Most pointless thing in a game

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badatcardgames

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Aug 16, 2010
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Polaris19 said:
Doing a Paragon action to keep someone alive only to have them die seconds later in ME2.
Thats why I'm always evil, most of them don't have the common scene to survive so just let them die.
 
Mar 9, 2010
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Woodsey said:
It doesn't have a sandbox, just an open-world. And you're hardly going to feel like you're in the mob if you're just sent on missions in a similar vein to other linear games; the city's an important part of it. If you provide lots of other things to do then it detracts from the story and messes with the pacing.

As for the playboy mags: they're just a collectible like almost every other game has, I don't see why you've singled out. At least they're interesting to look at.
Thank fuck, someone else that realises that it isn't a sandbox. Although I knew you would just from seeing your avatar.

OT: I'm gonna have to go for the throw an egg feature in Resident Evil 4. Impossible to get it right to hit an infected and with no effect other than a joke.
 

Booze Zombie

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Dec 8, 2007
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Woodsey said:
It doesn't have a sandbox, just an open-world. And you're hardly going to feel like you're in the mob if you're just sent on missions in a similar vein to other linear games; the city's an important part of it. If you provide lots of other things to do then it detracts from the story and messes with the pacing.
A good argument, but one I find flawed as I don't believe a criminal like Vito would limit himself to just stealing cars and working for the mob, he should have more options, like real criminals.
Doing hits for people, gun running, protection, extortion, mugging, robbing... doing stuff "on the side" is one of the noted perks of being "self-employed" and yet you're stuck there waiting for other people to tell your character what to do.

It's just that my main grievance with the game is how empty most of the open-world is, devoid of purpose other than padding the game out and spawning cars for you to steal.
It wouldn't ruin the pacing, it would explain how the time between each mission (about a week to a month, on average) was spent.

The Unworthy Gentleman said:
Thank fuck, someone else that realises that it isn't a sandbox. Although I knew you would just from seeing your avatar.
Oh, I knew.
I guess I just use the term out of habit, though.
 

ACM_Shadow

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Aug 6, 2009
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The_ModeRazor said:

It's Lucifer from Devil May Cry 4.
Weaker (much) than either Rebellion or Gilgamesh, and it is generally a very bad idea to try using it in combat.
It may be weaker per hit, but its the power of the floating blades of doom, definately as good as gilgamesh when you learn how to use it as there is the stabby dmg, plus explosion dmg and the abilities to reposition them around u, impale enemy etc...
But yeh, have to go with splash and most sandbox city games. sandbox+city doesnt work out well unless you can just dick around with powers (eg:prototype). Also when vs'ing a mate in pokemon Gyrados used spalsh, gyrados used hyperbeam, .... has lost :p
 

D_Vanquish

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Oct 21, 2009
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Your right, it wasn't all of Morrowind just the island it was based on. Sorry about that, got them mixed up, but this is what it says

"Vvardenfell was destroyed after the Ministry of Truth crashed into Vivec causing Red Mountain to erupt. Most of the island was covered in ash, forcing the population to leave for the island of Solstheim."
 

KaiRai

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Jun 2, 2008
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some of the camos in MGS3. There was like nowhere you could use them, and if you could, you'd get like a 20% max stealth rating. Which in terms of MGS3 is like standing in the open with an airfield landing strip flare.
 

mexicola

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Feb 10, 2010
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Space hamster in ME2. It serves no purpose once you buy it. At least fishes can die if you don't feed them but hamster is just there, immortal and requiring no sustenance while you go out every day to fight and risk your life so you could save the galaxy HE lives in. Fuck you hamster!
 

Durxom

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May 12, 2009
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The_ModeRazor said:
-snip-
It's Lucifer from Devil May Cry 4.
Weaker (much) than either Rebellion or Gilgamesh, and it is generally a very bad idea to try using it in combat.
What are you talking about o-O

Lucifer is essentially the boss killer in that game, that and its great for increasing combos.
 

hyperhammy

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Jan 4, 2010
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Dude, I think that's one of the greatest ideas ever...
Why not put playboy pics in evergame?
Skate 3, do an ollie and some chick shows you her boobs.
 

Woodsey

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Aug 9, 2009
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Booze Zombie said:
Woodsey said:
It doesn't have a sandbox, just an open-world. And you're hardly going to feel like you're in the mob if you're just sent on missions in a similar vein to other linear games; the city's an important part of it. If you provide lots of other things to do then it detracts from the story and messes with the pacing.
A good argument, but one I find flawed as I don't believe a criminal like Vito would limit himself to just stealing cars and working for the mob, he should have more options, like real criminals.
Doing hits for people, gun running, protection, extortion, mugging, robbing... doing stuff "on the side" is one of the noted perks of being "self-employed" and yet you're stuck there waiting for other people to tell your character what to do.

It's just that my main grievance with the game is how empty most of the open-world is, devoid of purpose other than padding the game out and spawning cars for you to steal.
It wouldn't ruin the pacing, it would explain how the time between each mission (about a week to a month, on average) was spent.
It would destroy the pacing if you're just running off on nonsensical tasks whenever you want, and they'd also have to eliminate the current mission structure to fit it in. He's not self-employed, he works for the mob; he can't just go off and do what he wants.

Your main grievance with the game seems to be that it doesn't do a GTA.
 

AMMO Kid

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Jan 2, 2009
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henritje said:
allot of oblivion 0 gold items and clothes
Yea I was thinking the same thing. I was always pissed when looting houses to find out that they had lots of stuff, but most of it was worth absolutely nothing. I like the way everything in fallout 3 have at least 0.5 value though :)
 

Booze Zombie

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Dec 8, 2007
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Woodsey said:
It would destroy the pacing if you're just running off on nonsensical tasks whenever you want, and they'd also have to eliminate the current mission structure to fit it in. He's not self-employed, he works for the mob; he can't just go off and do what he wants.

Your main grievance with the game seems to be that it doesn't do a GTA.
Vito lives a life, doesn't he?
I would've liked to have seen more of it, him taking down warehouses full of punks and petty criminal actions, more substance, I suppose.

I'm not a GTA fan, by the way.
 

Judgement101

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Mar 29, 2010
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AMMO Kid said:
henritje said:
allot of oblivion 0 gold items and clothes
Yea I was thinking the same thing. I was always pissed when looting houses to find out that they had lots of stuff, but most of it was worth absolutely nothing. I like the way everything in fallout 3 have at least 0.5 value though :)
I made a killing off of tin cans like that.