Most Ridiculous FETCH Quest Ever

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valkeminator

404Th Ravens. No.04
Nov 19, 2009
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Pretty much what it says, so I'll start

I'm not sure if anyone knows this game -- X3: Terran Conflict
It's a space simulator made by the German Dev. Egosoft.
Personally I don't hate the game, in fact I love it :D, but problem is some of the quest is a major offender in this category. The game just makes you feel more of a courier than a hero saving the world....

Without further ado:

THE HUB Mission.

Sure he's helping you to build up a super secret special awesome Alien technology Space station for you and your ships to dock at... and actually have a place to call HOME, but the fetch quest... is ...

Deliver 150,000 Teladianium.
Then 250,000 Crystals.
15 million credits.
400,000 Silicon.
75,000 Microchips
The easiest bit would definitely be paying up the 15 Million Credits alone... Considering 1 Crystal would cost you about 1800 credits alone, 15 Mil is nothing. Mind you, you probably already bought a lot of freighters worth a couple million altogether.

Apparently the quest itself will probably take over a week at least to complete. That is IF you manage to master the in game economy, and master the game mechanic itself... which has took me more than 200 HOURS, and I've yet to master it.

Although, on the bright side : Completing the quest will lead to the HQ plot which will award you a player HQ which lets you produce ships and repaint them even :D, a real home.

It is worth the pain in the long run, but even for me I still haven't played the game for AGES. I'm pretty much going to have to wait for holidays to kick in before I can attempt to jump into X3TC again...
 

Kyrian007

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The game Borderlands. The entire thing was a stupid fetch quest, broken up by a hundred or so fetch sidequests.
 

GunstarHero

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RDR, and as above, Borderlands. I loved the game, but got so damn sick of just going around with the express goal of 'grab X then go home, then go back where you got X but a little bit to the left, then back again'. I just can't be bothered to play it ever again.
 

babinro

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Legend of Zelda Wind Waker: Obtaining the 7 parts of the triforce right near the end.

This fetch quest really hurt the pacing of the game, but there have been far more boring ones in other games.
 

MiracleOfSound

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babinro said:
Legend of Zelda Wind Waker: Obtaining the 7 parts of the triforce right near the end.

This fetch quest really hurt the pacing of the game, but there have been far more boring ones in other games.
Argh.... I still haven't beaten that game as I told it to go screw itself when it asked me to do that bit. What an anti-climax.
 

darth.pixie

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The Scythian said:
The entire main quest of Oblivion.
Ha! Beat me to it. That game would have been much more fun if it would have had the thieves or assassins quests. Or Shivering Isles one.
 

Vault101

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Sep 26, 2010
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it was many years ago but I vaugley remember finishing Banjo kazooie going like this

banjo: well I rescued my sister and everyhting its all good (resting on an outdoor chair siping lemonade)

Bottles: hold on banjo! you didnt collect ALL that pointless crap!

Banjo: so? tooties perfectly fine.....

Mumbo: no banjo you must go back to lair now!

Bnajo: what?

then back to square one.....
 

Ranorak

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Some of the EVE delivery missions.
They have you flying a cargo to a system 20 jumps away.
Anyone that knows EVE should know that this is not something exciting.
 

Tharwen

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I seem to have done pretty well with fetch quests in my time. Maybe I just have good intuitive taste in fetch-less games. Except perhaps:

Ranorak said:
Some of the EVE delivery missions.
They have you flying a cargo to a system 20 jumps away.
Anyone that knows EVE should know that this is not something exciting.
It's worse when you first start and no-one's told you that autopilot-ing is slower...
 

Sleekgiant

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Jan 21, 2010
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babinro said:
Legend of Zelda Wind Waker: Obtaining the 7 parts of the triforce right near the end.

This fetch quest really hurt the pacing of the game, but there have been far more boring ones in other games.
Eh to each his own I guess, I loved the game all the way through.

Fable 2 had so many boring fetch quests, I can't list them all here.
 

gigastrike

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There's a quest in Runescape that requires you to get some wood from a guy who wants his axe sharpened from a guy who wont do it because his friend is missing, so you have to get a witch to do it, but she wont became her apprentice is missing. So you have to free the imprisoned apprentice by bribing a guard with a bunch of chickens that you get from a farmer who doesn't have enough, so he points you at another guy who wants you to get 3 steel cages from a smith in a nearby city who wants an antidote for his illness from an apothecary who needs you to bring him a new airtight pot from a potter who wont do it because she has a loan shark. So you have to confront the Dwarven gang leader who will cut the potter some slack if you get some druids to accept him into thier order, but he wont do that until you make some tea for a Gnome on top of a mountain and help him out with his glider. So you need to get some special ropes from a guy on the other side of the mountain who wants a weather report from a guy who wants his friend found. So you have to infiltrate a gave full of goblins to find that he's trapped inside of a rock. So you have to find a wizard to make you a spell to free him, but it requires iron oxide (by this time you're on the other side of the fucking world) froma guy at a local port who wants his mattress stuffed by an Ogre, but he wont do it until you help a gnome who's scaring away the birds.

So you fix the gnome's runway so that the ogre will give you the mattress that you need for the sailor so you can give the rust to the wizard to make the spell to get a rock golem to punch your face in so that the guy will give you the vaguest weather report in existance (but you have to fix the weather vane first) so that the other guy will give you the special ropes so that the druids will be grateful so that you can got back to the Dwarf who has decided that he'd rather just kill you. So you beat him up and make him agree to leave the potter alone so she will teach you how to make an airtight pot for the apothecary for the smith for the farmer to bribe the guard into releasing the apprentice so that the smith will fix your axe so that the forester can get your wood, so that the quest giver will reward you with a key ring and whatever else he can give so that your frustrated character doesn't kill him on the spot for giving him the biggest "small" favor in history.

Ain't life a *****.
 

Mister Benoit

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I guess FFXI had a lot of fetch quests, the problem with that game though is that everything is extremely deadly, and death has a high cost in both the literal sense and time investment sense.

Also aided by how large the zones are and the monsters that aggro (Sound, Sight, Level). It becomes difficult to do much of anything in the game alone.

Regardless though I still had a great time because the game keeps you interacting with people and you're constantly on your toes scared of death.
 

Nmil-ek

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The entirity of the PS2 Launch title Dark Cloud much as I like the game it WAS a fetch quest. Oh various bits/people of towns have been shrunk and stuffed into floating ball things now go delve into 100 level long dungeons and fetch each and every single specific one back. Piss off.
 

Lungo

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And since no one has mention it yet: World of Warcraft. Basicly that game are 30% fetch quest. . . If you manage to spent more that 20 mins questing and not running into and/or making at least one fetch x item for y person ... I will be amazed. Special before they reworked the old world quest.
And it doesn't matter if they name the stuff, you need to get, with different names, it is always get X item/part/limbs to Y person/place, and you will never see the end of those damn quest... EVER.
 

Moonlight Butterfly

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Mar 16, 2011
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Lungo said:
And since no one has mention it yet: World of Warcraft. Basicly that game are 30% fetch quest. . . If you manage to spent more that 20 mins questing and not running into and/or making at least one fetch x item for y person ... I will be amazed. Special before they reworked the old world quest.
And it doesn't matter if they name the stuff, you need to get, with different names, it is always get X item/part/limbs to Y person/place, and you will never see the end of those damn quest... EVER.
Murlocs that don't have heads and boars with no livers...the Fringe team need to look into that shit.
 

Hyper-space

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Morrowind, i distinctly remember about 3 quests where you had to fetch someone their clothes. The first one was some Nord dude who was butt-naked standing besides the road, then there was this guy who didn't have pants (again, someone stole them) and then i think it was boots? or something, that i had to retrieve.

Oh and WoW: Burning Crusade, Nagrand was basically "kill over 3000 of this one type of creature for their sometimes non-existent lungs or whatever".
 

MetalDooley

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MiracleOfSound said:
babinro said:
Legend of Zelda Wind Waker: Obtaining the 7 parts of the triforce right near the end.

This fetch quest really hurt the pacing of the game, but there have been far more boring ones in other games.
Argh.... I still haven't beaten that game as I told it to go screw itself when it asked me to do that bit. What an anti-climax.
Even Miyamoto has admitted that the triforce fetch quest wasn't very good.Still it's not that bad if you have all the warp tornados unlocked
 

RuralGamer

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darth.pixie said:
The Scythian said:
The entire main quest of Oblivion.
Ha! Beat me to it. That game would have been much more fun if it would have had the thieves or assassins quests. Or Shivering Isles one.
Funnily enough, I would argue that the main quest in Oblivion is one of the worst ever made, yet the game ranks in my top 10 of all time. Why all the fetch quests? Seriously, had there been more bumping off Mythic Dawn folk or fighting battles against Daedra outbreaks or so, it would have been so much better.

OT: A lot of the ones in Fallout: New Vegas were bad for me, specifically for the excessive loading times between areas, which made getting the items take ages.