Steel Battalion is supposed to be realistic to the point of ridiculousness. It's a game where you pilot a giant mecha suit. Sounds like something that doesn't exactly lend itself to realism, right?
Wrong! Sit down!
First and foremost, there's the controller.
Yeah. Feeling immersed yet? Good!
All those fancy knobs and levers? They've all got a purpose. Playing Steel Battalion isn't as simple as turning the game on and going; you've got to memorize and execute a complicated boot sequence, the kind you'd probably have to memorize when starting a plane. Then, only after you've powered up your mech, do you get to move around and 'splode stuff.
But the realism doesn't stop there. If you find yourself in a tight spot, you'll be given multiple prompts to eject. After all, if your mecha's about to explode, it only makes sense that you'd want to get out in time, right? Well, here's the kicker. If you try to pull a George Kirk (Captain Kirk's father. Sacrificed himself to... Ah, forget it) and pilot your giant mecha through to the explosive end, your character is killed... And your save file is erased, effectively mimicking what real-life death would mean for you.
How's
that for realism?