KAPTAINmORGANnWo4life said:
Goddammit, why did you have to go and shatter my faith in humanity?
But yeah, you're right. A little piece of myself is still hoping that when this shitstorm finally reveals itself for what it is (and with the whole insider point of view from te writer at bioware whose name i don't remember, it just might happen) journalists will finally see how bad this whole thing really is. They more than likely never will, because people would rather shoot themselves rathe than admit they were wrong, which ise even more blatant in this particular debacle.
So yeah, i lost much respect for most of you people. Shame on you for defending one side in the name of a principle that could not have been misappropriated more. Shame on you for crying entitlement whenever someone says they've been fucked over, regardless of their legitimacy. Shame on you for calling artistic integrity on an ending that ends with a message window urging you to buy DLC. And most of all shame on you for defending companies like EA, whose policies have consistently been "fuck customers, developers and the medium over for our own gain" for years now. How dare you say that WE are holding the industry back while protecting the company responsible for "Sin to Win" and the Dead Space 2 ad campaign?
Thank god for developers like CDProjekt, who have the balls to actually respect their fans and treat them like human beings, instead of sacrificial offerings to the almighty dollar.
This has nothing to do with artistic integrity. It has nothing to do with authorial intent. It's two people who thought they could go behind everyone's backs and get their massive ego a good stroking by putting the whole ending in the bag by themselves.
I'm studying computer sciences hoping to become a game programmer and designer myself, and i would not fucking do something like that. And i would not let it slide in my company. This is bad business practice, bad design and bad behaviour, all at once. People not respecting their role, established procedure and common decency in a project that involves a boatload of people and even more money.
I'm aiming for a job in this industry. I WANT it to succede, and i want it to thrive and evolve. Letting this shit slide does NOT help. It means that integrity (actual integrity, like respecting your audience and your colleagues who worked on the previous titles, like Kerpyshyn), is not important, and that companies are allowed to treat games like they are just toys, unworthy of respect. If games are works of art, then quality control must be applied. Fans have all the right to cry foul when someone takes over from another artist and ruins something good. Artists have the right to ignore them, and the wallets will do the talking.
Do not be fooled, we are NOT defiling the artistic view the series always had, here. We're demanding a respectful treatement for the series we love, that has sadly been passed in the hands of those who seem to be colossal incompetents.
I understand where you are coming from completely. I am also trying to get a job in video games (currently trying to pitch a new RPG and get a job as lead designer, and currently getting funding for a side game project) and the thing that's really holding video games back is this moronic ideal that fans aren't allowed to give input into a game. Mass Effect 2 made some changes I didn't like (mainly how Adepts were no longer viable as a class), but they listened to the fans and gave them what they wanted. Fans wanted faster combat, better cover system, quicker recharging, and they got it.
Fan influence makes games strong. It makes games evolve. Plus, fans who present changes to the game designers can end up becoming designers themselves (that guy who designed little big planet maps, for example).
The important thing to realize is that video games are a synthesis of not only the designer's vision and decisions, but also of the fanbase (or target audience's) preferences. With my own game, I spent months pouring over recent RPGs, finding each aspect that players did and did not like about the game, creating a tailor-made system for those desires, and incorporating it into a complex and exiting world.
Games are supposed to be designed to make the PLAYERS happy, not to make the DESIGNERS happy. Happy players buy the game, they buy DLC if it's worthwhile, they recommend the game to their friends, they generate positive buzz for the game, and they buy more games that you make like the first.
When game companies get to lie to the fans and the writers make an ending to stroke their egos, without considering what the fans want, that's just about the worst thing you can do to your fans and your customers. I respect and admire those designers working at Bioware who had no hand in the ending, they did a great job over the course of three excellent games, but whoever wrote and greenlighted the ending of ME3 spit in the face of every supporter the series has ever had.