This. The only exception to this rule for me is "Save the galaxy/kingdom" usually paired with saving the "love interest of the game" as you save the galaxy/kingdom. Perhaps these two are one in the same like Nintendo likes to do or perhaps they are seperate like in Mass Effect. Hell Mas effect gave you 3 ladies to go save and let you pick between them along the way.Nieroshai said:The most overused sub-plot ever? Where everyone nitpicks about how tried-and-true plot devices the average person isn't tired of seeing happen again in new creative ways need to be gotten rid of because not only must we have the new, but we must also never revisit the old successful formulas. Heard of "archetypal myth"? Nearly EVERY good story ever written hass elements of archetypal myth, be it a story of revenge, a quest story after , or saving the princess and/or kingdom from forces that want to own them.
I say that telling old stories well is better than telling new stories and hoping for acceptance just because they're new. Also, try coming up with a plot for a game. I bet you ANYTHING your plot ends up very similar to something already out there, whether you were trying or not. There are very few actual types of quests you can possibly send someone on, and only so many reasons.
That being said, I already feel the comments: well can't something old be bad too? I never said to the contrary, what I said is that the average person isn't tired of getting revenge on evil corporations yet, and wants another go at saving the princess to boot.
Amnesia isn't "all over the place" the same way Yahtzee describes it. And Yahtzee I bet is the reason so many people are saying it is played out. I could easily list 20 games with the above plot device and still be able to continue to list more. I bet alot of people complaining about amnesia would be hard pressed and have to work for a list of 10, let alone 20 titles. Sorry, but Yahtzee fanboyism is annoying on this forum.