The big deal is that it's fun. End of discussion.
So some games have whiners and 12 year olds and what have you, other games have your friends and the chance to one up them. Monkeys fighting Robots, all kinds of fun.
A single player game lasts until you beat it, a multiplayer game always has something to do. It's why I still play BC2 regularly, but don't really put AC 2 in any more, despite AC2 being, in my mind, a better game. I'm done with it, it's over, and I'm bored with it. BC2, on the other hand, I've barely touched single player and I have dozens of hours logged. Because it's still fun and I only get better.
Matthew Wilson said:
Because I, and many other gamers, buy the game for what should be the most important part, the single-player story. God of War, Heavy Rain, Bioshock, Fallout 3, Shadow of the Colossus and until recently Grand Theft Auto, all these games were fantastic and they were all single player, the story's didn't need a overhyped multiplayer to sell well they just did.
Please give me your reasoning for why single player should be the most important part? I think a single player story can be entertaining and fun, but so can a good multiplayer. Why is one better than the other? You list good single player games, but TF2, BC2, L4D, Counterstrike, Unreal Tournament, Red Orchestra, and others are fantastic multiplayer games that are a lot of fun. I don't understand what the difference is, they're all games and they all sold well.
Personally I think there are two ways to solve this problem, 1: Focus on the story in singleplayer and have the multiplayer as a bonus - much like GTA IV did but unfortunately no-one plays it anymore as I know from experience. Or 2: Do what World At War did with Zombie Nazis to begin with and have people play the single player first to unlock the multiplayer. That's my opinion on multiplayer, tell me yours and if you have any, your own ideas to solve this problem.
I don't think there is a problem, and your solutions just make more problems. 1. Nobody plays GTA IV multiplayer anymore because it wasn't good. All the mechanics and shooting controls were developed around aiming at AI and having a lot of bullets. Multiplayer requires more skill to be fun, with head shots and tight controls. Multiplayer like GTA IV just involved pointing and pulling the trigger a lot, you couldn't really get much better than that. It had some cool ideas, but they didn't spend enough time developing it.
2. Why should a game force me to play it a particular way so I can enjoy it the way I want? If I don't want to play the singleplayer, just the multiplayer, what's the advantage of forcing me to play it? How about a game that forces you to play the multiplayer for 20 hours before you can start the single player campaign? I think that is just as bad of an idea.
In the end, it's not too tough to tell what games are multiplayer focused and what games are single player focused. If you don't want to play multiplayer, don't buy those games. I've been in discussions with people about how they wish BC2 had a better single player so they could join in the fun that everyone talks about. But they still wouldn't be joining in the fun, because everyone talks about the multiplayer. If the single player didn't suck, it would be a different fun. In short, no one is missing out, because if you don't like multiplayer games, games designed around it will never be fun for you, so don't buy it.