Well your post clearly shows that the amount of mutliplayer games you have played is exceeding limited.kemosabi4 said:I think MW2 is fantastic. It did a nice job of balancing the feel of the old game, while keeping things fresh with new features and gameplay mechanics.
Like Yahtzee said in his review, I think that the story drifted from the realism of the first one. Nevertheless, it was exciting, fast-paced, and the plot twists were great. However, I think the high points of the story also hurt MW2. It seemed that IW tried so hard to capture the excitement of the first MW, and ended up tripping over their own feet. They tried so hard to capture the same drama, that the story came across as confusing and convoluted. It took a second glance to understand what happened after I finished the story mode. I don't have any lengths about complaints about length, but I suppose that's because I have a life. And if you're an anti-socialite who thinks you'd have no use for the game once you finished story, the spec-ops mode ensures that you have something else to do.
As for the multiplayer, I think that the OP mostly griped about coincidental issues. Server time-outs and migrating hosts are both occasional problems at best. And host migration only happens when a host leaves a game. And the host is always the person in the lobby with the best connection, so server time-outs are rare. As for the lobby system, I think the system couldn't have been any better. If the map could be chosen, it would lead to bickering, repeats, and even more players leaving. The vote-to-skip option keeps things fair by giving players a chance to do something about a map they don't like.
Killstreaks: if they really piss you off that bad, do something about it. Equip "Cold-blooded" and shoot the fucking thing down. IW set up the multiplayer with a system of checks and balances. If killstreaks bother you, you can take them out. Camping enemies can be taken care of with riot shields. Riot shields can be dispatched with semtex. IW beautifully shaped the multiplayer into a massive game of rock-paper-scissors. And how do you expect to get peripheral vison out of a fucking television? Seriously, use your damn brain. Peripheral vison can only exists in living creatures and fish-eye lenses.
Finally, if you think MW2 has average graphics, bad voice quality, too-small games, and generic gameplay elements, you are truly wrong. Pardon my French, but the OP can fuck off. The only reason any sane human being could call MW2 a bad game is if they had impossibly high expectations.
''IW beautifully shaped the multiplayer into a massive game of rock-paper-scissors''
So even you admit then that if you are equipped to take out one enemy, another will destroy you as 'your paper, and they are scissors'. Thanks for proving my point on horrific balancing issues, as skill will get you so far, then unless you have the perks, your stuffed. Truly the definition of fun, oh wait...
Also no one has ever explained how you are meant to take out numerous kill streak air support when either the enemy has a number of planes, or the opposing team are not stupid and they shoot everyone point blank when they are looking straight into the air and can not see the enemy coming. Or are you just playing against idiots?
Now to point out the lobby system.
' think the system couldn't have been any better' What the hell! So a system in which you can not even choose the map you play on is great? That is just lying.
To say your comment about peripheral vision was just plain stupid. Heard of rendering more on a screen and increasing resolution, or even better - pulling the players vision back a meter. Retard.
Im guessing with everyone talking about not experiencing host migration, the vast majority of you are PC or 360 players, as this will happen on the PS3 a number of times per hour.