Although not [i/]technically[/i] a weapon, Thanatos in Persona 3 (although badass) was shitty as far as actual combat. Which sucks because you wait 3/4 of the game just to use him.
Reality is unrealistic?Kuchinawa212 said:I gotta say the Assault Rifle in Halo 3. Yeah yeah I know it's a fine weapon, but it sounds like a angry staple gun. I want a BANG when I fire
Same here, exept with a Crossbow.....Space Spoons said:The Magnum from Half-Life 2. I'm super, super stingy with my bullets, especially with stronger-than-average weapons, so even though my aim was usually decent enough to score a headshot on my target, I almost never used it. The ammo for it was so scarce, I was convinced that I needed to conserve the ammo for later use.
So I guess the weapon itself wasn't all that unsatisfactory, but the fact that you couldn't use it much was.
The accuracy was so terrible it got to the point where skilled/pro players just switched to shield gun as soon as they spawned to try to not get killed as they get a better weapon.The Paradigm said:Assault Rifle in Unreal Tournament 2004
Weak bullets, weak grenades
dual wielding kinda saved it though
Or the machine gun from any other doom game. Same ammo as the pistol, SAME DAMAGE AS THE PISTOL.vrbtny said:For me it was the machine gun from doom 3 which i found the sound from reloading was the best.
I actually found all of the CoD: WaW pistols to be surprisingly reliable, especially compared to those in other games.TacticalAssassin1 said:The Colt .45 from CoD:WaW.
I know it was meant to be crap but it just SUCKS!