Most useless "Ubergun"

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SamuelT

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zauxz said:
Samuel_of_Saruan said:
The Railgun from Deus Ex: Invisible war.

A lot of hype around it, there was even a mission to retrieve the prototype. But with little ammo and lousy accuracy it really wasn't as good as they said it was.
Not if you are stealthy. You can disable cameras/turrets with it.
Any EMP weapon can do that, and I used Multi-tools or the EMP-drone for that. It was just...dissapointing.
 

Shadowfaze

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Fallout 3 mothership zeta:

the drone cannon. seriously, it couldnt be any more useless if it was shooting air and kisses.
 

Lullabye

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not really a gun, but, i found the black hole bomb to be pretty useless in Armed and Dangerous.It was only good for clearing out smallfry and even then, if they didnt get sucked in did nothing. Alternatively, i LOVED the topsy turvey bomb. just stick it in the ground, twist, and the world turns upside down making everything fall into the sky!
 

Lullabye

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Proteus214 said:
I found the Slayer in Perfect Dark to be pretty damn useless in a multiplayer situation. The normal rockets were painfully slow and the guided rockets left you wide open for way too long.
with you i must agree. I also didnt care too much for the xray sniper rifle, i could never tell if what i was looking at was behind a wall or not.
 

grimsprice

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Generator said:
The Zodiac in Ratchet & Clank Going Commando was supposed to be the best gun, but its predecessor, the RYNO II, is far better. In fact, half of the guns in the game are.
I'll second that. I've never been more disappointed in my pants than when i first fired the zodiac. It might have been worth it if only it was an insta-kill, but half the enemies in the game survive its attack. Lame.
 

Supreme Unleaded

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Puddle Jumper said:
Usually its the railguns because they're strong but very, very slow
Yeah but its sure as hell better than Red VS Blue's Gauss cannon that stalls the warthog after every shot.
 

MGlBlaze

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zala-taichou said:
Last of the Chinchillas said:
Fallout 3's Fatman.
Sure, it was fun breaking it out every now and then and nuking something into radioactive oblivion, but most of the time it just sat in my house and looked pretty.
Too heavy, too much splash damage, and too little ammo to be of any real use to me.
I concur. Usually I don't fire low ammo guns as it is, but Fatman is the worst perpetrator by far.
I actually found the missile launcher much worse than the fatman. Seriousely, they seem to do very little damage on anything but much weaker enemies, and my big guns skill is very high.

I like to carry around the Fat-Man for emergencies, big tough enemies, or large groups of small enemies that are dumb enough to group close together.

Supreme Unleaded said:
Puddle Jumper said:
Usually its the railguns because they're strong but very, very slow
Yeah but its sure as hell better than Red VS Blue's Gauss cannon that stalls the warthog after every shot.
Haha, nice reference. Red versus Blue is awesome.
 

IamQ

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The Super Nova in Jak 3. Sure, it insta kill every enemy except bosses, but it also makes the screen shake and makes your momentarily blind.

Plus it's only got 5 shots.
 

KrakFoxx

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ThatZombieGuy said:
The rocket launcher from the original Half-Life. Long load time + One shot+ Not much ammo= One crap gun
But it took care of grunts pretty well!
 

annoyinglizardvoice

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Half the guns on half-life 2 because you can't carry enough ammo for them. For some (magnum, crossbow) the tight ammo limits don't even make sense when you can carry so much for some of the other weapons.
 

GamingAwesome1

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Zodiac, Ratchet and Clank 2. Sorry, I'll stick with my RYNO.

Yes it was called Ratchet and Clank 2 over here.
 

ItsAChiaotzu

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Dr Namgge said:
orangebandguy said:
Generator said:
The Zodiac in Ratchet & Clank Going Commando was supposed to be the best gun, but its predecessor, the RYNO II, is far better. In fact, half of the guns in the game are.
I knew someone would say it, yes the zodiac wasn't very good was it?
It wasn't so much that it was a bad gun, more that it was slow to charge, and only carried four shots. While it could wipe out all enemies on screen in one shot, for the amount of enemies to ever bother you, you'd probably do it a lot quicker with about ten to twenty RYNO shots. Add in to that that the Zodiac costs 2,500,000 bolts compared to the RYNO's still hefty but nowhere near as bad 1,000,000 bolts, and the fact that one bullet for the Zodiac costs 10,000, and you can't just find a refill anywhere like you can with every other weapon, and the gun, while powerful, is just not cost effective.

Also it's terrible against bosses, it takes out the tiniest bit of health.
 

zehydra

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Proteus214 said:
I found the Slayer in Perfect Dark to be pretty damn useless in a multiplayer situation. The normal rockets were painfully slow and the guided rockets left you wide open for way too long.
Lol, that was an awesome multiplayer weapon. The computer players didn't really know that you shouldn't fire at a closed door though... lol.
 

teh buttpickle

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Shadowfaze said:
Fallout 3 mothership zeta:

the drone cannon. seriously, it couldnt be any more useless if it was shooting air and kisses.
Drone Cannon sucks, but the drone cannon ex-b was very useful for crippling melee enemies, such as deathclaws or reavers. Outside of VATS that is.

On topic, i would say the CS m249, if that really counts as an uber gun.
 

Generator

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grimsprice said:
Generator said:
The Zodiac in Ratchet & Clank Going Commando was supposed to be the best gun, but its predecessor, the RYNO II, is far better. In fact, half of the guns in the game are.
I'll second that. I've never been more disappointed in my pants than when i first fired the zodiac. It might have been worth it if only it was an insta-kill, but half the enemies in the game survive its attack. Lame.
Yeah, I first got it on that one ice world, and it killed half of the yetis and took about half of the health from the sea creature thing that was onscreen. Terrible, terrible last gun.

ShredHead said:
Also it's terrible against bosses, it takes out the tiniest bit of health.
And then this was another reason it sucked so bad.
 

SantoUno

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TheNamlessGuy said:
Isn't the spartan laser in Halo 3 a perfect example?

In my opinion, the pink-needle thingy is better
[sub]Because Pink and Deadly[/sub]
The Spartan Laser can't be considered an uber weapon, Halo set out to create weapon balancing, so the Spartan Laser only has five shots, and it takes about a full 4 seconds to fire. Sure it's uber against vehicles from afar but anyone on foot can shoot you and screw up your aiming, just like with the Sniper Rifle.
 

ThatZombieGuy

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GothmogII said:
ThatZombieGuy said:
The rocket launcher from the original Half-Life. Long load time + One shot+ Not much ammo= One crap gun
So...you want an automatic rocket launcher with a large ammo pool? ...well, the Unreal Tournament series had a triple barreled version, but it feels a bit wimpy when you fire it.
I already have something like that in Borderlands. That reminds me about another weapon. When playing Borderlands I got a rocket-launcher that shoots 5 firebomb-like shots at a time. I decide to try it out on Skagzilla. At point-blank every shot missed and hit the wall behind the enemy. The explosions did make for some lovely fireworks to watch as I died though.