Thats why I'm always evil, most of them don't have the common scene to survive so just let them die.Polaris19 said:Doing a Paragon action to keep someone alive only to have them die seconds later in ME2.
Thats why I'm always evil, most of them don't have the common scene to survive so just let them die.Polaris19 said:Doing a Paragon action to keep someone alive only to have them die seconds later in ME2.
Thank fuck, someone else that realises that it isn't a sandbox. Although I knew you would just from seeing your avatar.Woodsey said:It doesn't have a sandbox, just an open-world. And you're hardly going to feel like you're in the mob if you're just sent on missions in a similar vein to other linear games; the city's an important part of it. If you provide lots of other things to do then it detracts from the story and messes with the pacing.
As for the playboy mags: they're just a collectible like almost every other game has, I don't see why you've singled out. At least they're interesting to look at.
A good argument, but one I find flawed as I don't believe a criminal like Vito would limit himself to just stealing cars and working for the mob, he should have more options, like real criminals.Woodsey said:It doesn't have a sandbox, just an open-world. And you're hardly going to feel like you're in the mob if you're just sent on missions in a similar vein to other linear games; the city's an important part of it. If you provide lots of other things to do then it detracts from the story and messes with the pacing.
Oh, I knew.The Unworthy Gentleman said:Thank fuck, someone else that realises that it isn't a sandbox. Although I knew you would just from seeing your avatar.
It may be weaker per hit, but its the power of the floating blades of doom, definately as good as gilgamesh when you learn how to use it as there is the stabby dmg, plus explosion dmg and the abilities to reposition them around u, impale enemy etc...The_ModeRazor said:![]()
It's Lucifer from Devil May Cry 4.
Weaker (much) than either Rebellion or Gilgamesh, and it is generally a very bad idea to try using it in combat.
What are you talking about o-OThe_ModeRazor said:-snip-
It's Lucifer from Devil May Cry 4.
Weaker (much) than either Rebellion or Gilgamesh, and it is generally a very bad idea to try using it in combat.
It would destroy the pacing if you're just running off on nonsensical tasks whenever you want, and they'd also have to eliminate the current mission structure to fit it in. He's not self-employed, he works for the mob; he can't just go off and do what he wants.Booze Zombie said:A good argument, but one I find flawed as I don't believe a criminal like Vito would limit himself to just stealing cars and working for the mob, he should have more options, like real criminals.Woodsey said:It doesn't have a sandbox, just an open-world. And you're hardly going to feel like you're in the mob if you're just sent on missions in a similar vein to other linear games; the city's an important part of it. If you provide lots of other things to do then it detracts from the story and messes with the pacing.
Doing hits for people, gun running, protection, extortion, mugging, robbing... doing stuff "on the side" is one of the noted perks of being "self-employed" and yet you're stuck there waiting for other people to tell your character what to do.
It's just that my main grievance with the game is how empty most of the open-world is, devoid of purpose other than padding the game out and spawning cars for you to steal.
It wouldn't ruin the pacing, it would explain how the time between each mission (about a week to a month, on average) was spent.
Yea I was thinking the same thing. I was always pissed when looting houses to find out that they had lots of stuff, but most of it was worth absolutely nothing. I like the way everything in fallout 3 have at least 0.5 value thoughhenritje said:allot of oblivion 0 gold items and clothes
Vito lives a life, doesn't he?Woodsey said:It would destroy the pacing if you're just running off on nonsensical tasks whenever you want, and they'd also have to eliminate the current mission structure to fit it in. He's not self-employed, he works for the mob; he can't just go off and do what he wants.
Your main grievance with the game seems to be that it doesn't do a GTA.
I made a killing off of tin cans like that.AMMO Kid said:Yea I was thinking the same thing. I was always pissed when looting houses to find out that they had lots of stuff, but most of it was worth absolutely nothing. I like the way everything in fallout 3 have at least 0.5 value thoughhenritje said:allot of oblivion 0 gold items and clothes![]()