Most Tedious Boss Battle?

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oldMcDouche

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Mar 30, 2009
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Ninja Gaiden 2

there are 4 big boss battles (4 elements or whatever) and you have to fight the same exact fights 2 times! cause they resurrected somehow...i dunno whats up with that
 

ElTigreSantiago

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Apr 23, 2009
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King Yayap said:
Freakout456 said:
Crackdown
In any boss battle if you die you must start from the agency that always sucked especially at lvl 1
Actually, Crackdown's boss battles were pretty tedious, just shooting them till they die, in a nutshell. Once again, just a little bit like stronger enemies. With shields and lives.
I disagree, I had the greatest co-op experience of my life with that game. The boss battles were sweet when you strategized with your friend. You could plan different entries to the places and strategize.
 

kewlrabbit

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Aug 6, 2008
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The bomb guy from MGS2 (It's been so long since I played that game I completely forgot nearly all the names.) Maybe I was doing it wrong, but it took me about an hour just to beat the guy. I didn't die even, it was just an entire hour (plus some) to whittle his health down. Incredibly annoying and tedious.
 

King Yayap

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May 24, 2009
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ElTigreSantiago said:
King Yayap said:
Freakout456 said:
Crackdown
In any boss battle if you die you must start from the agency that always sucked especially at lvl 1
Actually, Crackdown's boss battles were pretty tedious, just shooting them till they die, in a nutshell. Once again, just a little bit like stronger enemies. With shields and lives.
I disagree, I had the greatest co-op experience of my life with that game. The boss battles were sweet when you strategized with your friend. You could plan different entries to the places and strategize.
Ahhh, I never did co-op on Crackdown. Crackdown was a really fun game, just a shame about some of the earlier, less important bosses who just wait at the top of a hotel or parking lot (the kingpins were brilliant, and quite challenging).
 

rockingnic

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May 6, 2009
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The last hunt in FF12... it takes forever to fight like 3+ hrs (I forgot how long it took me), it's not hard for me to fight either.
 

ElTigreSantiago

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Apr 23, 2009
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King Yayap said:
ElTigreSantiago said:
King Yayap said:
Freakout456 said:
Crackdown
In any boss battle if you die you must start from the agency that always sucked especially at lvl 1
Actually, Crackdown's boss battles were pretty tedious, just shooting them till they die, in a nutshell. Once again, just a little bit like stronger enemies. With shields and lives.
I disagree, I had the greatest co-op experience of my life with that game. The boss battles were sweet when you strategized with your friend. You could plan different entries to the places and strategize.
Ahhh, I never did co-op on Crackdown. Crackdown was a really fun game, just a shame about some of the earlier, less important bosses who just wait at the top of a hotel or parking lot (the kingpins were brilliant, and quite challenging).
Yeah, the ones in the beginning are pretty much tutorials. An example of different entries: after a long time of trial and error, my friend and I discovered a path that you can climb to get to the top of the final bosses tower without going through the building.

Back on topic, the most tedious bosses I can think of at the moment are trolls from Fable II.
 

Altar

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Apr 6, 2009
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Orochi (sp?) from Okami, I was perfectly fine fighting him once but three times, no that was two too many... If your going to make someone fight a boss multiple times either make their battle techniques different each time or make them fun to fight... yeah... but it still was a good game...
 

FrndlyMisanthrpe

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May 28, 2009
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Technically, he's a miniboss, but Darkhammer from Twilight Princess.
Darknut, with one weak spot: his tail, armed with the freaking ball and chain, in an insanely narrow hallway. Takes for freaking ever to beat him without dying.
 

Ultress

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Feb 5, 2009
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The Grigori in Star Ocean:THL, don't know how bad bosses were in previos SO's but theseguys had an undetrimined amount of Health and took as long a hell to beat. It pisses me to no end when games don't give bosses a knowable Health meter to moiniter your progress or detirmine if what you are doing is working.
 

Mr. Fahrenheit

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Mar 16, 2009
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...I am so incredibly ashamed to say this, but...

...I've played that Sailor Moon RPG that was released on the Super Nintendo. I don't know why! I was young and reckless...wanting to justify myself with wanton experimentation! Anyway, the game was awful. Enemies were either incredibly easy or they remained alive for forever!

Many of the game's bosses were exercises on frustration. They just never died. Half of them consisted of trading blows one after the other for what seemed like an eternity until the boss died.
 

plastic_window

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Jun 29, 2008
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The flower in Mega Man 9. You know the one I mean. Him and his cheeky sodding smile... Not really a boss though.

So I guess my real answer is every boss in DMC1 and 4 (didn't play 2 or 3). They make you fight all of them at least 3 times each. Why? Just once will do, thanks. Unless it's that lava spider. I could fight him all day.
 

Ima Lemming

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Jan 16, 2009
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Any colossus. That game loved making the player to tedious, pointless crap over and over. But these ones were especially maddening:

- The catfish where you plod around in this huge, dumbass lake trying to line yourself up to get scooped up by its tail when it briefly surfaces while trying to avoid those electrified barbs, except the wanderer swims so damn slow and the camera and depth perception throw you off so much it takes forever to actually accomplish this, and once you do get on it and reach the head after a game of red-light-green-light and stabbing out the spines along the way, it submerges, leaving you with no choice but to let go and DO IT ALL OVER AGAIN.

- The salamander, which I had to flip over about ten times to kill the first time, until I realized if you jumped out the holes in the area instead of running down the stairs you could cut it down to having to flip it over "only" five times. Except you still have to spend about five minutes running up a flight of stairs and all the way around the area to set up each flip.

- The turtle took me an hour to finally down, which was especially irritating when I knew what I was supposed to do the minute I saw the geysers. The next hour was spent trying to get it caught in a geyser only to have it stand there and fire off an attack that's impossible to dodge, leaving me have to run behind it and follow it while my health regenerated, knocking it over at least three times but didn't climb up it in time (and one time the game bugged out and somehow sent me flying over the thing)

- The kappa which makes you slowly swim between its body and legs, slowly climb up its back, slowly guide it to a temple, then wait for it to jump up so you can jump on it and get in two stabs before it goes back into the water. And after the second time it smashes whatever temple you're on, so you just have to guide it to another one. Actually, I'm probably more irritated by the fact the Dormin told me whenever I'd get on its back that I wasn't where I was supposed to be when in fact I was, which made this fight go on a lot longer than it should have.

- The sky dragon where you run around in a circle firing off a flurry of arrows hoping one will finally hit one of its air sacs. Do this three times to pop all three air sacs. Circle around some more until you can jump onto its fin. Oh, the camera angle threw off your timing? Dust off your pants, get back on the horse, and run around in a circle some more. Get on in, slowly crawl to the first weak point. Oops! Did you slip off? Well, get back on the horse and run around in a circle some more! Finally make it to one of its three weak points, stab it out, the colossus goes back underground, knocking you off, and when it resurfaces it's magically repaired its airsacs and is flying around again. Shoot it down again. Then later on shoot it down a third time. Oh yes, and all this time you're getting treated to a faceful of bloom [http://www.codiekitty.com/Pictures/Colossus/wheredidhego.jpg].
 

Gamer137

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Jun 7, 2008
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Nemesis from FFX.

Yah, yah, we don't have the International version here in the U.S. I can't fight dark aeons. Sue me.

I just used the master tomberry trick to max Tidus, Wakka, and Lulu. They had there celestial weapons, and the best custom armor you can make, including automatic use rez items. Plus I would cast the auto-rez on someone each time the group wipe attack was used, so I was invincible. However, he has like sixteen trillion health. Even with increased overdrive charge, that takes ages to kill.
 

Christemo

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Jan 13, 2009
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The Cerberus in Titan Quest, that little bastard. he is fucking hard on Epic Difficulty. i would say impossible.
 

Mirroga

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Jun 6, 2009
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Ima Lemming said:
Any colossus. That game loved making the player to tedious, pointless crap over and over. But these ones were especially maddening:
The Colossi battles in the Shadow of the Colossus are not tedious to me. Its because that's exactly how you should kill them, patiently. The only downside is them recovering from their stunned state, and the rinse and repeat are annoying, but not that tedious.

Tedious Boss Battle? DMC Bosses. Capcom made a huge mistake by copying Megaman-style of repeating bosses and putting it in DMC. Megaman's style of repeating bosses worked because you actually have weapons which can help kill them easier. Same cannot be said about DMC bosses though.
 

A random person

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Apr 20, 2009
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Mr. Fahrenheit said:
...I am so incredibly ashamed to say this, but...

...I've played that Sailor Moon RPG that was released on the Super Nintendo. I don't know why! I was young and reckless...wanting to justify myself with wanton experimentation!
Don't try to blame your mistakes on youth, boy. You should have known better, no matter how old you were. Now go to your room, you don't get any dessert tonight.