Most Stupid Plotline

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Shoggoth2588

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Terminate421 said:
All of your answers are invalid:

The best part is when they go back in time and negate the entire fucking plot by blowing out a candle. I can't help it but beating that game was really satisfying.

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LuisGuimaraes said:
The most stup plot is Resident Evil 4 without a doubt. It's a big mess of cliche and nonsense from beginning to end.
As ridiculous as Resi 4 is, Resident Evil 2 is about a cop on his very first day and a biker-chick who have to save a city from zombies, infected animals and, mutants from an evil pharmaceutal company who can't spell



Why it's ridiculous? Leon and Clare are grossly under-qualified to do any of what they've done. Presumably Leon spent some time on the gun range but Clare is a non-entity as of this point in the continuity: it's her brother Chris who is a member of S.T.A.R.S. Zombies alone decimated the Raccoon City police department and the entire SWAT team, not to mention Umbrella Security squads. Any given member of any given organization who is already dead is likely far more qualified to have survived. What complicated matters even more is the fact that Resident Evil 3 happens while Resi 2 is going on so at any moment, Nemesis could have smashed Leon and Clare into paste just as William or the Mr. X could have murdered the Hell out of Jill or Carlos.
 

an annoyed writer

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As much as I enjoyed the game, Splinter Cell Conviction. Sam Fisher is not the least bit interested in their stupid takeover whatsoever and is halfway around the world, looking for his daughter's killer. Grim, his buddy from the old Third Echelon days, somehow convinces the team of fucktards that she's working with to drug and kidnap him, and he winds up fucking up their whole stupid plot because of it. Why did they think drugging and kidnapping a top-level former superagent was a fucking good idea? What kind of mental gymnastics did they have to pull to think that was a good fucking idea? Considering that intelligence, Grim mustn't have had a hard time convincing them...
 

Canadamus Prime

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The_Lost_King said:
I just went back to the Witcher 2 and once again though that it was so stupid that Geralt was blamed for the killing, same in Dishonored too.

I really think that the bodyguard getting blamed has to be the most stupid plotline in videogames. Bodyguards are not infallible and they have proved themselves loyal to their ruler. Corvo and the EMpress were in love and Geralt had saved the King's life before! I just hate this plotline

Now for the purpose of a thread, what do you think it the most stupid plotline?
What's stupid about that plot is that if that nobody ever thinks that if the bodyguard really killed the person he'd probably not hang around to admire his handy work.
 

Kopikatsu

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Johnny Novgorod said:
The Resident Evil games. Courtesy of Umbrella Inc, whose economy hinges on turning half the world's population into zombies and making them kill the other half. BRILLIANT.
Spencer actually only used the Progenitor Virus to create BOWs because it was meant to fund his personal research; which is how to become immortal. He actually discovered the secret to immortality, but both Weskers ruined it for him (Albert stole/destroyed the research and Alex stole the last sample). Spencer was afraid of dying, you see. (But then Albert killed him in 5, so whatever).

OT: 'Government/Secret organization tests bio-weapon and it goes horribly wrong'. Every time that 'reveal' happens, I audibly groan and try to smother myself with a pillow if available.
 

MXRom

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irishda said:
MXRom said:
You skipped history class for Afghanistan didn't you? That's exactly what happened. America funded the Mujahideen fighters in Afghanistan during the Soviet invasion (although invasion isn't exactly the right word, since the Mujahideen were rebels and the pro-Soviet Afghan government asked the Soviets to help). Those rebels were trained by Osama bin Laden and the Pakistani army. As such, many of them flocked to him when he declared war on the US and re-established a base in Afghanistan. It wasn't exactly the "fight next to them, then turn on them" moment in the game, but then that was inaccurate because there were no American agents fighting in Afghanistan, they were just selling guns to them. Osama and the pakis were the ones training them. And no, the kid became an international crime lord (running guns primarily, not drugs) to seek revenge on America after his sister was burned in a fire started by a group of American businessmen and the CIA assassinates his father. And then his sister is actually killed and that just makes all the hatin' so much easier for him. And the Chinese guy didn't actually know he was being helped by the kingpin.

Yeah it's dumb, but then most all video game plots are just excuses to set the player up for large battles on their own or with a small team. I believe Yahtzee said it best when he said pretty much all video game plots were largely B-movie schlock in terms of story.
No I know all about it. I still have the old Soldier of Fortune magazines calling for Americans to donate money to fund the Mujaheddin. The sudden turn and the reason for turning was a steaming load. Other games have excuses either because they are set in a specific setting where it works...sorta, or it was back when games didn't need a strong plot(the DOOM era).

It still doesn't excuse just about everything else in the game. Like for example how the Chinese general guy has more control over the PLA than the Central Military Commission.
 

DoPo

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Shoggoth2588 said:
I can't help it but beating that game was really satisfying.
I'd assume that's except for the part you had to go through it. :p
 

Kopikatsu

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Shoggoth2588 said:
Why it's ridiculous? Leon and Clare are grossly under-qualified to do any of what they've done. Presumably Leon spent some time on the gun range but Clare is a non-entity as of this point in the continuity: it's her brother Chris who is a member of S.T.A.R.S. Zombies alone decimated the Raccoon City police department and the entire SWAT team, not to mention Umbrella Security squads. Any given member of any given organization who is already dead is likely far more qualified to have survived. What complicated matters even more is the fact that Resident Evil 3 happens while Resi 2 is going on so at any moment, Nemesis could have smashed Leon and Clare into paste just as William or the Mr. X could have murdered the Hell out of Jill or Carlos.
It's mentioned that Leon was the top scoring recruit at the academy and Claire received combat training from Chris personally because he felt she needed to know how to defend herself. It doesn't really excuse any of it, but at least they tried to justify it.

As for the other thing...not really. T-103's are 'programmed' for a specific task, so it's unlikely that Mr. X would deviate from those parameters (IE chase after Jill or Carlos). Meanwhile, Nemesis was only hunting STARS operatives (Which neither Leon nor Claire were). Birkin was trapped in his lab for the entirety of the game as well, and I don't recall Jill/Carlos ever going down there.

Edit: And technically, HUNK also survived. So +1 for the USS?
 

Shoggoth2588

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DoPo said:
Shoggoth2588 said:
I can't help it but beating that game was really satisfying.
I'd assume that's except for the part you had to go through it. :p
I can look past the plot of Sonic 06 (you can skip those cut-scenes after all) but what really annoyed me to the point that I almost gave up was the damned snowboarding section in White Acropolis. Shadow the Hedgehog beats you over the head with it's plot using unskippable cutscenes...ya know what?



Boom. Terrible plot.
 

FalloutJack

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Nah nah nah...

To have a really dumb plotline, you can't just go for a simple one. You have to reach high and choose a game that was trying really hard to be a complex storyline. In short, you need a long-ass RPG that sucks. And so, I present to you my entry for the games: FF8

Why? Well, I'm glad you asked.

Putting aside - for the moment - what is wrong with the gameplay, the characters, and the mechanics...let me just say that the story is shit, and then elaborate. This is a plot for which - in order to try and make it more interesting or depthy - someone introduced an alternate interpretation of the story in which the MC is dead. HOW BAD do you have to be in order for someone to make the game more interesting by declaring the life of Squall Emopants dead?

But wait! I'm not even done! The reason the plot is stupid is because it is many eschelons of complex idiocy which I will now make come alive for you. You see, first of all, you have SeeD, which has been put together mainly for the vanquishing of uhh...sorceresses. And putting aside how narrow and rare a field THAT is, they do other jobs in which young people are made into killers whose brains are occupied by monsters that eat their own memories for power. This was all started because of some attack in the past which was...ironically...our main villainess' fault! Let's hear it for incompetence!

Enter Ultimecia, the badly-named and badly-accented lordess of the future, a world devoid of defiance against her and filled with monsters galore, a dark rule in a dark future. And aside from having the biggest ego a sorceress could have, she is content. Except, wait no! A prophecy that says she'll be killed by SeeD, the organization which has no living member in her era and therefore no means to harm her ever! Whelp, time to compress time, I guess. Was there ever an actual POINT to wanting to compress time? Already ruling the world, what else do you need?!

So, the ***** queen of the future starts up the incredibly-convoluted plan of yanking her mind back into the past so that she can make the laws of time and causality do a wobbler. This is all in effort of trying to protect herself or gaining...something important, I assume. I don't get it, because it looks to me that all this effort and rigamoral led up to - You guessed it! - her would-be assassins being at her doorstep! Great work, you dumb shit. You managed to fulfill your own prophecy, AND it was your time travel that initiated the creation of the stupid witch-burning organization in the first place! Speaking of which...Python break!


So! There you have it, the completely-circular andd pointless adventure of time travel gone wrong and making for a terrible plot. And let me tell you something. The original Final Fantasy pulled a timey-wimey with a decent twist as a result, having Garland's very life as a mystical time loop which enables him to become Chaos. That's a GOOD plot move. Final Fantasy 8? None of this would have happened if the antagonist - the person who DRIVES THE PLOT - wasn't retarded. The number one spots always go to the ones with the best effort, and this one went FAR to be this dumb.
 

BrotherRool

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Beffudled Sheep said:
Now Wrex by the events of ME1 is a defeated man. Like most Krogan he is just wandering around doing merc work for people to get some credits and blood. If I remember correctly his reason for initially joining Shepard was "The enemy of my enemy in my friend" when taking down Fist and his thugs. After that it boiled down to him really having nothing better to do and Shepard being able to provide him with quite a few good and hectic fights. After questing around a bit (right when the story starts to make sense) he starts following for the greater purpose of stopping Saren, the Geth and Reapers. And if you help him snatch up his family armor he also sticks around cuz you're a good person and he kinda likes you.

Garrus, well I like to think of Garrus in ME1 as more of a slightly psychopathic rebellious teenager that resents being stuck in the vice-like (from his perspective) grip of the Man's regulations. From the conversations in ME1 I gathered he joined Shepard less for "stopping Saren" and more for "Cruise around the gakaxy doing whatever the fuck we want, whenever the fuck we want, oh and I guess stopping Saren." His conversations painted him as someone more interested in fighting without restrictions and for freedom. Stopping Saren always seemed like a slight afterthought to him. Of course he too falls for Shepard's apparently juggernaut like charisma and stays because he both likes Shepard and (after the plot starts to make more sense) because Saren really is an "evil" D-bag bent on bringing Mechanical Eldritch abominations to conquer the galaxy.

Bioware definitely could have made the start a lot stronger but by the end I thought it was perfectly acceptable. Maybe even pretty good.

And honestly, I don't think Shepard was in any state to go debate with the council about anything. I mean after an intense battle, frantically disarming nukes, and then getting mind fucked by broken alien technology and not getting an y rest (she he/she was sleeping but I doubt it was very restful considering). I'm more willing to forgive the logical pitfalls Shepard made during the council meeting because of what had happened only hours before than I am the failings of Udina and Anderson. As a life long politician and ambassador Udina definitely should have had the foresight to see that the council meeting wouldn;t go well because of the "He said she said" that would occur and the fact that Shepard could have gone insane. And Anderson, well he should have kept his mouth shut during the whole thing, his outburst against Saren didn't help the his side very much at all.

Just out of curiosity, how would you have written the first act to make more sense? And what did you think of the rest of the game's plot?
You make a good point about Wrex. I think I'll withdraw my point about him entirely because he really doesn't need to care if Shepard is right or not and it's pretty Krogan to do something like that.

I agree with you on Garrus, but that's such an incredibly negative character trait it means that during that section of the game I really don't want him to be doing anything because he's doing it for all the wrong reasons. I think, whilst in game he has a nice character arc about calming down and doing things more sensibly, he's so extreme at the start of ME1 that it hurts his character a bit in things like 2. (I'm not sure the person who followed a temporarily unstable person on a whim is in a good position to take up the mantle of arbiter of life and death at the start of 2).


As to the rest of the plot, I'm pretty meh about the end, but that's not the story which was actually pretty good at that point and it was more it's presentation (doing that fake out on whether Shepard was killed offscreen was pretty boring becuase there wasn't a chance I'D believe they did that and the Saren bossfight wasn't...dignified. They also have another council scene and you know how much I love what they do with the council :p). The middle of Mass Effect was amazing storywise. People are totally right to dig Saren as a villain and the reveal about the Reapers is truly fantastic. And the missions are well structured and the hub system really comes across. It all comes together perfectly to create an incredible experience.

And it's worth stressing that ME does other things related to story but not the main story excellently, visiting the Citadel the first time is an incredible experience and it's a huge disappointment that the level design wasn't able to keep up to the incredible standards of the first. And the backstory for each space is great, even if when you go back and play it now that you're familiar with the franchise, you realise Shepard is asking questions she should really know the answer to.


I'd definitely make Shepard see Saren on the first planet. Probably even have a conversation and definitely witness him causing destruction. So that way she's got a reason to do what she does, even if she doesn't have hard evidence.

And then here's the biggest change. The council would still argue and refuse to go after Saren, but they'd make Shepard a spectre and then after the meeting is over a person would sneak over to Shepard and explain that the council are suspicious of how Saren's acted but he's too powerful and too popular and is clever enough to hide his tracks. They need Shepard to do some digging behind the scenes and find some evidence so they can take him down. (the council being more helpful is something that needs to happen in all the ME's

And finally, Shepard wouldn't believe the Prothean Beacon, she'd be unsure if it's shellshock or something. Gradually as she sees more of Saren she comes to believe it and then that bit with the nukes where she meets Sovereign would be even more of a holy crud! moment. She's chasing Saren because she knows Saren is evil and trying to do harm, it's all the motivation she needs for that point in the game
 
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BrotherRool said:
Beffudled Sheep said:
Now Wrex by the events of ME1 is a defeated man. Like most Krogan he is just wandering around doing merc work for people to get some credits and blood. If I remember correctly his reason for initially joining Shepard was "The enemy of my enemy in my friend" when taking down Fist and his thugs. After that it boiled down to him really having nothing better to do and Shepard being able to provide him with quite a few good and hectic fights. After questing around a bit (right when the story starts to make sense) he starts following for the greater purpose of stopping Saren, the Geth and Reapers. And if you help him snatch up his family armor he also sticks around cuz you're a good person and he kinda likes you.

Garrus, well I like to think of Garrus in ME1 as more of a slightly psychopathic rebellious teenager that resents being stuck in the vice-like (from his perspective) grip of the Man's regulations. From the conversations in ME1 I gathered he joined Shepard less for "stopping Saren" and more for "Cruise around the gakaxy doing whatever the fuck we want, whenever the fuck we want, oh and I guess stopping Saren." His conversations painted him as someone more interested in fighting without restrictions and for freedom. Stopping Saren always seemed like a slight afterthought to him. Of course he too falls for Shepard's apparently juggernaut like charisma and stays because he both likes Shepard and (after the plot starts to make more sense) because Saren really is an "evil" D-bag bent on bringing Mechanical Eldritch abominations to conquer the galaxy.

Bioware definitely could have made the start a lot stronger but by the end I thought it was perfectly acceptable. Maybe even pretty good.

And honestly, I don't think Shepard was in any state to go debate with the council about anything. I mean after an intense battle, frantically disarming nukes, and then getting mind fucked by broken alien technology and not getting an y rest (she he/she was sleeping but I doubt it was very restful considering). I'm more willing to forgive the logical pitfalls Shepard made during the council meeting because of what had happened only hours before than I am the failings of Udina and Anderson. As a life long politician and ambassador Udina definitely should have had the foresight to see that the council meeting wouldn;t go well because of the "He said she said" that would occur and the fact that Shepard could have gone insane. And Anderson, well he should have kept his mouth shut during the whole thing, his outburst against Saren didn't help the his side very much at all.

Just out of curiosity, how would you have written the first act to make more sense? And what did you think of the rest of the game's plot?
You make a good point about Wrex. I think I'll withdraw my point about him entirely because he really doesn't need to care if Shepard is right or not and it's pretty Krogan to do something like that.

I agree with you on Garrus, but that's such an incredibly negative character trait it means that during that section of the game I really don't want him to be doing anything because he's doing it for all the wrong reasons. I think, whilst in game he has a nice character arc about calming down and doing things more sensibly, he's so extreme at the start of ME1 that it hurts his character a bit in things like 2. (I'm not sure the person who followed a temporarily unstable person on a whim is in a good position to take up the mantle of arbiter of life and death at the start of 2).


As to the rest of the plot, I'm pretty meh about the end, but that's not the story which was actually pretty good at that point and it was more it's presentation (doing that fake out on whether Shepard was killed offscreen was pretty boring becuase there wasn't a chance I'D believe they did that and the Saren bossfight wasn't...dignified. They also have another council scene and you know how much I love what they do with the council :p). The middle of Mass Effect was amazing storywise. People are totally right to dig Saren as a villain and the reveal about the Reapers is truly fantastic. And the missions are well structured and the hub system really comes across. It all comes together perfectly to create an incredible experience.

And it's worth stressing that ME does other things related to story but not the main story excellently, visiting the Citadel the first time is an incredible experience and it's a huge disappointment that the level design wasn't able to keep up to the incredible standards of the first. And the backstory for each space is great, even if when you go back and play it now that you're familiar with the franchise, you realise Shepard is asking questions she should really know the answer to.


I'd definitely make Shepard see Saren on the first planet. Probably even have a conversation and definitely witness him causing destruction. So that way she's got a reason to do what she does, even if she doesn't have hard evidence.

And then here's the biggest change. The council would still argue and refuse to go after Saren, but they'd make Shepard a spectre and then after the meeting is over a person would sneak over to Shepard and explain that the council are suspicious of how Saren's acted but he's too powerful and too popular and is clever enough to hide his tracks. They need Shepard to do some digging behind the scenes and find some evidence so they can take him down. (the council being more helpful is something that needs to happen in all the ME's

And finally, Shepard wouldn't believe the Prothean Beacon, she'd be unsure if it's shellshock or something. Gradually as she sees more of Saren she comes to believe it and then that bit with the nukes where she meets Sovereign would be even more of a holy crud! moment. She's chasing Saren because she knows Saren is evil and trying to do harm, it's all the motivation she needs for that point in the game
Now more on Garrus. I agree that his characterization in ME1 is largely negative when you think about but I think that was the point. Garrus is Shepard's protege and (eventual) buddy. Garrus at first is a bit naive, shoot first ask questions later kinda guy but he never had a mentor, not really. His father was apparently pretty distant emotionally and mentally from what I've gathered and Turian society isn't very caring either. Now normally, for a Turian that wouldn't be a problem. But as we know no species is completely static and each one has its abberations. Garrus is one such abberation and as he admitted himself, he is a terrible Turian. He doesn't care for excessive rules and constricting hierarchy and he strays away from Turian culture. His purpose in the first besides being a combat tech squaddie and Turian exposition guy is to be mentored by Shepard. Through Shepard's guidance Garrus can either move closer to a law centric guy or a more vigilante type. Either way he matures a bit and gains more control over his actions and feelings.
I also always saw Garrus as a(besides a psychopathic manchild) child that needs guidance. Lots of guidance.
Then ME2 rolls around and destroys that mostly anyway :p

I agree with you on the rest of your points. And I also like your take on how the first act should've gone.

Oh well, no such thing as a perfect game right?
 

BrotherRool

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Beffudled Sheep said:
Now more on Garrus. I agree that his characterization in ME1 is largely negative when you think about but I think that was the point. Garrus is Shepard's protege and (eventual) buddy. Garrus at first is a bit naive, shoot first ask questions later kinda guy but he never had a mentor, not really. His father was apparently pretty distant emotionally and mentally from what I've gathered and Turian society isn't very caring either. Now normally, for a Turian that wouldn't be a problem. But as we know no species is completely static and each one has its abberations. Garrus is one such abberation and as he admitted himself, he is a terrible Turian. He doesn't care for excessive rules and constricting hierarchy and he strays away from Turian culture. His purpose in the first besides being a combat tech squaddie and Turian exposition guy is to be mentored by Shepard. Through Shepard's guidance Garrus can either move closer to a law centric guy or a more vigilante type. Either way he matures a bit and gains more control over his actions and feelings.
I also always saw Garrus as a(besides a psychopathic manchild) child that needs guidance. Lots of guidance.
Then ME2 rolls around and destroys that mostly anyway :p

I agree with you on the rest of your points. And I also like your take on how the first act should've gone.

Oh well, no such thing as a perfect game right?
Unless it's patched KotOR2 :p (blatant lies). I do like the Garrus protege thing going on in ME1, I do wish ME1 had spent more time with the companions in general, I guess the reason why I reacted badly to his character being so negative was I started of the series with ME2 so I hadn't realised there were so many negatives behind his Batman-ing

Thanks for the discussion by the way, it's a lot of fun and the many many positives of ME1 far outweighed a bit of silly start plotwise
 

Deu Sex

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Bioshock Infinite. Why didn't Elizabeth just teleport herself and Kaiser Soze to Paris?
 
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BrotherRool said:
Beffudled Sheep said:
Now more on Garrus. I agree that his characterization in ME1 is largely negative when you think about but I think that was the point. Garrus is Shepard's protege and (eventual) buddy. Garrus at first is a bit naive, shoot first ask questions later kinda guy but he never had a mentor, not really. His father was apparently pretty distant emotionally and mentally from what I've gathered and Turian society isn't very caring either. Now normally, for a Turian that wouldn't be a problem. But as we know no species is completely static and each one has its abberations. Garrus is one such abberation and as he admitted himself, he is a terrible Turian. He doesn't care for excessive rules and constricting hierarchy and he strays away from Turian culture. His purpose in the first besides being a combat tech squaddie and Turian exposition guy is to be mentored by Shepard. Through Shepard's guidance Garrus can either move closer to a law centric guy or a more vigilante type. Either way he matures a bit and gains more control over his actions and feelings.
I also always saw Garrus as a(besides a psychopathic manchild) child that needs guidance. Lots of guidance.
Then ME2 rolls around and destroys that mostly anyway :p

I agree with you on the rest of your points. And I also like your take on how the first act should've gone.

Oh well, no such thing as a perfect game right?
Unless it's patched KotOR2 :p (blatant lies). I do like the Garrus protege thing going on in ME1, I do wish ME1 had spent more time with the companions in general, I guess the reason why I reacted badly to his character being so negative was I started of the series with ME2 so I hadn't realised there were so many negatives behind his Batman-ing

Thanks for the discussion by the way, it's a lot of fun and the many many positives of ME1 far outweighed a bit of silly start plotwise
Hey! KotOR 2 is perfect without the patch :p (even more blatant lies)!

Oh that would explain your feelings a bit. I started with ME1 and was kind of amazed by the character interactions. They were blown out of the water by 2 and 3 though so I can see now that they're pretty shallow.

And any time! I love the series and ME1 is one of my favorite games of all time. I'll discuss anything about any of the games except the 3rd one's ending :D

I also though the ending of ME1 was stupid. They announced it as a trilogy and touted being able to import your save file and Shepard to the new games so I found the whole "Ohz Noz Shepard might be teh deadness" and then the heroic reveal where he/she survived to be really pointless and stupid.
 

verdant monkai

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Most military shooters. consist of 2 points

1. Russians hav sum Nukes!
2. Murica must stop them because dey are good guyz.

Maybe a bit of terrorist killing if you are lucky.
The stories are so low brow they can almost contend with sports games. In my opinion they just aren't things with the capacity to have any sort of interesting story. Making the main character female won't help, placing the nukes in Australia wont help, adding zombie levels won't help. These games are just destined to have stupid boring plots.

Seriously though you can't be surprised when the Russian do start another Cold war, the American media industry seems to be begging them for it. The British are as much to blame as well for buying this warmongering crap. Set your dumb war games in a made up universe like Gears of War did, that's just gory fun with an entertaining but dumb plot. At least its not going to start any arguments.
 

Johnny Novgorod

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Kopikatsu said:
Johnny Novgorod said:
The Resident Evil games. Courtesy of Umbrella Inc, whose economy hinges on turning half the world's population into zombies and making them kill the other half. BRILLIANT.
Spencer actually only used the Progenitor Virus to create BOWs because it was meant to fund his personal research; which is how to become immortal. He actually discovered the secret to immortality, but both Weskers ruined it for him (Albert stole/destroyed the research and Alex stole the last sample). Spencer was afraid of dying, you see. (But then Albert killed him in 5, so whatever).
Ah yes, "BOWs". A zombie by any other name. I don't give a fuck about Spencer's goal, the games still reek with stupidity. Making zombies is profitable how? You don't see a single successful transaction in the whole series, and at no point do they prove to be any more effective than a damn bomb, or an RE protagonist for that matter. You can't control them, you can't direct them, half the time they're product of an outbreak or side-effects of their "main" research. They're constantly losing facilities (where do they get them?), staff members (again, who the fuck hires these people?) and money. As an industry they're constantly suffering losses, never turn a profit, have been shut down by the very president of the USA... nice try but Umbrella is a stupid as the plots that it causes.
 

Kopikatsu

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Johnny Novgorod said:
Kopikatsu said:
Johnny Novgorod said:
The Resident Evil games. Courtesy of Umbrella Inc, whose economy hinges on turning half the world's population into zombies and making them kill the other half. BRILLIANT.
Spencer actually only used the Progenitor Virus to create BOWs because it was meant to fund his personal research; which is how to become immortal. He actually discovered the secret to immortality, but both Weskers ruined it for him (Albert stole/destroyed the research and Alex stole the last sample). Spencer was afraid of dying, you see. (But then Albert killed him in 5, so whatever).
Ah yes, "BOWs". A zombie by any other name. I don't give a fuck about Spencer's goal, the games still reek with stupidity. Making zombies is profitable how? You don't see a single successful transaction in the whole series, and at no point do they prove to be any more effective than a damn bomb, or an RE protagonist for that matter. You can't control them, you can't direct them, half the time they're product of an outbreak or side-effects of their "main" research. They're constantly losing facilities (where do they get them?), staff members (again, who the fuck hires these people?) and money. As an industry they're constantly suffering losses, never turn a profit, have been shut down by the very president of the USA... nice try but Umbrella is a stupid as the plots that it causes.
...??? Resident Evil 5 is all about how the BOWs are being sold all over the world on the black market. That's why the BSAA was created, because outbreaks were showing up everywhere as a result of Umbrella's dissolution. There were big bucks to be made in selling armies of mutant freaks to various warlords. U-8's file in particular reveals that it's extremely effective at defending areas and U-8's have been utilized for that purpose, but they're terrible on offense because it tends to starve to death as a result of it's size and metabolism. It also mentions there is a series called U-8 Prime that are completely immune to everything, but it's rare for those to see use in the field. Resident Evil: Degeneration also reveals that some nations are either manufacturing or buying Tyrant-class zombies in order to supplement a more traditional army. Ivans in particular are loyal, immune to small arms, and were shown to easily be able to destroy a tank even with it's power limiter still active. And outside of the very basic T-virus zombies and G-bodies, they can be successfully commanded. It's not a plot point that comes up often, but they definitely can be. Especially with Plagas, because having a Command Plaga gives you total control over lesser Plaga.

Also, Umbrella made hella money. The BOWs were mostly created as a result of Spencer's research, but Umbrella was primarily a pharmaceutical company. They made the bulk of their money by selling drugs. They also had other 'covers', such as an oil processing plant in Europe. Until the Raccoon City Incident, anyway. Then yes, they were eventually shut down. Most of Umbrella's labs operated without major incident. You just only see the ones that go critical, because...otherwise there wouldn't be a game.
 

Auron225

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ItsNotRudy said:
No More Heroes has a stupid plotline far exceeding all others
While I agree with that, I do want to point out that it isn't trying to be serious. It knows it's taking the piss (what with the "plot twists" pulled out of the air). It's not even a game that prides itself on plot anyway - it's just meant to be hack n slashy fun, which it does do well.

The_Lost_King said:
I'll agree on the Dishonored thing (haven't played the other one). What I REALLY couldn't understand is how anyone would believe that he not only decided to kill the Empress, but was even capable of doing it. He supposedly killed her, kidnapped Emily, ran off with her and hid her somewhere that no-one could find and (for who knows what reason!?) returned to the Empress' body within, what, 90 seconds? If he could do that, I can well imagine he could escape when the Regeant and his guards entered the scene. Emilys presence (and disappearance) throughout the whole thing just makes it seem impossible for it to be Corvo. How any guard or citizen fell for it is beyond me.