That argument is mostly reasonable, (excluding your crappy analogy, why is it that people use the most extreme cases, as a comparison and use that as "proof"? That stuff piss' me right off.)chronobreak said:I saw your previous post. Doesn't change a thing.dududf said:Also, banning PAID FOR accounts is unreasonable, and the fix wouldn't take longer then a week to do, if they just DO IT.
You are not the boss, the world doesn't revolve around how quickly you (who has no working knowledge of what exactly is going on at IW and how hard they are working to correct the problem) WANT the problem solved. They said they are fixing it, then they are fixing it. Are you a professional coder? Do you even work in the industry? How do you know how long it takes to coordinate a team of people to work backwards and solve a glitch like this?
If I pay for a gun, and use it in a robbery, well then, I get punished for being an asshat. Just because you pay for something gives you no right to do with it as you wish if you are breaking the rules.
Well it's pretty well known about the glitch now, hell even Machinima hosted a video describing how to do it.Wicky_42 said:]dududf said:So...they are banning players...for using a glitch...When it's the devs fault that the glitch even exists...
Yeah that makes plenty of sense.At the root of this you have to remember that hidden in the EULA you agree to on playing the game is a clause that says you won't exploit glitches in the game - basically the studio going 'there's probably going to be something exploitable in here somewhere, but please just tell us about it, k?' - it's just that this seems to be the first time that it's been enforced. TBH there have been plenty of examples in the past, eg various vs glitches in L4D and an unquantifiable number of instances in BF2, when I have wished that people would stop exploiting the glitches or that someone would enforce that behaviour, even if it takes the studio a while to patch it.dududf said:Or is that just so impractical for gamers to conceive, that the devs fix the game that they released.
It pisses me off when people wall glitch or whatever, whilst saying 'if we weren't meant to then it wouldn't be in the game, duh'. Well, at last someone has stood up and said, 'No, actually that's a glitch, don't do it. Or else.'
But that would be efficient, make sense, and support the customer. Can't have that!Furburt said:Wow. Thats bad.
They could just, you know, fix the glitch?
Oh, I quite understand and agree that it's the studio's responsibility to fix potentially game-breaking, or even merely damn annoying glitches as fast as possible, but that doesn't excuse players from spoiling others' enjoyment of the game until the exploit is programmed out. Some people think that it's their God-given right to enjoy themselves at the expense of others, but on too many an occasion they cry when they get pulled up on that behaviour.dududf said:Well it's pretty well known about the glitch now, hell even Machinima hosted a video describing how to do it.Wicky_42 said:]dududf said:So...they are banning players...for using a glitch...When it's the devs fault that the glitch even exists...
Yeah that makes plenty of sense.At the root of this you have to remember that hidden in the EULA you agree to on playing the game is a clause that says you won't exploit glitches in the game - basically the studio going 'there's probably going to be something exploitable in here somewhere, but please just tell us about it, k?' - it's just that this seems to be the first time that it's been enforced. TBH there have been plenty of examples in the past, eg various vs glitches in L4D and an unquantifiable number of instances in BF2, when I have wished that people would stop exploiting the glitches or that someone would enforce that behaviour, even if it takes the studio a while to patch it.dududf said:Or is that just so impractical for gamers to conceive, that the devs fix the game that they released.
It pisses me off when people wall glitch or whatever, whilst saying 'if we weren't meant to then it wouldn't be in the game, duh'. Well, at last someone has stood up and said, 'No, actually that's a glitch, don't do it. Or else.'
In L4D, Valve patches stuff pretty damn quickly, if there's a problem I trust that Valve will fix it, not ban my Steam Account for a long period of time.
BF2... well OK, that's a bad example, they were working on one patch for suppossedly a year and a half or so
As to your ending statement, IMO it should be "Don't do the glitch, we are fixing it as we speak, and will be done soon, we are working very hard to fix our buggy product." Instead of "If you do it your banned, and yeah we'll get to the problem soon but there's no real rush for us now...[joke]*Twiddles thumbs* so how about we get started on MW3! Yeeaaaah![/joke]"
The game or the service?sneakypenguin said:Yeah on LIVE it will auto update or disconnect you if you chose not to.
You win this thread. Congratulations.dududf said:So...they are banning players...for using a glitch...When it's the devs fault that the glitch even exists...
Yeah that makes plenty of sense.
The service, if your playing a game and there is an update for it. It will give you the option to update, or will kick you offline. You can still play the game just not on LIVE.DeadlyYellow said:The game or the service?sneakypenguin said:Yeah on LIVE it will auto update or disconnect you if you chose not to.
Yeah OK I see your point, and yes I agree that a slap on the wrist can be used to stop them, but a 2 week ban? That needs sine reconsidering.Wicky_42 said:*Page saving snip*
Here are those glitches/built in things for highrise and afgan.miracleofsound said:quote
But it's such a lame glitch. I mean you could just fire the javelin into the ground as soon as you see the enemy or even better aim at the enemy's feet where you may even survive. This gives barely any more of an "unfair advantage" than having any explosive weapon like a grenade launcher.SantoUno said:But if people exploit them to their advantage they deserve to be punished as well for ruining the game for others by using glitches of that sort.dududf said:So...they are banning players...for using a glitch...When it's the devs fault that the glitch even exists...
Yeah that makes plenty of sense.
Watch your modifiers, misuse them and they will clear up nothing.sneakypenguin said:The service, if your playing a game and there is an update for it. It will give you the option to update, or will kick you offline. You can still play the game just not on LIVE.
So true about the dedis, lol XD Thing is, without immediate, in-the-field player kicks, bans and server administration they need a suitably large threat to hang over potential glitchers' heads in order to dissuade the notion of having a go - a day or something would be laughed at. I think they said 'up to' two weeks, so potentially light exploiters might be able to get away with a lessened suspension.dududf said:Yeah OK I see your point, and yes I agree that a slap on the wrist can be used to stop them, but a 2 week ban? That needs sine reconsidering.Wicky_42 said:*Page saving snip*
One last thing, I burst out into laughter in the middle of reading your response.
Wanna know why?
This would've been better if they had Dedicated servers XD I just couldn't stop laughing for a solid 15 seconds on that. (Yes I know dedi servers wouldn't work on consoles, but the thought of it was enough to make me laugh/giggle like a school girl)
Maybe I understood it wrong, but I think you vastly underestimate the severity of the glitch here - I'm under the impression that it takes time to lock a javelin target, thus you can't 'just fire it into the ground', plus it's explosion radius is SIGNIFICANTLY greater than that of a GL or hand grenade.Treblaine said:But it's such a lame glitch. I mean you could just fire the javelin into the ground as soon as you see the enemy or even better aim at the enemy's feet where you may even survive. This gives barely any more of an "unfair advantage" than having any explosive weapon like a grenade launcher.
But dedicated servers DO work on consoles and have been a huge success with the likes of Resistance 2 and Warhawk. I mean if Microsoft are wondering how to pay for them, how about that XBL Gold membership fee, $50 per person per year = a lota enchiladas. And it's not like they are blowing all that money on WiFi, blu-ray laser diodes or motion sensing controllers for each console they make.dududf said:Yeah OK I see your point, and yes I agree that a slap on the wrist can be used to stop them, but a 2 week ban? That needs sine reconsidering.Wicky_42 said:*Page saving snip*
One last thing, I burst out into laughter in the middle of reading your response.
Wanna know why?
This would've been better if they had Dedicated servers XD I just couldn't stop laughing for a solid 15 seconds on that. (Yes I know dedi servers wouldn't work on consoles, but the thought of it was enough to make me laugh/giggle like a school girl)
The service updates the game. If you refuse the auto update your kicked offline for that game until you accept the game update from LIVE.DeadlyYellow said:Watch your modifiers, misuse them and they will clear up nothing.sneakypenguin said:The service, if your playing a game and there is an update for it. It will give you the option to update, or will kick you offline. You can still play the game just not on LIVE.
I still don't know if you mean the service updates the service or if the service updates the game. The former is pretty standard, while the latter is not necessarily required (outside of Steam.) It is also the game version I am aiming at, not the service version.
of course if they force it people will ***** and moan and some peoples xboxes will blow up or something.manaman said:Not everyone updates. But then again I suppose it being on the 360 means they can force it.Furburt said:Wow. Thats bad.
They could just, you know, fix the glitch?
I don't know my boxes are not hooked up to the internet.
wow thank you its amazing i had to go 25 posts in to find this. They are probably fixing it and a bunch of others UNTIL THEN they are banning people who use it. honestly its fucking retarded when i'm around 4 other people trying to run away and the one guy whos never encountered the glitch before knifes him killing all of us on S&D. Guys come on its Infinity Ward. I'm so pleased that we turn on people after making one mistake like fucking coyotes these are the same people who made the first MW. They'll fix itchronobreak said:You are missing the point, and being unreasonable. Most games released have glitches. It is insane to think that there won't be any. It doesn't do any good to point the finger and play the blame game. They are fixing the issue, and doing all they can, and in the meantime banning people who knowingly use an exploit to ruin the game for others. It does no good to complain about what should have been done, it's in the past. Why are you sticking up for people who are trying to ruin other peoples fun?dududf said:Two all three of you, you seem to forget that if they didn't test it out first AND LOOK for glitches before release, then they didn't do their job.
And now that it's known, you FIX THE BUG, not ban people for being tempted by it.
Or is that just so impractical for gamers to conceive, that the devs fix the game that they released.
Nice! Gonna have to give those a try tonight.sneakypenguin said:Here are those glitches/built in things for highrise and afgan.miracleofsound said:quote
http://pc.ign.com/dor/objects/14280895/call-of-duty-6/videos/recon-2.html
http://pc.ign.com/dor/objects/14280895/call-of-duty-6/videos/afghan-recon-1.html