That's the POINT of the scrin. But then if you let them get to teir 4 tech, you're already done. as GloatingSwine said;Cid SilverWing said:The Scrin of Command & Conquer 3 have unstoppable airforces. They have shields and attack from outside of range of your AA defenses.
personaly, I like the fools who tech for airships as scrin. they're fun to play with, watching their massive fleets of 3000 and 4000 credit units turning into promotions for your random 1000 credit units. ahh, good times.GloatingSwine said:You would still need to let them have control of the lion's share of the battlefield, which in a game which is all about territory control means you had already lost, the tanks were just there to show you the door.
If you want op in C&C3, look at the NOD factions after patch 1.09. fire was suddenly anti everything and a simple bike rush was enough to take someone out of the game. and don't get me started on the stuff in kane's wrath. giant STEALTHED walkers just crushing everything? and then there's the flame UPGRADE, and a whole bunch of one-click powers that could decimate entire armies.
Generally, I tend to agree with that kind of thinking. what stops you from just using the same stuff? but I draw the line when 4 out of 5 people in the top 100 use said 'op' faction.Indigo_Dingo said:The other team. They always get all the breaks, they have the best units, and all the resources.