Most overpowered attacks in a game

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sketch_zeppelin

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The PRL 412 (the laser gun) from Resdient Evil 4. It was a charge weapon that could kill anything in one hit and could go through muiltipule enemies at once and if they got too close, fireing without charging had the same effect as a flash grenade...unless you were fighting a boss in which case it would just out right kill them. seriously, you could kill the last boss with the pull of a trigger.
 

Kungfu_Teddybear

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Kahunaburger said:
Drain Health 100 for 1 second. Ah, Elder Scrolls magic system :)
This. I did this and just walked through towns casting it on everyone.

Good times.
 

Azure-Supernova

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Indignation anyone?

If not I'd like to point out that the fully upgraded Posiedon's Wrath in the first God of War was pracically an instant death button for any surrounding enemies.
 

Goldjit

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Armageddon in Worms Armageddon

So overpowered, you'll be lucky to have a tombstone on land after.
 

Cheesus333

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I was at the final boss on Torchlight as the Beserker, and I had been maxing out my favourite move for most of the game. It did shit all to the bastard, so I tried out one of the higher tier moves the next time I levelled up, the aptly-named 'Devastate'.

It died on the first go. Now, with a tiny mana cost and a massive damage, it is literally the only move I use.
 

mastermerrick

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Jul 7, 2010
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Star Wars: Battlefron II

The AT-AT. Nigh invulnerale, one-hit-kills almost anything. The only prolem is that it is slow.
 

Cridhe

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Sword + Sprint on Countdown in Halo: Reach multi-player.

Duck behind that wall in the upstairs corridors by the balcony and watch the little red blips on the map. It's so douchey, but so much win.
 

Slaanax

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Force Wave from Kotor games you could spam it in a room and kill all the enemies. When I was confronted by the 2 Sith in Corriban. I killed the one just spamming force wave and got the Leader to about half life.
 

GrimHeaper

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l3o2828 said:
FalloutJack said:
l3o2828 said:
Armageddon Of the Persona series.
Not at all easy to get , but once you do, ooh boooy.
Even better, Mr. Lucifer. Bring together the fusion spell and then engender Victory Cry within one of the Personas (probably Lucifer). Victory brings a return of SP, allowing you to always have the power to call Armageddon. The incredible power which allows you to beat the Nyx Avatar in one move once you hit the Death arcana...
Indeed.
It gets better when you manage to inherit the SP Master skill too /into Lucifer/
Wich means you can cast armageddon Twice in the same battle.
THATS TWICE INSTA-KILL ALL, GENTLEMEN.
Then Demifiend appeared and ripped that apart.
Chibz said:
Swny Nerdgasm said:
IIRC there's a spell from the Ultima series that kills everything on the planet...
That would be Armageddon. Kills everyone on the planet except the caster and the Big LB himself.

I'd say this is the most OP thing ever.
Weaksauce.
666 and full of demons
 

mikey7339

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Orlandu and every one of his attacks from Final Fantasy Tactics.

Me playing before getting him: "Man this game is fun but hard as hell"

-Orlandu joins your party-

"....WTF why did this game just get so easy?!"
 

IliaSeldania

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Sagat's crouching Fierce Punch in CvS2 immediately comes to mind. God damn it. The list of fighting game moves that are just ridiculous is immense. Testament......just Testament. In other games....I say the Paralyzing Palm perk in Fallout 3 and New Vegas. I really shouldn't be able to take the entire Deathclaw nest at once just with my trusty friend Pushy. Then again....its quite fun to do. Yamekei in Xenogears....Shura element in the Warriors series....there are so many man.
 

Saint Angeles

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Vanish + X-Zone... and I completely concur with the post right above me, about Orlandu's unbalancing of Chapter 4 in Final Fantasy Tactics. Lightning Stab alone takes most of the challenge out of the end of the game.
 

WarKirby

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I think half of the replies in this thread are silly. I don't think something fits the definition of "overpowered" if you have to grind for 40 hours to unlock it, or if you only get it after finishing the game. Things like that aren't overpowered. They're sufficiently powered for the effort required to get them. Knights of the Round definitely does not count.

What I think does count, is things that aren't too hard to do. And/or are available fairly early in the game, allowing you to actually breeze through the game by abusing them.

On topic, I vote Oblivion. It's magic and equipment system is utterly broken. Some notable things include:

Being able to reach 100% magic resistance fairly easily and early on. Pick Brton class, and find a Mundane Ring, and you're gold. There are plenty of other ways to do it too.

Custom spells with the Drain Health spell effect. This spell reduces your enemy's health temporarily - ie, when the duration expires, they recover what they lost instantly. BEcause of this, the game values it based on it's duration. Doing a reasonable amount of damage for a reasonable duration, has a reasonable mana cost. But if you use the minimum duration (1 second) then the spell is ridiculously cheap - and castable without any magical skill - regardless of how much power you put in it. What makes this broken is that the spell is still able to kill people, so drain health 100 for 1 second is an instant death spell for anything with <100 HP, at practically no mana cost. Even if it doesn't kill outright, it gives you a 1 second window to finish off the undoubtedly weakened enemy, which is enough time for two melee strikes

Another broken part about the spellmaking system is using "Fortify Skill" spells. These work similarly to the above, in that they are valued based upon their duration. The flaw is that time is paused during certain things, such as being in conversations or menus. This is exploitable by casting Fortify Mercantile for 1 second on yourself, just before talking to a shopkeeper, to get ridiculous deals. You can also fortify your armourer skill just before opening your inventory to repair your equipment.

The Chameleon effect. On spells or equipment, reduces your visibility to the world. It is uncapped and can go to 100%, which is possible to reach with armour enchantments alone. Read here to see how broken this is: http://www.uesp.net/wiki/Oblivion:Chameleon

I was also fond of adding a 1 second paralysis effect to my damage spells. This causes enemies to freeze in place and fall over, and it takes them about four seconds to get back up and pose a threat again.

One could argue that spellmaking isn't immediately acessible, and requires you to complete the seven mage guild quests. However, about five of those are a complete joke (only two require unassisted combat) and the whole set can be done in about 2 hours, almost at lv1 before you do anything else in your game.

Oblivion was a thoroughly broken game if you tried hard enough. But it was also really awesome
 

WarKirby

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Cheesus333 said:
I was at the final boss on Torchlight as the Beserker, and I had been maxing out my favourite move for most of the game. It did shit all to the bastard, so I tried out one of the higher tier moves the next time I levelled up, the aptly-named 'Devastate'.

It died on the first go. Now, with a tiny mana cost and a massive damage, it is literally the only move I use.
ohh yes torchlight. Such an unbalanced game. iirc each class had about one ability which was so pointlessly good that you stopped levelling anything else, and ideally planned your build to only spend points on it.

The alchemist had his giant face melty death beam, and the vanquisher had that explosive shot ability. The later was ridiculously exploitable due to the range on it, as you could often stand outside a room and annihilate everything inside from offscreen, being safe from harm