- The catfish where you plod around in this huge, dumbass lake trying to line yourself up to get scooped up by its tail when it briefly surfaces while trying to avoid those electrified barbs, except the wanderer swims so damn slow and the camera and depth perception throw you off so much it takes forever to actually accomplish this, and once you do get on it and reach the head after a game of red-light-green-light and stabbing out the spines along the way, it submerges, leaving you with no choice but to let go and DO IT ALL OVER AGAIN.
- The salamander, which I had to flip over about ten times to kill the first time, until I realized if you jumped out the holes in the area instead of running down the stairs you could cut it down to having to flip it over "only" five times. Except you still have to spend about five minutes running up a flight of stairs and all the way around the area to set up each flip.
- The turtle took me an hour to finally down, which was especially irritating when I knew what I was supposed to do the minute I saw the geysers. The next hour was spent trying to get it caught in a geyser only to have it stand there and fire off an attack that's impossible to dodge, leaving me have to run behind it and follow it while my health regenerated, knocking it over at least three times but didn't climb up it in time (and one time the game bugged out and somehow sent me flying over the thing)
- The kappa which makes you slowly swim between its body and legs, slowly climb up its back, slowly guide it to a temple, then wait for it to jump up so you can jump on it and get in two stabs before it goes back into the water. And after the second time it smashes whatever temple you're on, so you just have to guide it to another one. Actually, I'm probably more irritated by the fact the Dormin told me whenever I'd get on its back that I wasn't where I was supposed to be when in fact I was, which made this fight go on a lot longer than it should have.
- The sky dragon where you run around in a circle firing off a flurry of arrows hoping one will finally hit one of its air sacs. Do this three times to pop all three air sacs. Circle around some more until you can jump onto its fin. Oh, the camera angle threw off your timing? Dust off your pants, get back on the horse, and run around in a circle some more. Get on in, slowly crawl to the first weak point. Oops! Did you slip off? Well, get back on the horse and run around in a circle some more! Finally make it to one of its three weak points, stab it out, the colossus goes back underground, knocking you off, and when it resurfaces it's magically repaired its airsacs and is flying around again. Shoot it down again. Then later on shoot it down a third time. Oh yes, and all this time you're getting treated to a faceful of bloom [http://www.codiekitty.com/Pictures/Colossus/wheredidhego.jpg].