Ever tried an MMO that you'd never really heard of, never read a review about? You played it anywhere from a few hours to a week & left with a sour taste in your math? With bland graphics, repetitive quests, & (if you're social) absolutely no need to group? Or maybe it was a dime-a-dozen MMO that was okey but offered absolutely nothing new & seemed to be lacking in some basics?
For me, it was Holic. If I recall correctly, you spend your first 10-40 levels in a flat field of solid green. The only decorations are a small town, a few trees, a hill, a pond on the other side of the map, & a giant rabbit. There are a limited number of things to kill, & the quests are few & far appart, so they let you repeat some of them endlessly for a pittance amount of XP. There's also a shallow amount of armor & weapon upgrades, unless you're willing to pay real-world money for better. Another thing I recall is the lack of places to go to. (A grand total of about 11 locations in the whole game, with little variation in appearance with 3 of them).
For me, it was Holic. If I recall correctly, you spend your first 10-40 levels in a flat field of solid green. The only decorations are a small town, a few trees, a hill, a pond on the other side of the map, & a giant rabbit. There are a limited number of things to kill, & the quests are few & far appart, so they let you repeat some of them endlessly for a pittance amount of XP. There's also a shallow amount of armor & weapon upgrades, unless you're willing to pay real-world money for better. Another thing I recall is the lack of places to go to. (A grand total of about 11 locations in the whole game, with little variation in appearance with 3 of them).