Cpt_Oblivious said:
Yes it did. It allowed the Russians to react to an attack, making them look like victims, rather than them just attacking America.
Radeonx said:
Yes it did. It was blatantly obvious what the point of No Russian was.
Not really. You could omit that whole mission and the quivering mass of bile Activision calls a plot won't change one bit. Remember driving Makarov to suicide in the first game? Remember killing Zakhaev? Those actions would have substituted quite nicely for No Russian. Especially with the plot being as poor as it was.
No Russian was put there solely for the shock and awe. And I will admit it was quite fun blasting unarmed civvies. But it had no bearing on the plot whatsoever.
Not that there was a plot to have a bearing on in the first place.
666Chaos said:
It didnt have endlessly respawning enemies infact it didnt have respawning enemies at all.
Then explain why my copy of the game seemed to be more than happy to spam so many enemies at me I'd run out of ammo if I didn't charge through?
The Enemy Respawner 9001 was running at 120% capacity that day, I guess. Either that or you charged through it full steam ahead without any care as to whether or not you took in the sights. I've noticed this habit frequently with people who play the singleplayer of their favorite online FPS. They'll say games like Fallout 3 and HL2 have no plot because they banzai their way through it so fast they have no idea
why they're killing x critter.
No Russian was simply a stupid reason to well give the Russians a reason to invade the US and not look like the bad guys. Yes they could have thought up a better way to do it but their are many worse options then No Russian.
You could delete No Russian from the game and the plot would make no less sense.
More time in the lobby then game? If you do team death express its only 15 seconds and regular games are 1min. So mabey your spending 5% of your time in a lobby tops unless you like to just sit there and stare at a screen doing nothing.
The games I played, which were the first TDM servers IWNet found, spent about 5 minutes in the lobby. Mainly because people kept leaving, and whenever someone left it would wait until it had a full room before going into the next game. Perhaps I would have spent more time in game if people didn't continually leave the lobby? Maybe. Maybe not. But that was my personal experience with IWNet.
Its fine if you dont like online fps games but really if you dont then you have no business complaining about them either.
I played the game. I have every right to criticize it. If I don't like x feature I have a right to say I don't like x feature. If you don't like that then don't read my posts. Whether or not I like the genre by default has no bearing on whether or not I have any business commenting on a particular game in that genre.
TF2 is an online shooter that I actually find fun to play. I've logged more than 100 hours in it, something unheard of from me normally. The only other games I've logged that sort of time in are Garry's Mod(Over 300 hours) and Fallout 3(I've lost count after playthrough eight), and they're about as far from a competitive online shooter as you can get and still call it an FPS. But I still don't like competitive online shooters very much. Does that mean my positive opinion of TF2 is worthless as well? Or did you just say I have no business saying anything bad about IWNet/MW2 MP because YOU don't like hearing bad things said about it?
I played MW2 online. I had an experience I would classify as "Meh" at best, and positively boring at worst. Anyone asking my opinion of MW2 is going to be told this, and this thread is asking why we hate MW2. Erego, it's asking Escapists, of which I am one, what their opinion of MW2 is.