Wow, I can't believe you just repeated yourself again but this time with an added attempt at putting words in my mouth with the whole "you just suck" thing. Maybe I just gave you too much credit.Mazty said:Wow you managed to completely ignore the main complaints of the game for subjective reasoning, and then have the audacity to call me stupid and a troll. Get yourself a mirror.
I have not played enough MW2 to comment on Lvl 1 vs 50, but have played enough CoD5 to tell you that if you think level difference doesn't make a difference, you are simply lying, as around the lvl 37 mark, the better guns became available meaning that it was hard as nails to compete with people who simply had guns with better scopes, more power & less recoil. I'm criticising the game for having a ridiculous RPG element to it which makes it unbalanced. Don't try to pathetically warp that into "I suck at FPS", because I really don't.
Your idea of rewarding the players doing well is flawed from the start. The main aim of a game is to win it, so to reward the people doing well halfway through the game is not just self-defeating, but also a mechanic that in effect unbalances the game. How can your really justify an effective MP mechanic to give the leaders an extra lead?? Where's the challenge in that?
Balance is if you are good at a game, you win, not if you are winning, you don't just win, but capture a lead so far ahead that the opponent is screwed. I have done this many a time using the attack dogs in CoD5 as they help to create a vicious cycle of power ups.
Plus, what in the hell is balancing about spawning and the getting bombed 2 seconds later?
I never mentioned camping and wasn't going to...Congratulations for ranting about nothing.
Don't worry though, I think I was expecting too much to think that kids wanted something more than a buggy MP system that's two years old and priced at £35.
Seriously though, if you cannot see how MW2 isn't a great game, mainly as it's pretty much a carbon copy of a 2 year old game with it's faults intact, then wow.....
I agree with you. And the sheer amount of "why do you like this game/console, it sucks?" threads are getting annoying. If you don't like it, don't play it, but it is your opinion so stop thinking that your opinion is fact.Malicious said:Well saying a game is too short is not criticism, since its only too short if you want to play more of it, which means the game accomplished its goal. Secondly saying that its a bad game just means you don't like it, not that it really is a bad game, like i don't like Mass Effect put people worship it and pray to BioWare. Secondly anyone that says the multiplayer has overpowered upgrades is someone that is not very good at multiplayer and complains because he/she cant compete, which is not the developers fault. Overall i think MW 2 is an awesome game. Its what you expect, a great shooter with great graphics and mechanics, a great storyline that keeps you on the edge of your seat. Throughout the game you don't expect whats coming next and everything that does is more spectacular than you expect. The game fully deserves a 9.0+ score. A part of what makes it so great is that its not generic, its not like wolfenstein in the way that it adds nothing, it has a unique and strange story that binds well with the gameplay to make an awesome game. There's no other game in which you fight in a ruined, burning Washington in a huge war in our time. You didn't like it but it doesn't mean the game is not good.
You just lost what (very) little credibility you had left. CoD5 was a game DOMINATED, and I mean dominated in every sense of the word, by a gun that you unlocked somewhere between level 10 and 13. That amounts to 2-3 hours of playtime until you unlock the MP40, the very definition of an imbalanced weapon. If you can't agree that the Dual Mag MP40 was far and away the best gun in World at War, then no one in this thread, forum, or community as a whole can ever take you seriously ever again.Mazty said:I have not played enough MW2 to comment on Lvl 1 vs 50, but have played enough CoD5 to tell you that if you think level difference doesn't make a difference, you are simply lying, as around the lvl 37 mark, the better guns became available meaning that it was hard as nails to compete with people who simply had guns with better scopes, more power & less recoil. I'm criticising the game for having a ridiculous RPG element to it which makes it unbalanced.
Don't generalise meCheeseFlareUK said:The thing is, you people will complain no matter what.arc101 said:I played it. I found it definitely mediocre. I like (unfortunately like yahtzee) the offline play. And I have found the 6 hours story line very easy and predictable. The online capabilities are dull, same ol', same ol' FPS style fighting thing.
Why did it get 9.0+ on all reviews??
Again, do not generalise me. And no, I wouldn't, because if I like a game, I like it. I will find faults with it, it's human. But is it 'NITPICKING'? No, I don't think so. Nitpicking is when you say that the colours of the smallest of badge on the most insignificant gun is wrong, that is nitpicking.CheeseFlareUK said:It could have all dedicated servers and you would whine. If it were 40 hours you would say its too long. This is called NITPICKING.
Still not seeing any holes in here, chief. Yes, CoD 5's attack dogs were overpowered somewhat, but MW2's powerups are less so, and the ones that are require an insane amount of kills to unlock, basically rendering them useless for much of the game; as I said, it's a risk/reward system that makes you assess your own skill level and think about how you orgainse your killstreaks. The only one that is really game-breaking is the tactical nuke, and that takes 25 kills to attain - needless to say, I haven't encountered one yet. If you're on the recieving end of one of those, you're going to lose anyway.Mazty said:Jees, I'm just going to quote what I previously said to highlight the big f**king hole in your idea:
"Balance is if you are good at a game, you win, not if you are winning, you don't just win, but capture a lead so far ahead that the opponent is screwed. I have done this many a time using the attack dogs in CoD5 as they help to create a vicious cycle of power ups. "
Granted anyone can get the power up, but as soon as one person gets it, especially in free for all, it's game over as the person with a killing streak is most of the time either the top player or in the top three.
Plus you haven't mentioned the fact that some guns are simply better than others, meaning that if you are a low level, if you were put against a player of equal skill, but a higher level, they would almost always win just because they have a better gun. How is that balanced as the only way you can unlock weapons is through essentially grinding?
People are hostile because they don't like admitting their brand new diamond is nothing but a blob of glass. End of the day, the MP experience is either the same or downgraded from MW (depending on platform), a two year old game. You can't seriously be telling me that £35 for the same thing two years on is a good idea, or a good game at that, because by definition it's dated.