Multiplayer Rules of Engagement

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dimensional

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Jun 13, 2011
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Rules I use when playing multiplayer are dont be a sore loser or a bad winner thats about it really.

Other one I use is never disconnect if I am losing just take the loss this one used to happen a lot in fighters and still does to an extent and it is incredibly annoying just suck it up. I also never taunt the opposition unless the taunt actually does something (like a hit or change your stance etc) that you are using in your gameplan, continuously pummeling a defeated player is also a no no (thinking marvel vs capcom 2 here), this last rule dosent apply if you know the other player well and are both just messing about. I also never camp in FPS thats just my preference I get bored doing that.

One other rule I tend to use for myself in fighters is if I am obviously a much better player than my opposition and keep coming up against them and beating them I tend to switch to a character I am worse with as dominating a match is almost as bad as being dominated its just not fun at least not for me I prefer hard fought close run games.
 

Megacherv

Kinect Development Sucks...
Sep 24, 2008
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Left 4 Dead dickhead-rule #1: whenever an ally throws a pipebomb, shoot every zombie that swarms to it, and listen to the musical rage that follows...
 

Naeras

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Mar 1, 2011
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The only "rules of engagement" I have are to not blatantly cheat, not play in a way that I find to be directly boring even if that way happens to be considered optimal, and always be graceful in both victory and defeat.

Other than that I have no restraints. I rarely use cheese, but once in a while I will, and if someone loses to that, that's their problem. Usually I'll just shut down the options of my opponents and methodically pressure them until they become frustrated and make mistakes I can capitalize on, at which point I will laugh my evil villain laugh and destroy them.