Most repe-repe-repe-repetitive game that you've ever played

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Amazigh

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Jan 12, 2010
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Dynasty Warriors and friends,

1. Pick Meng Huo
2. Press Y
3. "I'M THE KING!"
4. Repeat until everything is dead then "I'M THE KING!" away to "I'M THE KING" at more generic redshirts
 

Rusty Bucket

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Dec 2, 2008
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SirBryghtside said:
Animal Crossing, by far.

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You get the picture.
Does this help?
 

Rishtaka

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Sep 12, 2009
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It's gotta be tetris. I love that game so much, but I doubt anyone can really think it isn't repetitive.
 

Harlemura

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May 1, 2009
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The Super Smash Bros. Games. Well, Brawl at least, but I'm guessing this applies to the others.

It stays fun for god knows how long with friends, but as soon as you're against AI, nothing interesting happens. Ever.
Not to mention their crazy-ass guard spam renders all of Snake's explosives pointless. All there is left to do is repeat the basic standard attack combo.
 

Blemontea

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May 25, 2010
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Well...i went on the ultimate grind quest on Bully which was very repetitive becuase it to travel all around the city looking for rubber bands and cards.

and that one chapter in Super Paper Mario, where you hae to work off your debt but still have to work for 10,000 dollars just to get a password to earn more money to get another password. yeah...Chapter 4? right
 

ItsAPaul

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Mar 4, 2009
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The original dot hack series of games. They could've made it sooooo much better if it didn't have all that grind in it. Also Sims 2 if you're not like me and hack the annoying meters to be easier to fill so you can actually have fun =P
 

Daipire

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Oct 25, 2009
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Assassin's Creed.

Counter, counter, counter, dead.
Counter, counter, counter, dead.
Counter, counter, counter, dead...
 

Raziel_Likes_Souls

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Mar 6, 2008
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Rylot said:
CoD MW 2 online. It's fun for a while but when your friends play it for 8 hours at a time it gets old.
Ditto.
Anyways, I'll throw Dragon Age's combat in. I was a rogue, and Dirty Fighting didn't really help against Zevran's ambush. And I'm too cool to use arrows. And so was Leilana, apparently, because she kept switching to a melee to attack the guy with a shortsword, rather than, you know, the 3 archers on the cliff who just stunned me. Cue my whole party dieing. Now imagine if every battle was like that, and you'll see why I thought it was a bit repetitive. But the rest of the game was fine. Something even more repetitive was White Knight Chronicles. Attack, get AC, combo, repeat until enemy is dead. Maybe if there were better abilities to use without needing AC.
 

Dapper Ninja

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Aug 13, 2008
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Final Fantasy XIII.

walk down line lose interest battle spam attack lose interest walk down line cutscene lose interest
walk down line lose interest battle spam attack lose interest walk down line cutscene lose interest
walk down line lose interest battle spam attack lose interest walk down line cutscene lose interest
walk down line lose interest battle spam attack lose interest walk down line cutscene lose interest
walk down line lose interest battle spam attack lose interest walk down line cutscene lose interest

Repeat for hours.
 

BaldursBananaSoap

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May 20, 2009
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Prince of Persia 08. Press X at certain times to auto-platform. The whole game is a QTE.

Final Fantasy 13. Walk forward, battle, spam auto battle, kill enemy, walk forward, shitty melodramatic cutscene about the shit story, repeat.
 

SilkySkyKitten

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Oct 20, 2009
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Serious Sam: the First Encounter

I just started playing this game for the first time, and the gameplay can literally be described like this:
Run into new area. Be ambushed by a swarm of newly spawned enemies. Kill said enemies. Move into next area. Be ambushed by another swarm of newly spawned enemies. Kill said enemies. Be attacked by another extra swarm of enemies. Kill said enemies. Say snappy one-liner. Move into next area. Repeat...

And you know what? I'm loving every fucking second of it.
 

Crimson King

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May 16, 2009
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The Dynasty Warriors 5 cluster of games.
It can best be described as kick ass, win, kick ass, win, kick ass, win, etc.
That may sound fine, but there's literally nothing else than that and it gets really boring really fast.
However, I don't begrudge the Dynasty Warriors games too much because they have Lu Bu, one of gaming's all time unstoppable badasses who, to quote Yahtzee, "kicks so much ass that he has to buy shoe polish specially formulated for buttock smell."
 

Misterian

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Oct 3, 2009
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Some Harvest Moon games.

In a way, it's a addictive sort of repeitiveness, somewhat like doing real life work to get a profit, you keep building it up 'till you can afford what you want.

Which probubly marks Harvest Moon as a good way to learn work ethic.
 

HT_Black

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May 1, 2009
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Crackdown 2 and No More Heroes, tied. Both of them were nauseatingly repetitive, so much so that both of them got to be boring after about two hours.
 

end_boss

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Jan 4, 2008
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As a game in general, Pokemon is pretty repetitive once you finish the story, because then it's all about team building and training, and it's all grind. It makes up for this by being addictive, and the repetitiveness being self-induced.

Most any game can be broken down to a series of repetitive tasks, but there's one level in the first Halo that strikes me as almost unbearable, in which you go up a number of levels in a building, each floor being identical, and I swear that even the enemies are identically placed. That level pissed me off.
 

I Max95

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Mar 23, 2009
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red steel 2
i have repetedly spouted hate about that game everywhere i can
because it is a million types of terrible
but i will focus on how your sensae has to teach you a move the tell you to repeat it five or six times
then you pick a quest that ussually just ends up being the same as your last one
go here and kill soem dudes
come back learn move
demonstrate, demonstrate, demonstrate, demo demo
go here kill some dudes
learn move Demo, demo, demo

it turned a perfectly fine game with a ...beareble combat system into a BAD game with nothing to redeem it
 

Timbydude

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Jul 15, 2009
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F.E.A.R. probably tops the list for me, aside from certain casual games (FarmVille, Romance of Rome) that I tried for reasons still unbeknownst to me.

For people who say MW2 is repetitive, you obviously never played F.E.A.R. The environment never really changes. There's no real variation to the gameplay. The awesome story was the only thing that kept me playing.