As a somewhat casual player who plays the popular hardcore games such as MW3, Ultimate MVC3, Halo, etc. there's probably more I'm gonna be yelled at for not mentioning or having no experience playing, but I am starting to see something when it comes to multiplayer and how I just wished it would appear to my better nature.
Now I love playing MW3 and Halo, but there comes a point where I come across players in these games who have no honor or respect for other players who don't have the time to reach 10th prestige lvl 80 in MW3 or Forerunner in Halo. I get sick of falling into place among the gaming community who cant raise his experience more because it gets shot down by those who have the time or possibly cheat/mod their way to the top. I usually cant play MW3 because I'm always in a game with lvl 80s kicking my ass and their just spraying with a shotgun no iron sighting.
I always felt like Halo was doing the right thing with every starting out the same way with the same weapons, maybe different armor abilities, but it was close to equal as it could get. Halo is the game anyone could pick up and not feel like they need the time crunching filled weekend to be good at. Its more casual and feels like everyone is on equal ground. The main problem Halo falls under is the weapons and vehicles.
How many games have there been when a teammate betrays you because they wanted the sniper rifle sooooo badly or wanted to fly the banshee or drive the warthog. It is those gripes that get me that players get selfish over a weapon or vehicle that they might not be good at and the other player may do better with it for the team's sake. Lately, I have tried this method with letting my teammates use the weapons and I feel bad when another player has to be selfish and annoy them for the entire game that they don't get the weapon. I know it would be hard to balance this aspect since everyone wants their shot at the sniper rifle, rocket launcher, sword, whatever, because of their immense power and easy kills, but shouldn't the most powerful weapons have a huge drawback that make them a risk to use. The sword I know has the drawback of being close combat oriented, but put it on a small map with lots of halls with twists and turns and you got a player you don't like.
Shouldn't there be games where its all about the thrill of fighting someone with equal strength and the battle lasts for hours (hypothetically) with the victor praising his competitor with a memorable fight for the record books. Where are the battles that don't require countless days practicing combos when you'll just get defeated by a guy who hides in the corner doing the same move, hoping you don't get any closer? Where are the games where you can tip your hat to your opponent for a job well done instead of crouching over his face with a non animated nut sack?
Ok, I know you're wondering what is the point of this rant. I am just asking what could change in multiplayer to make all the team kills and unequal fights more of a spectacular moment that feels like its going on forever?
My idea is bringing an honor code or respects at endgames for players of the losing team. Each player will be assigned with the dead body of their rival of that match. The player can decide to bury them, burn them, piss on them, w/e the player feels should be done based on their gameplay. I would like to find more big multiplayer matches with a one on one aspect facing off against a player of equal strength.
There's a lot more I would like to talk about adding to multiplayer but I'm not writing an article even though it looks like it. Please discuss what are the good and bad aspects of multiplayer and your ideas of what would make a multplayer match experience more memorable.
Now I love playing MW3 and Halo, but there comes a point where I come across players in these games who have no honor or respect for other players who don't have the time to reach 10th prestige lvl 80 in MW3 or Forerunner in Halo. I get sick of falling into place among the gaming community who cant raise his experience more because it gets shot down by those who have the time or possibly cheat/mod their way to the top. I usually cant play MW3 because I'm always in a game with lvl 80s kicking my ass and their just spraying with a shotgun no iron sighting.
I always felt like Halo was doing the right thing with every starting out the same way with the same weapons, maybe different armor abilities, but it was close to equal as it could get. Halo is the game anyone could pick up and not feel like they need the time crunching filled weekend to be good at. Its more casual and feels like everyone is on equal ground. The main problem Halo falls under is the weapons and vehicles.
How many games have there been when a teammate betrays you because they wanted the sniper rifle sooooo badly or wanted to fly the banshee or drive the warthog. It is those gripes that get me that players get selfish over a weapon or vehicle that they might not be good at and the other player may do better with it for the team's sake. Lately, I have tried this method with letting my teammates use the weapons and I feel bad when another player has to be selfish and annoy them for the entire game that they don't get the weapon. I know it would be hard to balance this aspect since everyone wants their shot at the sniper rifle, rocket launcher, sword, whatever, because of their immense power and easy kills, but shouldn't the most powerful weapons have a huge drawback that make them a risk to use. The sword I know has the drawback of being close combat oriented, but put it on a small map with lots of halls with twists and turns and you got a player you don't like.
Shouldn't there be games where its all about the thrill of fighting someone with equal strength and the battle lasts for hours (hypothetically) with the victor praising his competitor with a memorable fight for the record books. Where are the battles that don't require countless days practicing combos when you'll just get defeated by a guy who hides in the corner doing the same move, hoping you don't get any closer? Where are the games where you can tip your hat to your opponent for a job well done instead of crouching over his face with a non animated nut sack?
Ok, I know you're wondering what is the point of this rant. I am just asking what could change in multiplayer to make all the team kills and unequal fights more of a spectacular moment that feels like its going on forever?
My idea is bringing an honor code or respects at endgames for players of the losing team. Each player will be assigned with the dead body of their rival of that match. The player can decide to bury them, burn them, piss on them, w/e the player feels should be done based on their gameplay. I would like to find more big multiplayer matches with a one on one aspect facing off against a player of equal strength.
There's a lot more I would like to talk about adding to multiplayer but I'm not writing an article even though it looks like it. Please discuss what are the good and bad aspects of multiplayer and your ideas of what would make a multplayer match experience more memorable.