well that's because there's a slot machine like device for creating for JRPGs:cball11 said:Overdone storylines? Hmmmm.... JRPGs.
(Girly Boy/Big Boobed Girl/Emo who fits either of the previous criteria)
with
(a special bloodline/a supernatural power/a sacred artifact/a giant sword/a robotic limb)
who goes on a journey and fights
(demons/Monsters/Another Race)
because
(they killed their family/ destroyed their village or town/ It's the only way to get home/to rescue a loved one/for peace/they have amnesia)
alongside a group of differently classed warriors and
(their best friend/someone of the opposite sex who wants /both)
who
(betrays them/becomes a love interest)
Along the way they
(collect artifacts/ discover something)
that has potential to
(destroy the world /fulfil whatever the hero wants/ grant wishes/ give immortality)
that is also the target of
(A power hungry bad guy, an evil organization, a guy who wants to resurrect an evil demon or ruler of some sort)
that only the hero can stop. This ends up all boiling down to a boss fight with the
(effeminate/ white haired/ demon/ Family or friend/ any combination of the previous)
main villain with 2-6 different forms on
(The first area you start the game in/ a previous plot important area/ a voidlike rift with invisible floors)
that is some obstruction of reality that
(opens a portal to the enemy's world/ destroys the world)
and in the end The bad guy
(Dies swearing revenge/ goes good at the end to save everyone and or die if they used to be a friend or someone of importance)
and
(The hero and love interest confess their love to each other/ the hero dies/ the love interest dies)
and then fanboys of this series
(act like douche bags on forums/Die of cholesterol related heart attacks)