Multiplayer Cheevos....worth it? or annoying?

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Joey Staxx

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Sep 19, 2010
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I may be the odd man out here, but personally I think most games out right now have gotten into a trend with Multiplayer Achievements and as if that wasn't enough, they add grind to it. Now I understand that they want to add replay value but at the same time don't we already put a whole lot of time and effort into the single player campaign?(yes they exist)With finding hidden items, playing through on separate difficulties, etc only to have to go into an online game and work towards random unlocks and levels. I feel like it's gotten to the point where they should just ship the game with a huge sticker that says "PLAY ONLINE, WE DIDN'T CARE ABOUT THE CAMPAIGN". Maybe I'm thinking too hard about it, but I hate having 60% of the game done in my history, only to see I need Multiplayer achievements. What do you think forum?
 

MrTwo

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Aug 9, 2011
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They are OK when they aren't grinding, like do a cool thing in multiplayer, not do a boring thing a billion times. Seeing as I try to get 100% if I like the game, it pisses me off if I have to grind (which I usually won't) or the online is dead cos its an old game.
Also, fuck you Battlefield Bad Company. 4 Roadkills in a chopper in one match? How the fuck do you expect me to get that. (Been stuck on 94% for 2 years)
 

Dr Pussymagnet

a real piece of shit
Dec 20, 2007
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Did we both just finish listening to the Rooster Teeth podcast?

But yeah, I agree. There's nothing really wrong with having multiplayer achievements, but god damn, some of them are a real pain in the ass to get. Like 100,000 kills in Gears 2 or GRAW, which probably had the worst multiplayer achievement ever. There's no way I'm ever going to be number one in the leaderboard.
 

Joey Staxx

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Sep 19, 2010
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Having them? no. But abusing the right to have them is insanely annoying when you want to 1000 out a game.
 

Hyrulian Hero

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May 20, 2009
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Yeah, the cheevos should be based on the game itself (i.e. the single player) and not the multiplayer option that it has. I buy games because I think they'll be fun to play, not because I want to go online and play them with a thousand hyper-active vulgar little 13 year old bastards.
 

PleasantKenobi

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Nov 9, 2010
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Hyrulian Hero said:
Yeah, the cheevos should be based on the game itself (i.e. the single player) and not the multiplayer option that it has. I buy games because I think they'll be fun to play, not because I want to go online and play them with a thousand hyper-active vulgar little 13 year old bastards.
What about if the game is primarily geared towards Multiplayer like Battlfield 3? I was personally dissapointed that so many of the achievements are for a singleplayer campaign that was so meh.

I sense you don't like Multiplayer?

As for the actual question and my opinions? Mr Two put it quite nicely,

MrTwo said:
They are OK when they aren't grinding, like do a cool thing in multiplayer, not do a boring thing a billion times.
Though I wouldn't say Gears of War's achievements are centred around 'boring things', because killing is fun, just having to do it 200,000 times or whatever it is is pretty rediculous.

With that said i don't care about 100% games, so if there is an achievement which you can earn for really being comitted to a game, then why not?
 

targren

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May 13, 2009
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I'm glad they caught on. That's what broke me of my "Gotta Achieve 'Em All" obsession. When I can look at the list and see I won't even get half of them because I don't do MP (and I'm not about to pay for XBL just for achievements), I can actually stop playing when the game stops being fun.
 

ThunderCavalier

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Nov 21, 2009
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They're nice, but sometimes they seem to fall under the realm of the ludicrously impossible or annoying.

Such as Halo: Reach's You Ate All The Chips (Collect all of the flags in a matchmade Stockpile game.), or Halo 3's Two For One (Double Kill with a Spartan Laser in a Ranked FREE-FOR-ALL Match).
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Every achievement should be attainable in a game no matter how long after release you play it.

Multiplayer achievements are the antithesis to this, since communities die out and move on or there simply weren't enough people playing to begin with. There were a bunch of multiplayer achievements for Armored Core For Answer (reaching 10000 kills and 10000 wins at the highest level) which are ridiculously hard to get since there's simply not enough people playing.

Developers should exercise a little bit more tact when creating achievements. Challenge is fine. Stupid hard/stupid grind/stupid luck is not.
 

Ordinaryundone

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Oct 23, 2010
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Stuff like the Gears of War "Do X thing a million times online" are stupid, especially since online communities can be fickle and there is no telling if a game will last.

Achievements for doing cool stuff, like, saying Defending on a Rush map in Battlefield without losing a point, or getting a headshot from X distance away. Stuff like that is fine.
 

CardinalPiggles

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Jun 24, 2010
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If they made them fairly easy to obtain, then I wouldn't have a problem. But when it is something like 'Get a double kill with a single Spartan Laser shot in a ranked Free for all' I get annoyed, because it's something that depends entirely on luck, and it can't be boosted either.

Halo: Reach's achievements were great for me because they required a bit of grinding, but nothing too game breakingly tedious.
 

MrTeles

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Aug 17, 2010
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Since I have no internet connection on my xbox I really HATE those kind of achivments.

For instance: Borderlands, I have all the achivements except 1 (the one where you have to play against a gear box employee or someone it the achivement). I bloody love the game and it pains me to know that I will never be able to see it in the "100% complete" tab :(
 

Gralian

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Sep 24, 2008
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As an achievement hunter, i loathe multiplayer achievements from the very depths of my soul. The main reason why i have over 100,000 gamerscore and only 56% completion is because of damn multiplayer achievements, almost all of which are now unattainable because no-one plays the online anymore and are even hard to get booster groups for. One particular game has forever scarred my completion percentage because the servers are now offline - Chromehounds.

Whenever i get new titles i always make sure to blast away the MP achievements before anything else, no matter how badly i want to play the single player campaign. I really, really do not care for MP 90% of the time and only play it for the sole purpose of knocking out MP achievements. For example, i just picked up Revelations, and as desperate as i am to play it i really want to get the MP stuff done so i won't have a headache a month from now when no-one's online.

Edit: I'd also like to point out that MP achievements can actually inform my purchase of a game. If over 20% of the list are MP based, i generally won't actually pick it up, no matter how interesting it is unless it's part of a series that i am a fan of. For example, i picked up Assassin's Creed: Brotherhood despite the horrible MP grind (get to level 50... ugh) because i love the AC series. I did end up 1k'ing it, but it was a terrible slog to do so. Developers take heed: as much as achievements can incentivise purchases, they can also dissuade them if it is an ill thought out list.
 

Baron von Blitztank

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May 7, 2010
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I hate Multiplayer achievements
I'm an achievement hunter and I do like to get a game maxed out to 100% completion to get that completely worthless platinum trophy (or just self satisfaction). The problem with multiplayer achievements is that the communities die, some quicker than others, so it gets really annoying when you have a game where you've gotten all the single player achievements but the multiplayer has died so you can't get that 100% completion.
Maybe if they moved multiplayer only achievements to a different part of the achievements section so you can still get 100% for the singleplayer that will be fine.
 

EvilPicnic

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Sep 9, 2009
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Absolutely hate them.

Difficult multiplayer achievements are fine in games that expect you to play mostly multiplayer (such as COD or Reach), but in games where the multiplayer is a nice diversion from an otherwise single-player experience? Fuck no. Just token achievements at most.

100% completion on GTA4 should = all achievements. But nooooo...
 

Space Spoons

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Aug 21, 2008
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I actually kind of like multiplayer achievements, as long as they're something that I was already going to do. Look at how Left 4 Dead does it: "Barf Bagged - Cover four survivors with Boomer bile at once." "Lamb 2 Slaughter - As an Infected, incap a Survivor who has entered and left a safe room." "All 4 Dead - Kill all four Survivors on one life as a Tank." They're small, fun things that I would have been doing anyway.

As for grinding achievements, like "Dead Wreckening - Dole out 5000 total Survivor damage as a Special Infected" or "Brain Salad - Make 100 headshot kills", I don't mind them either. Yeah, they aren't as interesting as the others, but they're fun little distractions. Harmless at worst.