Most un-original story in a game ever

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Ken_J

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Jun 4, 2009
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slykiwi said:
Ken_J said:
Halo, take a look at the factions of Starcraft, the take a look at Halo's. It's kind of like coke and pepsi, both are good but people have their own personal opinions about the which most likly demonises the other, but we all know coke came first.
or, take a look at then both, then realize they are simply badly done rip offs of WH40K
Starcraft at least has origianal gameplay while game reviewers who like halo admit it's gameplay was frankenstiened by to other FPS'
 

FightThePower

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Dec 17, 2008
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Un-original stories:

WW2
Nuclear Apocalypse
Law of unintended consequences (i.e. going back in time and fucking things up)
Oil dispute/Terrorism in the Middle East
Evil genius
Kidnapped princess/girlfriend
Alien invasion
Zombies

That's a few of them.
 

Knonsense

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Oct 22, 2008
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Clashero said:
Meh, Call of Duty 4's story provided a few nice twists. Morally ambiguous Brits, a nuclear warhead ACTUALLY goes off, twice, and the Captain is a redshirt, which is unprecedented.

Other than that... mmm... Doom.
I don't think that Doom is terribly unoriginal. It's just that a ton of shooters mimicked it.

I mean, it was loosely based on a D&D campaign that Carmack made up.
 

VitalSigns

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NHL 09, don't get me wrong the character development can be moving, but the overall story arc just left me a little unsatisfied, that seen this done that feeling.
 

firedfns13

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Ace combat 6, with a runner up of Ace Combat X.
Despite having the exact same storyline, AC6 managed to one up the terrible one in the psp's by making all the backstory, characters, and cut scenes be about random people with no meaning or connection to the main pilot (you) or your wingman.
 

Gyrefalcon

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Jun 9, 2009
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I'd have to say most games made off of movies. They COULD do alternate story lines involving the characters, but usually it seems to be a straight rehash. This does not necessarily apply to strategy games where you are having a battle scene reenacted and you can have the flexibility to see how well other combinations would work. This is more the make batman/spiderman/hulk do exactly the same thing they did in the movie.

Now there are new movie games out, even with these characters that are trying to avoid the "crank something out to sell when the movie comes out", but we've all seen this tired trick done somewhere. (Thank goodness the times are changing on this!)
 

TetrisLing

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May 28, 2008
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Halo's story is nothing to write home about.

Before you ask, I've played through Halo, Halo 2, and Halo 3. I didn't hate them, and I certainly don't think they were bad games. The praise of the story has always left me a bit confused, though.

Bungie has done some outstanding world-building, and I think that some people are confusing the world for the story. Sure, the Covenant are a fascinating alien culture, but the Covenant characters we get to interact with are either bland (the Arbiter) or comically stereotypical (the Prophets, the Brutes). Master Chief and Cortana get some well written banter, but the story is never successful in plumbing the depths of that relationship (even though Halo 3's plot requires us to accept that such a relationship exists). Avery Johnson could be replaced with a loaf of wheat bread, and I doubt anyone would notice.

Specific plot holes are not the problem here; I'm talking about a general lack of character development or growth. The story moves from plot point to plot point with mechanical efficiency, but never goes anywhere. Its best moments come early, while you are discovering the world, and it never manages to live up to the initial promise of its setting. There are too many fuzzy or poorly explained motivations for the story to hold up under scrutiny. Taking in the story of Halo is like drinking from a leaky cup. It only works if you don't take too long to think about it. To be fair, this works well enough through most of the games.

But a masterwork of storytelling it is not.
 

9NineBreaker9

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This is a tough one... but I'd have to vote for most any Legend of Zelda game, especially Twilight Princess - I'm sorry, but I don't think any of that was really compelling or original.

Otherwise, perhaps Halo - I shouldn't have to be required to read books published outside of the game in order to understand a game's story, as that is what the actual game is for. Most JRPGs don't need me to read a book to understand their story... they already are a book :D
 

ElTigreSantiago

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Trivun said:
ElTigreSantiago said:
Have you even played the game? If so you'll know that it actually has quite an original story, although to fully understand you need to read up on the whole backstory and play all the games too. It also does something that no other alien-shooting game does, as far as I'm aware, and that's to give the aliens a sense of culture, sentience and basically have them as a proper social group, for lack of a better word. It treats them as people rather than just enemies to kill (notable example, is the detail given in describing the homeworld, culture and society of the Elites, or Sangheili, in Halo: The Cole Protocol).

If you've played the games then fair enough. If not, then you have absolutely no right to make a comment on it just for the sake of joining the Hate Wagon.
I played all three, each when it first came out. You will only get all of this out of the story if you read all the books. As far as the games are concerned, my original post sums up the story quite well.
 

PersianLlama

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Trivun said:
ElTigreSantiago said:
Halo. Here are some aliens. Kill them. Here are some parasites. Kill them too. Oh yeah and all the other faceless super soldiers are dead. Have fun.
Have you even played the game? If so you'll know that it actually has quite an original story, although to fully understand you need to read up on the whole backstory and play all the games too. It also does something that no other alien-shooting game does, as far as I'm aware, and that's to give the aliens a sense of culture, sentience and basically have them as a proper social group, for lack of a better word. It treats them as people rather than just enemies to kill (notable example, is the detail given in describing the homeworld, culture and society of the Elites, or Sangheili, in Halo: The Cole Protocol).

If you've played the games then fair enough. If not, then you have absolutely no right to make a comment on it just for the sake of joining the Hate Wagon.
I've played and beaten the campaign of all 3 games (And I found the first one to be decent!). Not original at all, seems like a mix of various sci-fi books I've read in the past, except half-assed and just plain bad.

No need to join on the hate "Halo haters" wagon.
P.S. I found the book (I managed to finish half of it before I couldn't stomach it anymore) bland and boring.
P.S.S. Welcome to a world where people have different opinions.

Runner up: Most JRPGS

Edit: The Halo book I was given was "Fall of Reach"
 

Fenixhart

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Mar 26, 2009
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Every game that tries to emphasze story.

Because every story has generic elements-It's presentation that matters. Originality and uniqueness are extremely over-prioritiezed.
 

CtrlZee

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Apr 6, 2009
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Every. Single. Tom. Clancy. Game.

You're either working for the American government, and killing Americans who want to kill Americans, or working for the American government, and killing anti-Americans who want to kill Americans.

Did I say Americans enough in that sentence? I'm sure I didn't.
 

Writerling

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May 1, 2008
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The worst story in a video game ever is obviously Pong.
I mean, c'mon, you're just white dot 1 playing with white dot 2. There's no backstory there, people. Personally, my guess is that white dot 2 had an affair with white dot 1's wife, and white dot 1 found out. So now they play Pong in order to win the heart of their fair lady...er, dot.