Most un-original story in a game ever

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Guitarmasterx7

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Mar 16, 2009
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cball11 said:
Overdone storylines? Hmmmm.... JRPGs.
well that's because there's a slot machine like device for creating for JRPGs:

(Girly Boy/Big Boobed Girl/Emo who fits either of the previous criteria)
with
(a special bloodline/a supernatural power/a sacred artifact/a giant sword/a robotic limb)
who goes on a journey and fights
(demons/Monsters/Another Race)
because
(they killed their family/ destroyed their village or town/ It's the only way to get home/to rescue a loved one/for peace/they have amnesia)
alongside a group of differently classed warriors and
(their best friend/someone of the opposite sex who wants /both)
who
(betrays them/becomes a love interest)
Along the way they
(collect artifacts/ discover something)
that has potential to
(destroy the world /fulfil whatever the hero wants/ grant wishes/ give immortality)
that is also the target of
(A power hungry bad guy, an evil organization, a guy who wants to resurrect an evil demon or ruler of some sort)
that only the hero can stop. This ends up all boiling down to a boss fight with the
(effeminate/ white haired/ demon/ Family or friend/ any combination of the previous)
main villain with 2-6 different forms on
(The first area you start the game in/ a previous plot important area/ a voidlike rift with invisible floors)
that is some obstruction of reality that
(opens a portal to the enemy's world/ destroys the world)
and in the end The bad guy
(Dies swearing revenge/ goes good at the end to save everyone and or die if they used to be a friend or someone of importance)
and
(The hero and love interest confess their love to each other/ the hero dies/ the love interest dies)
and then fanboys of this series
(act like douche bags on forums/Die of cholesterol related heart attacks)
 

Imat

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Feb 21, 2009
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slykiwi said:
Ken_J said:
Halo, take a look at the factions of Starcraft, the take a look at Halo's. It's kind of like coke and pepsi, both are good but people have their own personal opinions about the which most likly demonises the other, but we all know coke came first.
or, take a look at then both, then realize they are simply badly done rip offs of WH40K
Yeah, no, not at all actually. You've just fallen victim to the same thing as the Anti-Halo guy: They take place in space, there are space marines, WH40K came first, therefore they all must be WH40K clones, right? Wrong. Halo isn't even close, it's about one man (And alien, tho I've never played past the first game) holding his own against impossible odds. Humans aren't imperialistic slaves to some Emperor's will, and the aliens are not at all like any single race in WH40K (Closest being either Eldar due to some similar social structure and civility or the Tau due to the warrior like attributes and deadly weaponry, though you could certainly argue any other races because they aren't anything close to any of them).

Starcraft comes somewhat closer in that there are multiple alien races and the combat is mostly about groups of people, as opposed to one single invincible man. However, Starcraft is still nothing like WH40K. I know everybody loves to point at similarities, but they are few and far between and, in the end, have nothing to do with plot. WH40K is about an established Empire of man, spreading across galaxies, and the troubles it deals with. Starcraft is the ongoing tale of a fledgling group of Earth colonies, separated from Earth (Meaning the Earth empire can be as big as it wants, it doesn't affect these colonies), fighting the Zerg, an alien race dependent on evolution of a world's inhabitants and a hive mind to further spread their influence, for supremacy of a galaxy under the deteriorating control of the Protoss powers. You say "The Zerg are just like the Tyranids" and I *facepalm*. The Tyranids destroy everything in sight, having little thought beyond destruction of all other races. The Zerg, on the other hand, have thoughts of building an empire, settling, spreading their influence. They take a world's inhabitants and outfit them for war. The Zerg are intelligent, the Tyranids are destructive. And the Protoss are not like the Eldar. They use psychic powers, sure, but that's not something WH40K invented. If you knew anything about the two races you'd know how completely different they are.

So don't go falling into the trap of thinking anything but DoW is a ripoff of WH40K. Because anything else is simply not true.

And L4D doesn't have a story. It's the same as CS:S or HL:DM. No story involved. If you consider running from point A to point B to be a story, it would still be unique. Give me a Zombie game where you don't simply survive for as long as possible in 1 point, instead attempting to find aid of some sort. Now give me one that has not only regular zombies, but also the special infected to spice things up. Now give me one game that combines the two. If you've come up with anything but the RE series, that surprises me. And L4D is NOTHING like RE beyond a zombie shooter.

Final note: Just about every game is original. No game's story is a perfect copy of something already in existence, except movie games. And even those stretch it.
 

Rahnzan

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Oct 13, 2008
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This just proves the majority of you are fanboys or anti-fanboys. Halo? L4D? Christ and Hunter have any of you played anything not on the top shell at your local game store?

Go back there, pick up a little game called Project Silpheed. There are at least 5 cliches every fucking cutscene.

Halo, L4D, ...Christ and Hunter.
 

systhicsfg

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Oct 1, 2008
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firstly, i have neither the time nor the inclination to respond properly to your incredibly verbose post.
secondly, i just get really pissed off when people start saying hey those tyranids look like zergs they must have copied starcraft. it annoys me an amazing amount.
thirdly, you obviously know way more on this sbuject, and have alot more time on your hand than i. i bow to your superior knowledge and will.
 

Chicago Ted

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Jan 13, 2009
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Dalisclock said:
Ridonculous_Ninja said:
acturisme said:
There's a story?
Sure there is. The US is being attacked by giant russian blocks in different shapes. Form complete lines or communism prevails.....FOREVER!
No, it's the story of one block. In this society every block has it's place, its order. It's about cruel oppression as blocks are forced into spaces without choice. Then one block comes around and then goes where he's not supposed to. He defies the system and in turn causes it to make more and more problems as these gaps in society can't be filled in until tensions build up so high it becomes unstable and collapses. And there is no way to prevent it. It's really about how oppression can be conquered no matter how much weight is pushing down on you and that it gets harder and harder to keep that control further down the road. I cried after the end of tetris because of its message.
 

Eclectic Dreck

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Sep 3, 2008
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classyplatypus said:
Whats the most unoriginal story you've ever seen in a game?

Call of Duty 4 and both Ghost Recon Advanced Warfighter games games
Is it actually fair to say that a game based around war has an unoriginal storyline. Lets be honest here - the basic story is "Two groups disagree on a key point. Both sides decide the argument is worth dying for. Some quantity of men are sent to fight on behalf of the leadership, generally without actually knowing why they're fighting. After enough people are killed and enough stuff is broken, the war ends, and both sides swear that the previous war will be the last one ever. At least until the next one".

For me, it's probably any Zelda game at this point. While there is some variation in the details, the core of the story is almost always the same.
 

Chicago Ted

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Jan 13, 2009
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WendelI said:
Mrsnugglesworth said:
blackshark121 said:
-Seraph- said:
Merteg said:
World War 2 games.
Acctually any history based game what so ever. Designers give people like Yatzee jobs.
What about Brother's in Arms? I mean, that's in WWII and I find it's pretty original. Mainly because it isn't abou the war as a whole but the experience's the chracters have in it.
 

Chicago Ted

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Jan 13, 2009
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Oh, and most un-original story in a game. Pokemon. You start in small town X and get badges from cities A-G until you fight the final bosses. The next one is the same. As well as the one after.
 

ReZerO

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Mar 2, 2009
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any game where you have to stop something from going offscreen with a paddle.
damn crackberry brickbreaker....
 

WendelI

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Jan 7, 2009
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quack35 said:
Inconsistancies Arise said:
quack35 said:
cball11 said:
Overdone storylines? Hmmmm.... JRPGs.
I don't get that. "jrpg" isn't a story.
haha, thats a good one.
I wasn't making a joke, I was saying a genre isn't a story.
JRPGS might be unoriginal among them selves. Since its save the world from X because X is evil.

Actually Fire emblem path of radiance and Fire emblem Radiant dawn defer allot from JRPGs since the class system is a total WoW ripoff! and the story line resembles more that of Tom Clancy's HAWX than a JRPG... that that's a plus. maybe... But why em i defending JRPGS Final fantasy is in them, Fire emblem you are small sacrifice.
 

MasterSqueak

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May 10, 2009
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Most unoriginal? CoD4, modern warfare makes a rather bland story. All I got from it was "Terrorists are has nukes stop them!" I'm sorry, but I just failed to see anything interesting in it.

I know people say similar things about Halo, but it actually gives the aliens a more "Human" side, for lack of a better word. Add the expansive backstory that is continually growing and being adapted into the series, and you have a solid, original story in my opinion. I think a game has good storytelling when it can make you sympathetic for mass murderers. And the story can stand alone without the books, you just have to remember that what seems to be a plot hole could be a reference to the books.
 

NeutralDrow

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Mar 23, 2009
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WendelI said:
quack35 said:
Inconsistancies Arise said:
quack35 said:
cball11 said:
Overdone storylines? Hmmmm.... JRPGs.
I don't get that. "jrpg" isn't a story.
haha, thats a good one.
I wasn't making a joke, I was saying a genre isn't a story.
JRPGS might be unoriginal among them selves. Since its save the world from X because X is evil.
Didn't you just describe almost every story featuring a hero ever?
 

WendelI

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Jan 7, 2009
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NeutralDrow said:
WendelI said:
quack35 said:
Inconsistancies Arise said:
quack35 said:
cball11 said:
Overdone storylines? Hmmmm.... JRPGs.
I don't get that. "jrpg" isn't a story.
haha, thats a good one.
I wasn't making a joke, I was saying a genre isn't a story.
JRPGS might be unoriginal among them selves. Since its save the world from X because X is evil.
Didn't you just describe almost every story featuring a hero ever?
And this is why i love playing as the Japanese in red alert 3. Why are we doing this agian? IT IS BUSHIDO! THE WAY OF THE WARIORZ! NOW BLOW THE HELL OUTTA LENIN GRAD WITH OUR FLYING LIONHEADS THAT SHOOT BIG LAXXORS!

Playing as the villain is always more fun that the hero and much more originally crafted i have to say. Well that is if you think that the japanese in C&R Red alert 3 are the evil ones.