Sakurazaki1023 said:
Caligulove said:
Way of the Samurai.
The story is classic corny samurai flick, but I loved the game for how it branched based on decisions, either reunite the warring clans, take sides, work with the government or be a lone sort of 'ronin' through the whole story (VERY short campaign, though) On top of that, a bevy of different swords, styles and moves to learn. I grew up watching old samurai movies like Lone Wolf and Cub or Seven Samurai- so I fucking loved that game.
I never played the sequel, though I heard there was some kind of added mechanic where police or militia would pursue you like cops in GTA- didn't sound as fun as basically kill warring samurai clans without much reprisal in the first one.
I've managed to play all three of them and I have to agree. The games are essentially Choose-Your-Own-Adventure books in the form of a game. Apparently the series is a bit like the Yakuza franchise in terms of popularity. The fourth game in the series will be coming out in Japan soon, but in the US the games are almost completely unknown (aside from a cult following).
The sword combat is nuanced and complex, and the story has more paths and branches than any other game I've seen (the third game has 22 endings not including the secret ending where you kill every NPC in the game). The series has kind of a odd sense of humor, but they really aren't meant to be taken seriously. It's quirky, fun, and gives the player more freedom than any other series on the market.
Yeah, I played and liked WotS 3, and it's definitely underrated, but this is the prime of example of a game with potential to be Amazing, and turns out just good.
The combat could be less stiff (and the could let you fight multiple opponents at time, because it just looks silly when you kill off footsoldiers one by one), the world could be bigger, and most importantly, the game could've be more stuck-proof. I remember locking myself from any possible ending (no more inklings on the map FOREVER), because I accidentally pushed the 'apologize' button in one cutscene. My friend did similar thing, when he tried to side with Shuzen, but didn't do enough sidequest to actually speak with him directly before the Nobunaga event. Then the gates were locked for him, and he was stuck forever. It really can piss you off, if you played the game for hours, and must start again because of something like that.