What methods/items have you encountered in your games that have actually improved the experience because they break the game's balance?
My most notable one is in Socom Combined Assault on PS2.
The AI isn't all that great to begin with (your team is effectively useless and the enemies just wander around even if they're being shot at), but they can also be completely shut down with something programmed into the game; smoke grenades. Forget every other piece of equipment and just get these babies that come in two flavours; grey and red. My advice is go with red because the cloud they produce is very translucent if not transparent, so the red is easier to see. Yet this near-invisible cloud completely eliminates the enemies' willingness to use their guns on you, even if you stand right in front of them and kick them in the shins. The clouds also cover a considerable area, penetrate entire buildings and last for 30 seconds each. Since most missions involve close quarter combat, you can imagine how useful these are.
You can arrange it so each member of your 4-man team carries 4, so 4 x 4 = 16. They last for half a minute so 16 x .5 = 8 solid minutes of game-breaking smoke for each mission.
Just to top it all off, in this game that really punishes you for carrying too much equipment, they weigh nothing. I'm not exaggerating, I've checked. I wonder if it was meant to be like that, if it's a glitch or they just forgot to program it.
What are your favourite game-breakers?
Capcha: point-blank. How does it get such appropriate phrases?
My most notable one is in Socom Combined Assault on PS2.
The AI isn't all that great to begin with (your team is effectively useless and the enemies just wander around even if they're being shot at), but they can also be completely shut down with something programmed into the game; smoke grenades. Forget every other piece of equipment and just get these babies that come in two flavours; grey and red. My advice is go with red because the cloud they produce is very translucent if not transparent, so the red is easier to see. Yet this near-invisible cloud completely eliminates the enemies' willingness to use their guns on you, even if you stand right in front of them and kick them in the shins. The clouds also cover a considerable area, penetrate entire buildings and last for 30 seconds each. Since most missions involve close quarter combat, you can imagine how useful these are.
You can arrange it so each member of your 4-man team carries 4, so 4 x 4 = 16. They last for half a minute so 16 x .5 = 8 solid minutes of game-breaking smoke for each mission.
Just to top it all off, in this game that really punishes you for carrying too much equipment, they weigh nothing. I'm not exaggerating, I've checked. I wonder if it was meant to be like that, if it's a glitch or they just forgot to program it.
What are your favourite game-breakers?
Capcha: point-blank. How does it get such appropriate phrases?