There is a solution to that - Don't advertise your server, or don't go to servers that are publicly advertised. Starting your server and keeping it to friends (be skeptical of friends of your friends and further on, though) minimizes the chance of griefing, and even then if someone you don't recognize or authorize is on the server, you can kick them out immediately when you're playing.Asclepion said:Minecraft. Griefers have ruined the game, giving us flying unkillable players with X-ray vision who can find your base through hundreds of blocks of stone and either blow it up or fill it with infinite lava. Vanilla SMP is virtually unplayable to anyone not using third party mods.
Yeah AvP2 hacks were out of control. After the developer pulled support for the game, hackers could literally come in and kick admins from their own servers. They would show up and people would just abandon a server, because there was no way to stop them.Kajin said:I've played all sorts of online games. Team Fortress 2, Dark Souls, Modern Warfare, what have you. And the only hacker I've ever encountered was for that really old AvP2 game. He hacked himself a knife that fired an infinite stream of pulse rifle grenades during a game of last man standing.
Only time I've ever actually encountered hacks in an online game, and I play pretty regularly.
It's kinda impossible to beat someone with an electric weapon that pretty much stun locks you and you couldn't have possibly gotten yourself or made yet, and they also have the ring that allows them to ninja flip around faster than me when my character just wears clothes so I can dodge as fast as possible myself but it's much slower than the ring allows. But like a said, all I did was sign out and then back in to get rid of invaders, it worked like a charm. Your logic is that if a game allows assholes to invade your game when you don't want them to, just don't play the game? Really? Plus, the game was horribly balanced for PvP. In the end, Dark Souls was barely even worth the play because of how damn easy the game is. I bought the game expecting a challenge because I heard it was so hard.Kajin said:PvE fit? In Dark Souls? Never heard of it or anything like it. I always just equipped whatever gear I had that was the best. And yet whenever someone invaded my world I found it to be quite the joyful experience. Fights with humans were always the best, and the satisfaction of seeing an invading player driven from my lands was just plain wonderful. My thoughts are, if you don't want people invading your world then don't play Dark Souls. At all. It's part of the multiplayer experience, and the multiplayer experience is tied directly into the game itself. If you don't want someone killing you, then don't play the game.
The7Sins said:Team Fortress 2.
Before it went free to play I encountered all of 2 hackers. A noclipping Huntsman Sniper and a super fast immortal Scout.
Post free to play I encountered at least 1 hacker a day that would ruin the game for everyone. It has gotten to the point I have given up on this game and uninstalled it sadly. An act I never saw coming even a week before the change.
Team Fortress 2 before free to play was my favorite multiplayer game of all time and a serious contender for favorite game ever.
I still have not forgiven Valve for ruining a great game. Fuck you Valve. Fuck you.
Lagstabs I don't mind, I've played the game so long that I got used to stupid instant transmission insta kill moments, that problem is definitely gonna be fixed in 2. There are hackers on console now but they're really and I mean REEEEEALLY bad at the game. 90% of the time I just backstab them off cliffs, bleed them out, or just black crystal out if they have the IQ to know that cliffs=death, period.Souplex said:Dark Souls has a problem with lag backstabs being made from the front while you'e blocking.
I'm told on the PC version that cheaters are a huge problem.
To put this in perspective as to how hard it is to stop griefers and hackers. The Escapecraft sever has to have several antigrief pluggins, an anti hack pluggin or two, defined world boundaries to stop the infinite generations lag and consistent and dedicated staff to monitor and clear up if someone manages to get through (Lava on a Creative world is goddamn horrible)Asclepion said:Another tactic they use is to walk continuously in the same direction, forcing the game to endlessly load new chunks until lag overwhelms the server.Xukog said:Oh,now that sounds nasty,actually losing things the the greifers...Asclepion said:Minecraft. Griefers have ruined the game, giving us flying unkillable players with X-ray vision who can find your base through hundreds of blocks of stone and either blow it up or fill it with infinite lava. Vanilla SMP is virtually unplayable to anyone not using third party mods.
Really? I've never had a single problem with hackers on Team Fortress 2.The7Sins said:Team Fortress 2.
Before it went free to play I encountered all of 2 hackers. A noclipping Huntsman Sniper and a super fast immortal Scout.
Post free to play I encountered at least 1 hacker a day that would ruin the game for everyone. It has gotten to the point I have given up on this game and uninstalled it sadly. An act I never saw coming even a week before the change.
Team Fortress 2 before free to play was my favorite multiplayer game of all time and a serious contender for favorite game ever.
I still have not forgiven Valve for ruining a great game. Fuck you Valve. Fuck you.
Thanks, I also came into this thread just to point that out.synobal said:Game Mods != hacking/cheating, just figured I'd throw that out there.