand. Not really sure why - I love reading about the history of WW2. More than this, though, I hate modern combat games (wanted to say "modern warfare" but then I remembered there was a game with that name). I just find the concept boring, somehow (though the latest Medal of Honour game makes me slightly somewhat interested a little bit). Similarly, zombies annoy me.

Come to think of it, I don't really like anything not in space with pretty spaceships and FTL travel, and fancy futuristic guns... so you can disregard my opinions if you want :p.
 
Jul 9, 2010
275
0
0
raunchious said:
How about Guy running from his dark past? You play as guy, yet you don't know what his dark past is, just that he's haunted by it and it's real bad. And he's turning over a new leaf by....killing people?

See Grand Theft Auto, Silent Hill 2, Gears of War, Red Dead Redemption, Final Fantasy IV
What do you mean you don't know what his past is?
GTA4: Nico was a mercenary that did bad shit.
Silent Hill 2: James' wife is dead.
Gears of War: Fenix deserted and Fuckface lost his wife.
RDR: He was a bandit.