Infernai said:
Star wars galaxies because...oh hell do you need a reason? And...thats basically it.
This. SWG is far and away the most epically failed multiplayer game ever. Seriously, the mismanagement and poor decision making that happened with this title was legendary. It stands as the epitome of how
not to handle a game. Here's the jist of what happened to that game:
1. Game released much too early and in an incomplete state, but it had a lot of unique things and had potential.
2. The alpha class (Jedi) were handled awkwardly, received very little testing, and had a goofy implementation.
3. Rather than address all the individual problems, Sony Online Entertainment (SOE) overhauled and rebuilt nearly every system in the game. Combat, crafting, entertaining, healing, housing, weapons, armor, consumables, everything was re-done. The game was still recognizable, but was vastly different.
4. LucasArts came to SOE and said "here, we rebuilt the game from the ground up. Deploy these changes immediately." Yes, that's right, they rebuilt the entire game a
second time. This time, they ripped out the entire profession system (which allowed you to mix and match skills) and made everyone into one of 9 cookie-cutter classes. The economy and crafting system was dumbed down even further and the combat was changed to an almost FPS type of system. Did I mention that these massive changes came merely days after an expansion pack? SOE actually was issuing refunds to players who purchased the expansion and then summarily canceled their accounts once they saw the changes that went into effect.
SWG's failure was so incredible, there have been articles and editorials written about it, such as this one. [http://www.henryjenkins.org/2006/07/so_what_happened_to_star_wars.html]