I've been up all night, so I might not have been clear:
Mr. Omega said:
If I may weigh in on just a couple parts: I'm sick of this comparison, because it is wrong.
The only way this comparison could be accurate is if people were demanding Mass Effect 4, with it possibly undoing the ending of ME3. The whole argument would be "We want more Mass Effect!", not "We want a different ending!".
It doesn't change the fact that it happens and it's actually not wrong. The death of Sherlock Holmes was supposed to be final, this was Conan Doyle getting out in such a way that he could not possibly ever come back in because the character was dead! This was the end. That it no more. He changed the ending, not to that particular story no. So in a literal sense you're right, he didn't change the writing, he just changed what happened. He
changed the ending. Whether it was off book or not doesn't even matter, it was popular opinion that got him to do so. So many people were so fanatic about Sherlock Holmes they forced him to continue writing. In an age without internet.
They shouted: "We want a different ending! He can't die!"
Comparatively, this is nothing. But his fans did force him to change his ending, not the ending of the story, but the death of the character. Given that Sherlock Holmes' fight with Moriarty was supposed to be his final, ultimate battle, well, it ends up being the same thing.
Mr. Omega said:
It happens all the time with movies in Hollywood, it's just they test it with audiences first.
But this is before the product is considered "finished" and sold to the public.
Yes, but they have to go back and re-shoot because someone somewhere didn't like it or didn't like it enough. I may not have been perfectly clear with that argument, this is about how the artistic integrity argument doesn't mesh up. With a video game, very much like with a movie, someone during production even close to the very end of the film (if they are high enough up) can say: "I don't like it, change it, it won't sell."
It happens to directors, it happens to writers, it happens to painters. People are making an argument that the "writers" can do whatever they want. It's not true, they can't. It would be nice if it were but we live in an era where people use art as an entertainment medium. They use to make money. Can something be art as much as it can be entertainment? Yes. Is a video game a one person process that lives solely by their vision alone? No. (Clarification: I mean AAA titles, not indie games)
They can't do whatever they want. Because in the end the art they create is made to entertain, they make it for an audience, it's made to make money, and if someone anywhere with enough power on the production line doesn't like it: they can force them to change it.
It may be art, but it does lack integrity. Lying to their customers is also a bad sign.
Mr. Omega said:
The ending is there, it just sucks. It's a terrible ending filled with plotholes. But it's an ending.
There are actual complaints to be made about the ending besides it just sucking, but these aren't the best choices to be using.
It's not though. It's not actually an ending, it stops. From a story telling perspective, it actually fails to fulfill the obligations that an ending must have in order to actually fit the description. The game also lacks a denouement and an epilogue. We have the final moments, yes, but for an ending to be an ending there must be a satisfaction that comes with it, good or bad. It must tie up the loose ends. There is a contract someone posted earlier in the thread, it's the unspoken agreement between an author and their reader.
It's right and the same agreement really does (more loosely) exist between a player and a game developer. For the ending to be an ending, it must conclude the narrative. Shepard's death isn't actually a conclusion, it doesn't count. Just like the Normandy crashing into the planet isn't a denouement, and the crappily acted grandfather talking to kid scene isn't an epilogue. It ties nothing up, it leaves us with more questions, and is ultimately unsatisfactory.
Worse, the entire thing is a sequel hook. It didn't end.
Some might argue that we didn't need to see the cast of Return of the Jedi reuniting with their friends in the Ewok village or Luke Skywalker lighting the pyre for his father's body. Some might argue that we didn't even need to see the Death Star explode to know they won. But think about all the questions that would be left over. What happened?
Captcha: know your nights. Oh, I do. I do!